Game Patch (Completed On 5 September) Dragon Nest EU

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Game service resumed at 0900HRS CEST. Happy Gaming! Do note that all characters affected by the skill balancing will have their skills reset

Dear Players,

There will be a game patch on 5th September 2018 starting from 0400HRS CEST.

The game service will be unavailable during this time and is expected to be resumed by 0900HRS CEST.

We strongly recommend that you log out of the game before the stipulated time to avoid any item loss.

Changelog:

General
Lebria Heraldry Quest 3
Board Game Battle
Spinoff Character's Specialization Story Revamp
Character Slot has Increased to 40
Lebria Heraldry is now indestructible
Class Balancing

Removal

Farm Festival
Summer Event
Dark Banquet

Cash Shop Update

Removal
Monthly Costume – Irene Costume Theme
Lovely Irine's Gacha Box

Addition
Monthly Costume – Fairy Tale Costume Theme
New Pet - Polar Bear (+ 2 Pet accessories)
New Hairstyle (1 for each class)

Dragon box Update
- Red Crystal Ancestor Dragon Wing
- Red Crystal Ancestor Dragon Tail
- Red Crystal Ancestor Dragon Decal
- Alponse Mount

[Bug Fix]
Cannot enter Slayer Mode Issue
Unknown Item from Quest Issue
Storm of Time and Space Rewards - Gosuk's Precious Box removed
Lovely Irine Necklace not server storage-able Issue
Unable to enter Ladder Issue
Guardian - Guardian Bubbles Bug
Physician Skill - Injector EX buff Issue
Valkyrie EX Skills not dealing Light Damage Issue
Oracle Elder's Class Mastery III - Vanishing Spada Skill Button Issue
Bleed Phantom skill "Phantom Drive" has 100% proc chance in PvP before transformation Issue
Poking Beehive Skill bug Issue 

Balancing

Swordsman
Piercing Thrust: Cooldown is reduced. (PVE)
Piercing Thrust: - Cooldown : 22 sec -> 20 sec (PVE)
Cyclone Slash : Cooldown time has increased. (PVP)
Cyclone Slash :  - Cooldown time : 13 sec -> 24 sec (PVP)

Mercenary
Taunting Howl: Duration of the effect that increases received damage has increased. (PVE)
Taunting Howl: - 10 sec -> 20 sec (PVE)
Circle Swing: Attack Power has decreased. (PVE)
Circle Swing: - 2372% -> 2144% (PVE)
Flying Swing: Attack Power has increased. (PVE)
Flying Swing: - 2828% -> 2969% (PVE)
Circle Bomb: Attack Power has increased. (PVE)
Circle Bomb: - 2439% -> 3049% (PVE)
Resentment : * Developer's Comments : Currently, defence power is high enough without passive skill in PVP so the power of this ability has been minimized. (PVP)
Resentment : Received damage is reduced by a less amount. (PVP)
Resentment :  - Reduction in received damage : 5% -> 1% (PVP)
Rolling Attack : Attack Power has decreased. (PVP)
Rolling Attack :  - ATK : 1237% -> 555% (PVP)
Whirlwind : Attack Power has decreased. (PVP)
Whirlwind :  - ATK : 1119% -> 508% (PVP)

Barbarian
Class Mastery: Attack Power increases by a less amount. (PVE)
Class Mastery: - 18% -> 15% (PVE)
Class Mastery: Increased Final Damage effect applied when Highlander is used has been reduced. (PVE)
Class Mastery: - 25% -> 20% (PVE)
Class Mastery II: Attack Power increases by a less amount. (PVE)
Class Mastery II: - 22% -> 15% (PVE)
Overtaker : Cooldown time has increased. (PVP)
Overtaker :  - Cooldown time : 45 sec -> 60 sec (PVP)

Gladiator
Line Drive EX: Line Drive’s Attack Power has increased. (PVE)
Line Drive EX: -  Line Drive Attack Power : 120% increase  ->  150% increase (PVE)
Finish Attack EX: Cooldown time has changed. (PVE)
Finish Attack EX: - Cooldown : 18 sec -> 20 sec (PVE)
Class Mastery II: Changes have been made to the increase in own Attack Power. (PVE)
Class Mastery II: - Increase in own Attack Power : 18% -> 15% (PVE)
[Awakened Passive] Triple Slash: Attack Power based on maximum level has increased. (PVE)
[Awakened Passive] Triple Slash: - 1, 2, 4, 5-hit ATK : 1853% -> 2168% (PVE)
[Awakened Passive] Triple Slash: - 3-hit ATK : 2316% -> 2709% (PVE)
[Awakened Passive] Front Shove: Attack Power based on maximum level has increased. (PVE)
[Awakened Passive] Front Shove: - 4319% -> 5264% (PVE)
Hyper Drive: Cooldown time has changed. (PVE)
Hyper Drive: - Cooldown 18 sec -> 20 sec (PVE)
Hyper Drive: Attack Power has increased. (PVE)
Hyper Drive: - Attack Power : 19700% -> 23049% (PVE)
Line Drive : Attack Power has decreased. (PVP)
Line Drive :  - ATK : 916% -> 672% (PVP)
Hyper Drive : Attack Power is reduced and cooldown time has increased. (PVP)
Hyper Drive :  - Attack Power : 1100% -> 650% (PVP)
Hyper Drive :  - Cooldown time : 18 sec -> 60 sec (PVP)
[Awakened Passive] Triple Slash : Enhanced Triple Slash no longer increases Super Armour Defence Power for every action. Super Armour is enhanced for first attack action. (PVP)
Side Dodge : Cooldown time has increased. (PVP)
Side Dodge :  - Cooldown time : 15 sec -> 25 sec (PVP)

Moon Lord
Halfmoon Slash EX: Halfmoon Slash’s cooldown is reduced. (PVE)
Halfmoon Slash EX: -Halfmoon Slash’s cooldown is reduced by 6 seconds (PVE)
Class Mastery II: Changes have been made to the increase in own Attack Power. (PVE)
Class Mastery II: -Increase in own Attack Power : 30% -> 15% (PVE)
Class Mastery II: Halfmoon Slash no longer shares cooldown with Instant. (PVE)
Class Mastery III: [Impact Wave]’s cooldown is reduced by 4 seconds. (PVE)
Class Mastery III: After using [Impact Wave], you can follow up with [Crescent Cleave] to slam down after a jump to shoot 4 sword energies that are narrowly apart. (PVE)
Class Mastery III: - Total number of hits doubled for each sword energy (4 hits -> 8 hits) (PVE)
[Awakened Passive] Moonlight Splitter: Skill's Attack Power has increased. (PVE)
[Awakened Passive] Moonlight Splitter: - Skill Attack Power increased by 150% (PVE)
[Awakened Passive] Moonlight Splitter: Now you can use [Normal Attack Button] to follow up with [Awakened] Cyclone Slash. (PVE)
Smash X: Attack Power has increased. (PVE)
Smash X: -  Attack Power : 22977%  ->  26883% (PVE)
[Awakened Passive] Cyclone Slash : Cooldown is reduced more. (PVP)
[Awakened Passive] Cyclone Slash :  - Reduction in cooldown time :  2 sec -> 3 sec (PVP)
[Awakened Passive] Moonlight Splitter : Now you can use [Normal Attack Button]  to follow up with [Awakened] Cyclone Slash. (PVP)
Smash X : Attack Power has decreased. (PVP)
Smash X :  - ATK : 1660% -> 1060% (PVP)
Moon Blader : Cooldown time has increased. (PVP)
Moon Blader :  - Cooldown time : 50 sec -> 70 sec (PVP)

Destroyer
Provoke: New provocation skill has been added. (PVE)
Provoke: - Cooldown time : 10 sec (PVE)
Provoke: - Duration : 15 sec (PVE)
Provoke: After provocation confirmation is applied, you can now move or use skills immediately. (PVE)
Howl Charging: Cooldown time is shortened. (PVE)
Howl Charging: - 75 sec -> 60 sec  (PVE)
Punishing Swing EX: Provocation effect is removed. (PVE)
Class Mastery: Increase in Attack Power is adjusted. (PVE)
Class Mastery: - 20% -> 15% (PVE)
Class Mastery II: Increase in Attack Power is adjusted. (PVE)
Class Mastery II: - 20% -> 15% (PVE)
Class Mastery III: Increase in Attack Power is enhanced. (PVE)
Class Mastery III: - 400% -> 700% (PVE)
Assault Crush: Attack Power has increased. (PVE)
Assault Crush: - 16438% -> 18092% (PVE)
Crash Mode: Attack Power is reduced. (PVE)
Crash Mode: - [Front Direction Button] ATK : 298% -> 263% (PVE)
Crash Mode: - [Normal Attack Button] ATK : 4165% ->3686% (PVE)
Crash Mode: - [Special Attack Button] ATK : 5950% ->5265% (PVE)
Crash Mode: - [Jump Button] ATK : 2975% -> 2633% (PVE)
Crash Mode: Duration is reduced. (PVE)
Crash Mode: - 25 sec -> 15 sec (PVE)
Crash Mode: Received damage is reduced by a higher amount. (PVE)
Crash Mode: - 70% -> 90% (PVE)
Crash Mode: Super Armour Defence Power has been greatly increased. (PVE)
Crash Mode: HP recovery rate has increased. (PVE)
Crash Mode: - Recovers 2% of HP every 2 seconds -> Recovers 3% of HP every 2 seconds (PVE)
Flying Swing EX: Received damage is reduced by a higher amount. (PVE)
Flying Swing EX: - 70% -> 85% (PVE)
Flying Swing EX: Super Armour Defence Power has been greatly increased. (PVE)
Maelstrom Howl: Received damage is reduced by a higher amount. (PVE)
Maelstrom Howl: - 70% -> 85% (PVE)
Maelstrom Howl: Super Armour Defence Power has been greatly increased. (PVE)
Maelstrom Howl : Attack Power and Super Armour ATK are reduced. (PVP)
Maelstrom Howl :  - ATK : 912% -> 587% (PVP)
Assault Crash : Attack Power is reduced and cooldown time has increased. (PVP)
Assault Crash :  - Attack Power : 2000% -> 1200% (PVP)
Assault Crash :  - Cooldown time : 22 sec -> 60 sec (PVP)
Provoke : This is a new provocation skill. (PVP)
Provoke : - Cooldown time : 30 sec (PVP)
Provoke : - Provoke duration : 5 sec (PVP)

Avenger
Doom Blade: Action speed has increased slightly. (PVE)
Vengeance Storm: Action speed has increased slightly. (PVE)
Graves: Attack Power based on max level has increased. (PVE)
Graves: - Attack Power : 1991% -> 2787% (PVE)
Shadow Stinger: Information on the increase in all received damage in transformed state has been added to the tooltip. (PVE)
Shadow Stinger: Attack Power based on max level has increased. (PVE)
Shadow Stinger: -  Attack Power : 2402%  ->  3363% (PVE)
Piercing Crescent: Shoots 3 sword energy consecutively without the need to enter [Normal Attack Button] when the skill is used. (PVE)
Piercing Crescent: [Aerial Blade] and [Dark Crash] can be used anytime while in the air by entering [Special Attack Button] and [Jump Button]. (PVE)
Piercing Crescent: Attack Power based on max level has increased. (PVE)
Piercing Crescent: -  Attack Power : 877%  ->  1403% (PVE)
Doom Blade: Attack Power based on max level has increased. (PVE)
Doom Blade: -  Attack Power : 3757%  ->  5259% (PVE)
Vengeance Storm: Attack Power based on max level has increased. (PVE)
Vengeance Storm: -  Attack Power : 3840%  ->  5376% (PVE)
Dark Mastery: Does not increase [STR] stat. (PVE)
Shadow Call: Duration has increased. (PVE)
Shadow Call: - Duration : 60 sec -> 900 sec (PVE)
Shadow Call: Cooldown time is reduced. (PVE)
Shadow Call: - Cooldown time : 10 sec -> 5 sec (PVE)
Shadow Blades: Attack Power based on max level has increased. (PVE)
Shadow Blades: -  Attack Power : 826%  ->  2891% (PVE)
Death Knell: Rises immediately when used in midair. (PVE)
Death Knell: Final attack is used automatically when fully charged. (PVE)
Doom Blade : Action speed has increased slightly. (PVP)
Vengeance Storm : Action speed has increased slightly. (PVP)
Shadow Stinger : Information on the increase in all received damage in transformed state has been added to the tooltip. (PVP)
Piercing Crescent : Shoots 3 sword energy consecutively without the need to enter [Normal Attack Button] when the skill is used. (PVP)
Piercing Crescent : [Aerial Blade] and [Dark Crash] can be used anytime while in the air by entering [Special Attack Button] and [Jump Button]. (PVP)
Dark Mastery : Does not increase [STR] stat. (PVP)
Death Knell : Rises immediately when used in midair. (PVP)
Death Knell : Final attack is used automatically when fully charged. (PVP)

Dark Avenger
[Nightmare] Dark Crash: Improvements have been made to the area of pulling enemies while charging in the air. (PVE)
Class Mastery I: Strength increases. (PVE)
Class Mastery I: - STR increases by 50% (PVE)
Class Mastery II: Changes have been made to the increase in own Attack Power. (PVE)
Class Mastery II: - Own ATK increases by 30% -> increases by 15% (PVE)
Class Mastery II: When [Step Blade] hits enemies accurately, cooldown of [Soul Cutter] Instant is recovered immediately. (PVE)
Dark Crash: Attack Power based on max level has increased. (PVE)
Dark Crash: -  Attack Power : 4355%  ->  6097% (PVE)
[Nightmare] Dark Crash : Improvements have been made to the area of pulling enemies while charging in the air. (PVP)
Class Mastery I : Strength increases. (PVP)
Class Mastery I : - STR increases by 15% (PVP)

Acrobat
Spiral Kick: Attack Power has increased. (PVE)
Spiral Kick: - 1507% -> 1657% (PVE)
Eagle's Descent: Attack Power has increased. (PVE)
Eagle's Descent: - 2514% -> 2765% (PVE)
Eagle's Descent:  Normal Attack Button can be used to follow up aerial attack skills except Spiral Kick, Spirit Fire, and Circle Shot. (PVE)
Blooming Kick: Attack Power has increased. (PVE)
Blooming Kick: - 3084% -> 3393% (PVE)
Cyclone Kick: Attack Power has increased. (PVE)
Cyclone Kick: - 4508% -> 4959% (PVE)
Air Pounce: Attack confirmation is enhanced. (PVE)
Air Pounce: - Radius : 0.5m -> 1m (PVE)
Air Pounce:  Can be used to follow up aerial attack skills except Spiral Kick and Circle Shot. (PVE)
Spiral Edge: Cooldown time has increased. (PVE)
Spiral Edge: - 90 sec -> 125 sec (PVE)
Eagle's Descent : Normal Attack Button can be used to follow up aerial attack skills except Spiral Kick, Spirit Fire, and Circle Shot. (PVP)
Air Pounce : Can be used to follow up aerial attack skills except Spiral Kick and Circle Shot. (PVP)
Air Pounce : Attack confirmation is enhanced. (PVP)
Air Pounce : - Radius : 0.5 m -> 1 m (PVP)

Sniper
Sliding Shot : Cooldown time has increased. (PVP)
Sliding Shot :  - Cooldown time : 20 sec -> 25 sec (PVP)
Siege Stance : Cooldown is shortened. (PVP)
Siege Stance :  -  Cooldown : 50 sec -> 40 sec (PVP)

Sentinel
Cannonade : Cooldown time has increased. (PVP)
Cannonade :  - Cooldown time : 32 sec -> 60 sec (PVP)
Cyclone Harpoon : Cooldown time has increased. (PVP)
Cyclone Harpoon :  - Cooldown time : 23 sec -> 25 sec (PVP)
Fatal Tracking Arrows : Attack Power has decreased. (PVP)
Fatal Tracking Arrows :  - 200% of Tracking Arrows -> 50% of Tracking Arrows (PVP)

Tempest
Punch Smash : Attack Power and cooldown time have increased. (PVP)
Punch Smash :  - Attack Power : 243% -> 583% (PVP)
Punch Smash :  - Cooldown time : 25 sec -> 60 sec (PVP)
Hurricane Uppercut : Cooldown time has increased. (PVP)
Hurricane Uppercut :  - Cooldown time : 28 sec -> 35 sec (PVP)

Wind Walker
Show Time: Increase in Spiral Edge’s Attack Power due to [Enhancement] is reduced. (PVE)
Show Time: - 200% of Spiral Edge’s ATK -> 150% of Spiral Edge’s ATK (PVE)
Rising Storm: Attack Power has increased. (PVE)
Rising Storm: - 6202% -> 6823% (PVE)
Spiral Kick EX: Increase in Attack Power is enhanced. (PVE)
Spiral Kick EX: - 30% -> 50% (PVE)
Spiral Kick EX: Entering [Normal Attack Button] to activate additional attack has been changed to entering [Jump Button]. (PVE)
Spiral Kick EX: Inability to use Spirit Fire during first dash when Spiral Kick EX is acquired after applying Wind Walker awakening has been fixed. (PVE)
Eagle's Descent EX: Increase in Attack Power is enhanced. (PVE)
Eagle's Descent EX: - 30% -> 50% (PVE)
Blooming Kick EX: Increase in Attack Power is enhanced. (PVE)
Blooming Kick EX: - 30% -> 50% (PVE)
Blooming Kick EX: Debuff duration increases. (PVE)
Blooming Kick EX: - 10 sec -> 20 sec (PVE)
Blooming Kick EX: [Spiral Kick] can be used by entering [Special Attack Button] after using the skill. (PVE)
Cyclone Kick EX: Increase in Attack Power is enhanced. (PVE)
Cyclone Kick EX: - 30% -> 50% (PVE)
Cyclone Kick EX: Increase in action speed is enhanced. (PVE)
Cyclone Kick EX: - 30% -> 50% (PVE)
Cyclone Kick EX: [Spiral Kick] can be used by entering [Special Attack Button] after using the skill. (PVE)
Class Mastery: Spiral Edge’s cooldown recovery is enhanced. (PVE)
Class Mastery: - 20 sec -> 30 sec  (PVE)
Class Mastery III: Value of enhancement effect for aerial follow up skills is changed. (PVE)
Class Mastery III: - 20% -> 15% (PVE)
Flash Kick: Height of ascending into the air has slightly increased. (PVE)
Flash Kick: Number of Currents for each hit has increased. (PVE)
Flash Kick: - 1 Current -> 3 Currents (PVE)
[Awakened Passive] Ride Current: Whenever Current skill is used, 1% of Max HP is recovered. (PVE)
[Awakened Passive] Ride Current: [Awakened] Eagle's Descent effect has changed. (PVE)
[Awakened Passive] Ride Current: Due to changes in the attack power of Current Enhancement target skills, Attack Power after enhancement has been changed. (PVE)
[Awakened Passive] Ride Current: - Rising Storm : 20% additional increase in Attack Power (PVE)
[Awakened Passive] Ride Current: - Swift Attack : Increased Attack Power : 50% -> 70% (PVE)
[Awakened Passive] Spiral Kick: Skill has been removed. (PVE)
[Awakened Passive] Spiral Edge: Skill has been added. (PVE)
[Awakened Passive] Spiral Edge: Spiral Edge’s Attack Power increases by 30%. (PVE)
[Awakened Passive] Spiral Edge: Duration of skill restriction during Spiral Edge’s final action is reduced. (PVE)
[Awakened Passive] Spiral Edge: Spiral Edge’s invulnerable duration is increased. (PVE)
[Awakened Passive] Show Time: Increase in Current recovery : 8 Currents -> 4 Currents (PVE)
[Awakened Passive] Wind of Recovery: Skill has been removed. (PVE)
[Awakened Passive] Air Pounce: New skill (PVE)
[Awakened Passive] Air Pounce: 3 [Currents] are created when Air Pounce hits enemies. (PVE)
[Awakened Passive] Air Pounce: Air Pounce is enhanced at 20% rate when certain skills are used. Attack Power increases by 400% for enhanced Air Pounce and enhancement effect disappears when skill is used.  (PVE)
[Awakened Passive] Air Pounce: - Enhancement duration : 3 sec (PVE)
[Awakened Passive] Air Pounce: - Enhanced attack confirmation (PVE)
Swift Attack : Cooldown time has increased. (PVP)
Swift Attack :  - Cooldown time : 35 sec -> 60 sec (PVP)
Flash Kick : Cooldown time has increased. (PVP)
Flash Kick :  - Cooldown time : 12 sec -> 25 sec (PVP)
Flash Kick : Height of ascending into the air has slightly increased. (PVP)
Rising Storm : Super Armour ATK is reduced. (PVP)
Spiral Kick EX : Entering [Normal Attack Button] to activate additional attack has been changed to entering [Jump Button]. (PVP)
Spiral Kick EX : Inability to use Spirit Fire during first dash when Spiral Kick EX is acquired after applying Wind Walker awakening has been fixed. (PVP)
Blooming Kick EX : [Spiral Kick EX] can be used by entering [Special Attack Button] after using the skill. (PVP)
Cyclone Kick EX : [Spiral Kick EX] can be used by entering [Special Attack Button] after using the skill. (PVP)
[Awakened Passive] Ride Current : [Awakened] Eagle's Descent effect has changed. (PVP)
[Awakened Passive] Spiral Kick : Skill has been removed. (PVP)
[Awakened Passive] Spiral Edge : Skill has been added. (PVP)
[Awakened Passive] Spiral Edge : Spiral Edge’s Attack Power increases by 10%. (PVP)
[Awakened Passive] Spiral Edge : Duration of skill restriction during Spiral Edge’s final action is reduced. (PVP)
[Awakened Passive] Wind of Recovery : Skill has been removed. (PVP)
[Awakened Passive] Air Pounce : Skill has been added. (PVP)
[Awakened Passive] Air Pounce : 1 [Current] is created when Air Pounce hits enemies. (PVP)

Hunter
Hunter Eye: Duration has increased. (PVE)
Hunter Eye: - Duration : 180 sec -> 900 sec (PVE)
Hunter Eye: Cooldown time is reduced. (PVE)
Hunter Eye: - Cooldown time : 30 sec -> 5 sec (PVE)
Hunter Eye: Increase in INT and Magic ATK have changed. (PVE)
Spiral Bolt: You can now rotate the camera freely before shooting arrows. (PVE)
Spiral Bolt: The duration for using the skill and entering direction key has increased. (PVE)
Arrow Storm: Total number of hits for [Shrapnel] has changed. (PVE)
Arrow Storm: - 8 hits -> 2 hits (no changes in total Attack Power) (PVE)
Arrow Storm: [Tracking] now deals the same damage as [Shrapnel]. (PVE)
Arrow Storm: Attack Power based on maximum level has increased. (PVE)
Arrow Storm: - ATK per [Shrapnel] hit : 4080% -> 3264% (PVE)
Arrow Storm: - ATK per [Tracking] hit : 1632% -> 1306% (PVE)
Trap Master: Number of traps acquired has changed. (PVE)
Trap Master: - 10 traps -> 9 traps (PVE)
Trapper: It has been changed to throw 3 traps at once and uses 3 at a time too. (PVE)
Trapper: [Freeze Trap]’s freeze duration is now shown on the tooltip. (PVE)
Monkey Catch : Cooldown time has increased. (PVP)
Monkey Catch :  -  Cooldown : 10 sec -> 15 sec (PVP)
Spiral Bolt : Attack Power has decreased. (PVP)
Spiral Bolt :  - ATK : 665% -> 439% (PVP)
Spiral Bolt : You can now rotate the camera freely before shooting arrows. (PVP)
Spiral Bolt : The duration for using the skill and entering direction key has increased. (PVP)
Deluge Bolt : Attack Power has decreased. (PVP)
Deluge Bolt :  - Attack Power: 177% -> 108% (PVP)
Arrow Storm : Total number of hits for [Shrapnel] has changed. (PVP)
Arrow Storm : - 8 hits -> 2 hits (no changes in total Attack Power) (PVP)
Arrow Storm : [Tracking] now deals the same damage as [Shrapnel]. (PVP)
Trapper : [Freeze Trap]’s freeze duration is now shown on the tooltip. (PVP)

Silver Hunter
Moment Evasion: MP consumption has been removed. (PVE)
Class Mastery I: Intellect increases. (PVE)
Class Mastery I: - INT increases by 50% (PVE)
Class Mastery II: Changes have been made to the increase in own Attack Power. (PVE)
Class Mastery II: -Increase in own Attack Power : 35% -> 15% (PVE)
Class Mastery II: Tornado Shot Instant does not share cooldown. (PVE)
Class Mastery III: The duration of increased damage for [Tornado Shot] and [Holy Skill] after using [Magic Arrow] has increased. (PVE)
Class Mastery III: - 3 sec -> 10 sec (PVE)
Moment Evasion : Attack Power has decreased. (PVP)
Moment Evasion :  - ATK : 800% -> 400% (PVP)
Moment Evasion : MP consumption has been removed. (PVP)

Sorceress
Poison Missile : Attack Power has decreased. (PVP)
Poison Missile :  - ATK : 450% -> 270% (PVP)

Elementalist
Elemental Shield : Reduction in received damage and duration have decreased. (PVP)
Elemental Shield :  - Reduction in received damage : 40% -> 20% (PVP)
Elemental Shield :  - Duration : 20 sec -> 10 sec (PVP)
Chilling Mist : Attack Power has decreased. (PVP)
Chilling Mist :  - Attack Power: 1299% -> 759% (PVP)

Arcanist
Ice Sphere : Freeze rate and duration are reduced. (PVP)
Ice Sphere :  - Freeze rate : 40%  ->  20% (PVP)
Ice Sphere :  - Freeze duration : 4 sec ->2 sec (PVP)

Obscuria
Gravity Rush : Cooldown time has increased. (PVP)
Gravity Rush :  - Cooldown time : 40 sec -> 60 sec (PVP)
Focus Gravity : Cooldown time has increased. (PVP)
Focus Gravity :  - Cooldown time : 45 sec -> 60 sec (PVP)
Switch Gravity : Attack Power has decreased. (PVP)
Switch Gravity :  - Attack Power: 954% -> 612% (PVP)

Seleana
Inferno: Cooldown reduction (16 sec -> 15 sec) (PVE)
Phoenix Storm: Debuff duration has increased. (PVE)
Phoenix Storm: - Duration : 10 sec -> 20 sec (PVE)
Phoenix Storm: Cooldown is reduced. (PVE)
Phoenix Storm: - Cooldown : 18 sec -> 15 sec (PVE)
Inferno EX: Attack Power has increased. (PVE)
Inferno EX: - Inferno ATK : 60% increase -> 100% increase (PVE)
Inferno EX: - Additional Hit ATK : 40% increase -> 60% increase (PVE)
Inferno EX: Debuff duration has increased. (PVE)
Inferno EX: - Duration : 10 sec -> 20 sec (PVE)
Inferno EX: You can now use other skills while casting Inferno. (PVE)
Rolling Lava EX: Explodes magma balls on the spot with [Special Attack Button] and deals all damage immediately. (PVE)
Class Mastery III: Does not increase Flame Worm’s cooldown. (PVE)
[Awakened Passive] Fire Wall: Increase in Fire Wall’s Attack Power has changed. (PVE)
[Awakened Passive] Fire Wall: - Increase in ATK : 60% -> 35% (PVE)
[Awakened Passive] Fire Wall: An attack has been added that uses the old Fire Wall action when Special Attack Button is entered. (PVE)
[Awakened Passive] Fire Wall: -Additional Hit ATK : [Awakened] 80% of Fire Wall’s ATK (PVE)
[Awakened Passive] Fire Wall: Super Armour ATK is reduced. (PVE)
[Awakened Passive] Fever Mastery: Skills that acquire [Fever] Points have changed. (PVE)
[Awakened Passive] Fever Mastery: - [ Fire Wall ], [ Ignition ] -> [ Inferno ], [ Phoenix Storm ], [ Ignition ] (PVE)
[Awakened Passive] Fever Mastery: Chances of acquiring [Fever] Points have changed. (PVE)
[Awakened Passive] Fever Mastery: - Chances of acquiring [Fever] Points : 50% -> 35% (PVE)
[Awakened Passive] Fever Mastery: When you acquire [Fever] Points, cooldown of [Summon Meteor] is recovered by 30%. (PVE)
[Awakened Passive] Fever Mastery: Changes have been made to skills enhanced in [Fever] state. (PVE)
[Awakened Passive] Fever Mastery: -[ Enhanced Summon Meteor ], [ Enhanced Flame Burst ] -> [ Enhanced Flame Burst ]  (PVE)
[Awakened Passive] Fire Mastery: Increase in Fire Attribute ATK has changed. (PVE)
[Awakened Passive] Fire Mastery: - Increase in Fire Attribute ATK : 20% -> 15% (PVE)
Summon Meteor: It has been changed to summon 3 meteors. (PVE)
Summon Meteor: Attack Power has changed. (PVE)
Summon Meteor: - Attack Power for each meteor : 6360% -> 5724% (PVE)
Summon Meteor: - Heat Attack Power : 1908% -> 2290% (PVE)
Summon Meteor: You can now use other skills during the time frame after summoning meteor. (PVE)
Flame Burst: Attack Power has changed. (PVE)
Flame Burst: -  Attack Power : 6720%  ->  4509% (PVE)
Enhanced Flame Burst: Cooldown is removed. (PVE)
[Awakened] Fire Wall: Number of hits has increased. (PVE)
[Awakened] Fire Wall: -1 hit -> 4 hit (Total Attack Power remains unchanged.) (PVE)
Summon Meteor: Effect has changed to make it easier to check landing location. (PVE)
Rolling Lava : Attack Power has decreased. (PVP)
Rolling Lava :  - ATK : 1146% -> 623% (PVP)
Summon Meteor : Cooldown time has increased. (PVP)
Summon Meteor :  - Cooldown time : 45 sec -> 60 sec (PVP)
Summon Meteor : Effect has changed to make it easier to check landing location. (PVP)
Flame Burst : Attack Power is reduced and cooldown time has increased. (PVP)
Flame Burst :  - Cooldown time : 40 sec -> 60 sec (PVP)
Flame Burst :  - Attack Power : 1200% -> 550% (PVP)
Summon Meteor : It has been changed to summon 3 meteors. (PVP)
Summon Meteor : You can now use other skills during the time frame after summoning meteor. (PVP)
Enhanced Flame Burst : Cooldown is removed. (PVP)
Inferno EX : You can now use other skills while casting Inferno. (PVP)
Rolling Lava EX : Explodes magma balls on the spot with [Special Attack Button] and deals all damage immediately. (PVP)
[Awakened Passive] Fire Wall : An attack has been added that uses the old Fire Wall action when Special Attack Button is entered. (PVP)
[Awakened Passive] Fire Wall : -Additional Hit ATK : [Awakened] 80% of Fire Wall’s ATK (PVP)
[Awakened Passive] Fever Mastery : Skills that acquire [Fever] Points have changed. (PVP)
[Awakened Passive] Fever Mastery : - [ Fire Wall ], [ Ignition ] -> [ Inferno ], [ Phoenix Storm ], [ Ignition ] (PVP)
[Awakened Passive] Fever Mastery : When you acquire [Fever] Points, cooldown of [Summon Meteor] is recovered by 30%. (PVP)
[Awakened Passive] Fever Mastery : Changes have been made to skills enhanced in [Fever] state. (PVP)
[Awakened Passive] Fever Mastery : -[ Enhanced Summon Meteor ], [ Enhanced Flame Burst ] -> [ Enhanced Flame Burst ]  (PVP)
[Awakened Passive] Fire Wall : Super Armour ATK is reduced. (PVP)
[Awakened] Fire Wall : Number of hits has increased. (PVP)
[Awakened] Fire Wall : -1 hit -> 4 hit (Total Attack Power remains unchanged.) (PVP)

Elestra
Ice Sphere : Freeze rate and duration are reduced. (PVP)
Ice Sphere :  - Freeze rate : 40%  ->  20% (PVP)
Ice Sphere :  - Freeze duration : 4 sec ->2 sec (PVP)
Glacial Field : Cooldown time has increased. (PVP)
Glacial Field : - Cooldown time : 45 sec -> 90 sec (PVP)
Ice Cyclone : Cooldown time has increased. (PVP)
Ice Cyclone : - Cooldown time : 25 sec -> 60 sec (PVP)

Illumia
Arcane: Increase in Attack Power has changed. (PVE)
Arcane: -Increase in own ATK : 16% -> 15% (PVE)
Linear Ray EX: Total number of hits for each charging level is increased. (Attack Power remains unchanged.) (PVE)
Linear Ray EX: Level 1 : 5 hits -> 8 hits (PVE)
Linear Ray EX: Level 2 : 5 hits -> 10 hitsLinear Ray’s cooldown time is reduced. (PVE)
Linear Ray EX: - Linear Ray’s cooldown time is reduced by 5 seconds (PVE)
Force Mirror EX: You can now use other skills slightly faster after using Force Mirror EX. (PVE)
Class Mastery III: Action of Laser Cutter that is used after Shockwave has been simplified. (PVE)
Laser Ray: When you hold [Normal Attack Button] while casting the skill, enhanced laser and laser in an arc are fired and you can stop shooting laser by releasing the button. (PVE)
Laser Ray: Uses additional [Laser Energy] when enhanced. (PVE)
Laser Ray: Attack Power has changed. (PVE)
Laser Ray: -Attack Power : 520% -> 340% (PVE)
Laser Ray: -Uses 8 [Laser Energy] per second when enhanced. (PVE)
Laser Ray: Attack Power of the laser created in enhancement is the same as Laser Ray’s Attack Power. (PVE)
Energy Blast: Effect has been changed to match Illumia’s other skills. (PVE)
Energy Blast: Cooldown time is shortened. (PVE)
Energy Blast: -Cooldown time : 25 sec -> 15 sec (PVE)
Energy Blast: Changes have been made to stop using [Laser Energy]. (PVE)
Energy Blast: [Linear Ray EX] that has been fully charged can be used after evading to the back. (PVE)
Energy Blast: Can be used in the midst of using Laser Ray. (PVE)
Energy Blast: Delay has been reduced when no hits occur because there are no enemies around. (PVE)
Energy Blast: Attack Power has changed. (PVE)
Energy Blast: -ATK : 7100% -> 2800% (PVE)
[Awakened] Eraser: Other skills can now be used while casting the skill. (PVE)
[Awakened Passive] Laser Cutter: Changes have been made to stop using [Laser Energy]. (PVE)
[Awakened Passive] Laser Cutter: Laser Cutter’s cooldown is reduced by 5 seconds. (PVE)
[Awakened Passive] Laser Cutter: Does not increase Laser Cutter’s Attack Power. (PVE)
[Awakened Passive] Laser Cutter: When Laser Cutter is used, Laser Ray’s Attack Power increases.  (PVE)
[Awakened Passive] Laser Cutter: - Laser Ray’s ATK increases by 20%, Duration : 10 sec (PVE)
[Awakened Passive] Beyond Time: Changes have been made to Beyond Time’s cooldown reduction. (PVE)
[Awakened Passive] Beyond Time: - Beyond Time’s cooldown : 60 sec -> 90 sec (PVE)
[Awakened Passive] Beyond Time: When Beyond Time is used, you will get [Force Shield] regardless of current cooldown status. (PVE)
[Awakened Passive] Eraser: When [Laser Energy] is full, Eraser’s cooldown is reduced by 20%. (PVE)
[Awakened Passive] Nine Tail Laser: Changes have been made to the number of cooldowns saved. (PVE)
[Awakened Passive] Nine Tail Laser: - 3 times -> 2 times (PVE)
Force Mirror EX : You can now use other skills slightly faster after using Force Mirror EX. (PVP)
Energy Blast : Delay has been reduced when no hits occur because there are no enemies around. (PVP)
[Awakened] Eraser : Other skills can now be used while casting the skill. (PVP)

Mara
Void Coil: Super Armour ATK is reduced. (PVE)
Ripping: Cooldown is stacked and saved 2 times. (PVE)
Cleaving: Attack Power has increased. (PVE)
Cleaving:  - ATK : 2260% -> 2300% (PVE)
Cleaving: Following the above Attack Power, [Contract] Cleaving and [Enhanced][Contract] Cleaving will also be affected. (PVE)
Shadow Shell: Action speed has increased slightly. (PVE)
Entomb: Action speed has increased slightly. (PVE)
Black Strike: Action speed after transformation has increased slightly. (PVE)
Smoke Storm: Action speed before transformation has increased slightly. (PVE)
Void Coil: * Developer's Comments : [Contract] Void Coil’s rampant shooting has lower attack power to deal 50% of normal Void Coil’s damage but number of shots have also been decreased to a quarter so it did not match Cleaving’s attack power. Thus, Void Coil will go through an overall adjustment. Attack power increases for Contract’s consecutive shooting so basic attack power has been reduced. (PVE)
Void Coil: Attack Power has decreased. (PVE)
Void Coil:  - ATK : 820% -> 475% (PVE)
Void Coil: Following the above Attack Power, [Contract] Void Coil and [Enhanced][Contract] Void Coil will also be affected. (PVE)
[Contract] Void Coil: * Developer's Comments : Attack Power which was one-eighth of normal Void Coil’s ATK has been changed to half of normal Void Coil’s ATK. (PVE)
[Contract] Void Coil: Instead of the Attack Power being halved, the number of shots is doubled.  (PVE)
Complete Darkness: Attribute ATK increases by a less amount. (PVE)
Complete Darkness: - Increase in Attribute ATK : 20% -> 10% (PVE)
Deadly Smoke: Attack Power and shooting distance have increased. (PVE)
Deadly Smoke:  - ATK : 8100% -> 24000% (PVE)
Class Mastery II: When main skills hit enemies, Deadly Smoke and Entomb’s cooldown recovery is reduced. (PVE)
Class Mastery II:  - Cooldown time recovery : 5 sec -> 3 sec (PVE)
Entropy (A): Skill has been restructured. (PVE)
Entropy (A): - When Black Strike hits enemies accurately after transformation, you will become invulnerable for a short while. (PVE)
Entropy (B): Skill has been restructured. (PVE)
Entropy (B): - When Haze hits enemies accurately, cooldown of Black Strike after transformation is recovered. (PVE)
Shadow Shell : Reduction in received damage, Super Armour, and duration have decreased. (PVP)
Shadow Shell :  - Reduction in received damage : 40% -> 10% (PVP)
Shadow Shell :  - Increase in Super Armour : 50% -> 20% (PVP)
Shadow Shell :  - Duration : 20 sec -> 10 sec (PVP)
Void Coil : Super Armour ATK is reduced. (PVP)
Shadow Shell : Action speed has increased slightly. (PVP)
Entomb : Action speed has increased slightly. (PVP)
Black Strike : Action speed after transformation has increased slightly. (PVP)
Smoke Storm : Action speed before transformation has increased slightly. (PVP)
Entropy (A) : Skill has been restructured. (PVP)
Entropy (A) : - When Black Strike hits enemies accurately after transformation, you will become invulnerable for a short while. (PVP)
Entropy (B) : Skill has been restructured. (PVP)
Entropy (B) : - When Haze hits enemies accurately, cooldown of Black Strike after transformation is recovered. (PVP)

Black Mara
Black Mara: Attack Power is reduced and the distance of shockwaves to the front has increased for dashing transformation. (PVE)
Black Mara:  - ATK : 7900% -> 5000% (PVE)
Black Mara: Does not take damage while transforming. (PVE)
Black Mara: Shockwave will be created even when enemies are not hit during dash transformation.  (PVE)
Black Mara: Contract follow up’s continuous shooting speed has become a little faster. (PVE)
Smoke Storm : Super Armour Attack Power and Defence Power have been reduced. (PVP)
Black Mara : The distance of shockwaves to the front has increased for dashing transformation. (PVP)
Black Mara : Does not take damage while transforming. (PVP)
Black Mara : Shockwave will be created even when enemies are not hit during dash transformation.  (PVP)
Black Mara : Contract follow up’s continuous shooting speed has become a little faster. (PVP)

Cleric
Aura Restoration: Duration has increased. (PVE)
Aura Restoration: - 300 sec -> 900 sec (PVE)
Toughness : * Developer's Comments : Currently, defence power is high enough without passive skill in PVP so the power of this ability has been minimized. (PVP)
Toughness : Received damage is reduced by a less amount. (PVP)
Toughness :  - Reduction in received damage : 5% -> 1% (PVP)

Priest
Detonate: Attack Power has decreased. (PVE)
Detonate: - 5036% -> 4433% (PVE)

Paladin
Divine Judgement: Enemies hit are no longer launched into the air. (PVE)
Provoke: Skill has been removed. (PVE)
Divine Avatar : Duration has been reduced. (PVP)
Divine Avatar :  - Duration : 15 sec -> 11 sec (PVP)
Divine Judgement : Enemies hit are no longer launched into the air. (PVP)
Provoke : Skill has been removed. (PVP)
Shield Charge : Cooldown time is reduced. (PVP)
Shield Charge :  - Cooldown time : 12 sec -> 20 sec (PVP)

Guardian
Provoke: Skill has been added. (PVE)
Provoke: Reduction in Critical is removed. (PVE)
Provoke: Skill level is fixed to level 1. (PVE)
Provoke: - Cooldown time : 10 sec (PVE)
Provoke: - Provoke duration : 15 sec (PVE)
Stance of Faith EX: HP is recovered even when you fail to block attack at the right timing. (PVE)
Stance of Faith EX: - HP recovered by 3% (PVE)
Stance of Faith EX: The amount of HP recovered for successfully timed defence is reduced. (PVE)
Stance of Faith EX: - HP recovered by 10% -> HP recovered by 5% (PVE)
Stance of Faith EX: Sliding Step can be used before the action is completed when defence is successful.  (PVE)
Stance of Faith EX: It has been changed to allow only Divine Ascension to be used while taking defence stance. (PVE)
Divine Punishment EX: Duration is reduced. (PVE)
Divine Punishment EX: - 900 sec -> 90 sec  (PVE)
Guardian Force: Cooldown time is shortened. (PVE)
Guardian Force: - 75 sec -> 60 sec  (PVE)
Overwhelm: Attack Power is reduced. (PVE)
Overwhelm: - 12138% -> 10924% (PVE)
Justice Crash : Attack Power has been reduced and the duration and power of weakening effect have been reduced. (PVP)
Justice Crash :  - Attack Power : 981% -> 629% (PVP)
Justice Crash :  - Duration : 20 sec -> 10 sec (PVP)
Justice Crash :  - Attack Power : reduction 20% -> 5% (PVP)
Provoke : Skill has been added. (PVP)
Provoke : Reduction in Critical is removed. (PVP)
Provoke : Skill level is fixed to level 1. (PVP)
Provoke : - Cooldown time : 30 sec (PVP)
Provoke : - Provoke duration : 5 sec (PVP)
Stance of Faith EX : Sliding Step can be used before the action is completed when defence is successful.  (PVP)
Stance of Faith EX : It has been changed to allow only Divine Ascension to be used while taking defence stance. (PVP)
[Awakened] : Protective shield’s durability has been changed from a fixed number to a percentage of HP. (PVP)
Guardian Force : -> 5% of HP (PVP)
Guardian Force : Cooldown time has increased. (PVP)
Guardian Force : -> 45 sec -> 75 sec (PVP)

Crusader
Hammer Hand : Cooldown time has increased. (PVP)
Hammer Hand :  - Cooldown time : 25 sec -> 60 sec (PVP)

Saint
Immortality: Immortality’s effect is changed. (PVE)
Immortality: - Immediately makes allies invulnerable when used. (PVE)
Immortality: - Some of named monsters’ attacks cannot be blocked. (PVE)
Immortality: - Duration : 3 sec (PVE)
Great Heal: HP recovery rate is increased. (PVE)
Great Heal: - 30% -> 35% (PVE)
Cure Relic EX: Changes have been made to cooldown time reduction effect. (PVE)
Cure Relic EX: - 45 sec reduction -> 55 sec reduction (PVE)
[Awakened Passive]: An effect is added that reduces Cure Relic’s cooldown. (PVE)
Holy Burst: - Cooldown time reduced by 5 seconds (PVE)
Antiphona Pool : Cooldown time has increased. (PVP)
 :  - Cooldown time : 30 sec -> 60 sec (PVP)
Blessed Sign : Cooldown time has increased. (PVP)
 :  - Cooldown time : 40 sec -> 60 sec (PVP)
Blessed Sign : Attack Power has decreased. (PVP)
Blessed Sign : 192% -> 88% (PVP)

Inquisitor
Shock Transition: Electrocution no longer spreads and only deals damage. (PVE)
Class Mastery II: Light Attribute Attack Power increases by a less amount. (PVE)
Class Mastery II: - 25% -> 15% (PVE)
Judgement Spear: Attack Power has decreased. (PVE)
Judgement Spear: - 1702% -> 1617% (PVE)
Lightning Storm: Attack Power has decreased. (PVE)
Lightning Storm: - 1009% -> 958% (PVE)
Shock Transition : Electrocution no longer spreads and only deals damage. (PVP)
Judgement Spear : Cooldown time has increased. (PVP)
Judgement Spear :  - Cooldown time : 30 sec -> 60 sec (PVP)
Lightning Storm : Cooldown, electrocution rate, and Super Armour ATK have been reduced. (PVP)
Lightning Storm :  - Cooldown time : 45 sec -> 60 sec (PVP)
Lightning Storm :  - Electrocution rate : 30%  ->  10% (PVP)

Heretic / Arch Heretic
Execute: Cooldown is reduced. (PVE)
Execute: - Cooldown : 10 sec -> 8 sec (PVE)
Evil Hand: Debuff duration has increased. (PVE)
Evil Hand: - Duration : 10 sec -> 20 sec  (PVE)
Carnage: Skill damage has been changed. (PVE)
Carnage: - 1306% -> 1077% (PVE)
[Nightmare] Carnage: Attack area has incresed by about 10%. (PVE)
Death Gate: Skill damage has been changed. (PVE)
Death Gate: - 4850% / 12125% -> 4375% / 10938% (PVE)
Brutal Soul: Buff duration has changed. (PVE)
Brutal Soul: - Duration : 180 sec -> 900 sec (PVE)
Deadly Blow: Confirmation and dash distance have increased. (PVE)
Pain to Gain: Cooldown time has changed. (PVE)
Pain to Gain: - Cooldown time : 30 sec -> 60 sec (PVE)
Devastation: Specs and motion have changed. (PVE)
[Nightmare] Devastation: - Action has been much simplified so increase in action speed in [Nightmare] state has been removed. (PVE)
[Nightmare] Devastation: - One crack is created to attack enemies when the skill is used and it has been changed to attack one more time when [Normal Attack Button] is entered additionally. (PVE)
[Nightmare] Devastation: - Skill damage has been changed. (PVE)
[Nightmare] Devastation: - Crack damage before and after transformation have become the same. (PVE)
[Nightmare] Devastation: - After an additional entry after transformation, you can enter [Normal Attack Button] one more time to use a third attack that makes dark pillar of fire shoot up. (PVE)
[Nightmare] Devastation: - Last dark pillar of fire deals 120% of crack’s damage. (PVE)
[Nightmare] Devastation: - 30 [Nightmare Forces] are used when the skill is used. (PVE)
[Nightmare] Devastation: - 30 [Nightmare Forces] are used only when additional attack hits enemies accurately. (PVE)
Land Corruption: Corrupted area and duration have increased. (PVE)
Land Corruption: (Duration : 8 sec -> 10 sec) (PVE)
Evil Stain: Effect has changed. (PVE)
Evil Stain: - STR increased by 0.5% for each [Nightmare Force]  -> 1 Nightmare Force created every 2 seconds (PVE)
Sawblade: It has been changed to advance a little more and spin after hitting an enemy. (PVE)
Class Mastery: Some effects have changed. (PVE)
Class Mastery: - 1 Nightmare Force created every 2 seconds -> STR increased by 50% (PVE)
Class Mastery III: [Divine Combo]’s damage increases by a higher amount. (PVE)
Class Mastery III: -  700% increase -> 1900% increase (PVE)
Class Mastery III: It has been changed to reduce [Divine Combo]’s cooldown more. (PVE)
Class Mastery III: - 3 sec reduction -> 5 sec reduction (PVE)
Execute : Cooldown is reduced. (PVP)
Execute :  - Cooldown : 11 sec -> 10 sec (PVP)
[Nightmare] Carnage : Attack area has incresed by about 10%. (PVP)
Deadly Blow : Confirmation and dash distance have increased. (PVP)
Devastation : Specs and motion have changed. (PVP)
[Nightmare] Devastation : - Action has been much simplified so increase in action speed in [Nightmare] state has been removed. (PVP)
[Nightmare] Devastation : - One crack is created to attack enemies when the skill is used and it has been changed to attack one more time when [Normal Attack Button] is entered additionally. (PVP)
[Nightmare] Devastation : - Crack damage before and after transformation have become the same. (PVP)
[Nightmare] Devastation : - After an additional entry after transformation, you can enter [Normal Attack Button] one more time to use a third attack that makes dark pillar of fire shoot up. (PVP)
[Nightmare] Devastation : - Last dark pillar of fire deals 120% of crack’s damage. (PVP)
[Nightmare] Devastation : - 30 [Nightmare Forces] are used when the skill is used. (PVP)
[Nightmare] Devastation : - 30 [Nightmare Forces] are used only when additional attack hits enemies accurately. (PVP)
Land Corruption : Corrupted area and duration have increased. (PVP)
Land Corruption : (Duration : 8 sec -> 10 sec) (PVP)
Evil Stain : Effect has changed. (PVP)
Evil Stain : - 0.25% increase in STR for each [Nightmare Force] -> 1 Nightmare Force created every 2 seconds (PVP)
Sawblade : It has been changed to advance a little more and spin after hitting an enemy. (PVP)
Class Mastery : Some effects have changed. (PVP)
Class Mastery : - 1 Nightmare Force created every 2 seconds -> STR increased by 25% (PVP)
Savage Attack : Attack Power is reduced and transformation Attack Power increases by a less amount. (PVP)
Savage Attack :  - ATK : 1077% -> 807% (PVP)
Savage Attack :  - Increase in transformation ATK : 50% -> 30% (PVP)

Academic
Air Shot: [Cannon Skill] mode is removed. (PVE)
Replicatron : Number of items created has been reduced. (PVP)
Replicatron :  - Items created : 6 -> 3 (PVP)

Engineer
Chemical Grenade: All Attribute Resistance debuff duration has increased. (PVE)
Chemical Grenade: 17 sec -> 20 sec (PVE)
Chemical Grenade: Regardless of the skill level, debuff duration has been standardised to 20 seconds. (PVE)
Mechanic Mode: Changes have been made to the passive effect that increases Attack Power. (PVE)
Mechanic Mode: 30% -> 15% (PVE)
Mecha Duck : Number of maximum summoned objects has been reduced. (PVP)
Mecha Duck :  - Maximum summon : 3 -> 2 (PVP)
Alfredo Beam : Attack Power has decreased. (PVP)
Alfredo Beam : 1244% -> 733% (PVP)

Alchemist
Magma Punch: Attack Power has increased. (PVE)
Magma Punch: 946% -> 1775% (PVE)
Fist of Frost: Attack Power has increased. (PVE)
Fist of Frost: 931% -> 1895% (PVE)
Engine Coolant: After using the skill, you can enter [Normal Attack Button] to use [C2H5OH]. (PVE)
Magma Wave: Attack Power has increased.  (PVE)
Magma Wave: 2339% -> 3458% (PVE)
Engine Coolant : After using the skill, you can enter [Normal Attack Button] to use [C2H5OH]. (PVP)

Shooting Star
Splash: Attack Power has decreased. (PVE)
Splash: - 869% -> 428% (PVE)
Class Mastery: Interval of acquiring ammunition has been reduced. (PVE)
Class Mastery: - 4 sec -> 3 sec (PVE)
Class Mastery III: An effect has been added that reduces Quick Shot’s cooldown. (PVE)
Class Mastery III: - Quick Shot’s cooldown time reduced by 3 seconds (PVE)
Alfredo Drill : Attack Power is reduced and cooldown time has increased. (PVP)
Alfredo Drill :  - Attack Power : 2000% -> 1000% (PVP)
Alfredo Drill :  - Cooldown time : 30 sec -> 60 sec (PVP)
Summon Buster : Wrong value shown in the tooltip for Alfredo’s cannon has been fixed and Satellite Wall’s Attack Power has been reduced. Cooldown time has increased. (PVP)
Summon Buster :  - Satellite Wall’s Attack Power : 1500% -> 300% (PVP)
Summon Buster :  - Cooldown time : 35 sec -> 60 sec (PVP)

Gear Master
Chain Saw Tower: Attack Power has decreased. (PVE)
Chain Saw Tower: 3930% -> 2479% (PVE)
Big Mecha Bomb: All received damage debuff duration has increased. (PVE)
Big Mecha Bomb: 10 sec -> 20 sec (PVE)
Class Mastery II: Changes have been made to the passive effect that increases own Attack Power. (PVE)
Class Mastery II: 25% -> 15% (PVE)
Class Mastery III: Air Shot’s cooldown time has increased. (PVE)
Class Mastery III: 2 sec -> 12 sec (PVE)
Alfredo Drill : Attack Power is reduced and cooldown time has increased. (PVP)
Alfredo Drill :  - Attack Power : 2000% -> 1000% (PVP)
Alfredo Drill :  - Cooldown time : 30 sec -> 60 sec (PVP)
Summon Buster : Wrong value shown in the tooltip for Alfredo’s cannon has been fixed and Satellite Wall’s Attack Power has been reduced. Cooldown time has increased. (PVP)
Summon Buster :  - Satellite Wall’s Attack Power : 1500% -> 300% (PVP)
Summon Buster :  - Cooldown time : 35 sec -> 60 sec (PVP)
[Awakened Passive] Mecha Duck : The ability to increase maximum number of summons has been removed. (PVP)

Adept
C2H5OH: After using the skill, you can enter [Normal Attack Button] to use [Engine Coolant]. (PVE)
C2H5OH: Cooldown time is shortened. (PVE)
C2H5OH: 19 sec -> 14 sec (PVE)
C2H5OH: Attack Power has increased. (PVE)
C2H5OH: 1067% -> 1492%  (PVE)
Ice Beam: Attack Power has increased. (PVE)
Ice Beam: 3137% -> 6022% (PVE)
Class Mastery II: Attack Power has increased. (PVE)
Class Mastery II: 18% -> 20% (PVE)
Elemental Flair: Less Bubbles are required. (PVE)
Elemental Flair: 9 Bubbles -> 7 Bubbles (PVE)
Elemental Flair: Cooldown is reduced. (PVE)
Elemental Flair: 40 sec -> 30 sec (PVE)
Elemental Flair: Has 20% chance of initialising [Elemental Flair]’s cooldown when the skill is used. (PVE)
[Awakened Passive] Ice Palm: Ice palm’s duration has been reduced. (PVE)
[Awakened Passive] Ice Palm: 24 sec -> 18 sec (PVE)
Magma Jump: Abnormally high Super Armour Attack Power has been fixed. (PVE)
Magma Jump : Abnormally high Super Armour Attack Power has been fixed. (PVP)
[Awakened Passive] Ice Beam : The issue of view conversion restriction being removed has been fixed. (PVP)
Elemental Flair : Super Armour defence power has increased.  (PVP)
Elemental Flair : Attack Power has decreased. (PVP)
Elemental Flair :  - ATK : 1740% -> 600% (PVP)
Magma Jump : Cooldown time has increased. (PVP)
Magma Jump :  - Cooldown time : 15 sec -> 25 sec (PVP)
C2H5OH : After using the skill, you can enter [Normal Attack Button] to use [Engine Coolant]. (PVP)

Physician
Love Virus : Debuff duration has been reduced. (PVP)
Love Virus :  - Duration : 6 sec -> 4 sec (PVP)
Poison Strike : Attack Power is reduced and cooldown time has increased. (PVP)
Poison Strike :  - Attack Power : 1350% -> 650% (PVP)
Poison Strike :  - Cooldown time : 35 sec -> 60 sec (PVP)
Mechanic
Flick: Improvements have been made to the delay after using the skill and the delay motion can be cancelled with [Tumble]. (PVE)
Singularity: Improvements have been made to the delay after using the skill. (PVE)
Singularity: Plasma Bomb’s Attack Power has decreased. (PVE)
Singularity: 2645% -> 1689% (PVE)
Singularity: Plasma Balls’s explosion Attack Power has decreased.  (PVE)
Singularity: 10000% -> 6385% (PVE)
Atomic Blade: Attack Power has decreased. (PVE)
Atomic Blade: 2640% -> 1859% (PVE)
Atomic Blade: With the reduction of Atomic Blade’s Attack Power, Attack Power of [Enhanced] Atomic Blade and Ultimate Atomic Blade have also been reduced. (PVE)
[Enhanced] Atomic Blade: Attack Power has decreased. (PVE)
[Enhanced] Atomic Blade: 3432% -> 2416% (PVE)
Ultimate Atomic Blade: Attack Power has decreased. (PVE)
Ultimate Atomic Blade: 7720% -> 5577% (PVE)
Ultimate Atomic Blade: Sword Energy ATK : 1930% -> 1394% (PVE)
Satellite Beam: Hit range has increased by 20%. (PVE)
Satellite Beam: Target location cannot be selected anymore for cannon and it has been changed to be fixed at a location in front. (PVE)
Satellite Beam: Attack Power has decreased. (PVE)
Satellite Beam: 39100% -> 21100% (PVE)
Flick : Improvements have been made to the delay after using the skill and the delay motion can be cancelled with [Tumble]. (PVP)
Singularity : Improvements have been made to the delay after using the skill. (PVP)
Plasma Grenade : All received damage debuff duration has decreased. (PVP)
Plasma Grenade : Increase in all received damage : 20% -> 10% (PVP)
Plasma Grenade : Debuff duration : 20 sec -> 10 sec (PVP)
Generation Field : Attack Power of skills that can be used on the field increases by a less amount. (PVP)
Generation Field : Dynamic Vulcan : 30% -> 10% (PVP)
Generation Field : [Enhanced] Atomic Blade : 30% -> 10% (PVP)
Multiflexer : Attack Power has decreased. (PVP)
Multiflexer : 123% -> 50% (PVP)
Atomic Blade : Attack Power has decreased. (PVP)
Atomic Blade : 354% -> 237% (PVP)
Atomic Blade : Attack Power increases by a less amount for Ultimate Atomic Blade (PVP)
Atomic Blade : 300% -> 100%  (PVP)
Atomic Blade : With the reduction of Atomic Blade’s Attack Power, Attack Power of [Enhanced] Atomic Blade and Ultimate Atomic Blade have also been reduced. (PVP)
[Enhanced] Atomic Blade : Attack Power has decreased. (PVP)
[Enhanced] Atomic Blade : 460% -> 260% (PVP)
Ultimate Atomic Blade : Attack Power has decreased. (PVP)
Ultimate Atomic Blade : 862% -> 510% (PVP)
Ultimate Atomic Blade : Sword Energy ATK : 216% -> 64% (PVP)
Satellite Beam : Hit range has increased by 20%. (PVP)
Satellite Beam : Target location cannot be selected anymore for cannon and it has been changed to be fixed at a location in front. (PVP)

Ray Mechanic
[Ride] Bombardment: The time frame for cancelling the motion after cannon attack in midair with [Ride] Crash Charge has become longer. The time frame for cancelling the motion after cannon attack on the ground with [Tumble] has become longer. (PVE)
[Ride] Mecha Laser: Laser charging is done faster. (PVE)
[Ride] Mecha Laser: Attack Power has decreased. (PVE)
[Ride] Mecha Laser: 23215% -> 16103% (PVE)
[Ride] Dash: The time frame for cancelling the motion after hitting the ground with [Normal Attack Button] has become longer. (PVE)
[Ride] Whirlwind: Motion after spin attack until hitting the floor has become faster. (PVE)
[Ride] Power Punch: Attack Power has decreased. (PVE)
[Ride] Power Punch: 65100% -> 35100% (PVE)
[Ride] Bombardment : The time frame for cancelling the motion after cannon attack in midair with [Ride] Crash Charge has become longer.The time frame for cancelling the motion after cannon attack on the ground with [Tumble] has become longer. (PVP)
[Ride] Mecha Laser : Laser charging is done faster. (PVP)
[Ride] Mecha Laser : Attack Power has decreased. (PVP)
[Ride] Mecha Laser : 1167% -> 674% (PVP)
[Ride] Dash : The time frame for cancelling the motion after hitting the ground with [Normal Attack Button] has become longer. (PVP)
[Ride] Whirlwind : Motion after spin attack until hitting the floor has become faster. (PVP)

Screamer
Soul Gate : Attack Power has decreased. (PVP)
Soul Gate :  - ATK : 88% -> 62% (PVP)

Dark Summoner
Revenge Hand EX: Critical Resistance reduction debuff lasts longer. (PVE)
Revenge Hand EX: - 10 sec -> 15 sec (PVE)
Sadism Pleasure: [Phantom Claw EX Advent] has been added to the list of skills that recover HP. (PVE)
Chaos Formation: Cooldown time is shortened. (PVE)
Chaos Formation: - Cooldown time : 27 sec -> 25 sec (PVE)
Class Mastery: When [Sadism Pleasure] is used, you will immediately get 20 [Summoning Energy]. (PVE)
Class Mastery: [Ascending Phantom] and [Shattering Hand] were missing in the main skills in tooltip so they have been added. (PVE)
[Awakened] Rampage Claw: The time frame for entering additional hit has increased a little. (PVE)
Ascending Phantom: Distance of evading backwards has become shorter. (PVE)
Shattering Hand: When used in midair, area for attack confirmation has moved more to the front and has become larger. (PVE)
Ascending Phantom : Cooldown time has increased. (PVP)
Ascending Phantom :  - Cooldown time : 18 sec -> 25 sec (PVP)
Shattering Hand : Cooldown time has increased. (PVP)
Shattering Hand :  - Cooldown time : 45 sec -> 60 sec (PVP)
Chaos Formation : Attack Power has decreased. (PVP)
Chaos Formation :  - ATK : 787% -> 443% (PVP)
Phantom Claw EX : Attack Power increases by a less amount. (PVP)
Phantom Claw EX :  - Increase in ATK : 50% -> 25% (PVP)
Phantom Claw EX : Increase in Attack Power has changed. (PVP)
Phantom Claw EX : - Phantom Claw’s ATK : 25% increase -> 15% increase (PVP)
Chain Claw EX : Additional hit's Attack Power has changed. (PVP)
Chain Claw EX : - Additional Hit ATK : 50% of Chain Claw -> 25% of Chain Claw  (PVP)
Chain Claw EX : - ATK when Jump Button is entered : 150% of Chain Claw -> 125% of Chain Claw  (PVP)
Revenge Hand EX : Increase in Attack Power has changed. (PVP)
Revenge Hand EX : - Revenge Hand’s ATK increases by 30% -> increases by 15% (PVP)
Rampage Claw EX : Additional hit's Attack Power has changed. (PVP)
Rampage Claw EX : - Additional hit ATK : 50% of Rampage Claw -> 25% of Rampage Claw (PVP)
Chaos Formation EX : Increase in Attack Power has changed. (PVP)
Chaos Formation EX : - Chaos Formation’s ATK increases by 50% -> 25% (PVP)
[Awakened] Revenge Hand : Spirit Hand’s Attack Power has changed. (PVP)
[Awakened] Revenge Hand : - Spirit Hand Attack Power : 30% -> 15% (PVP)
[Awakened] Rampage Claw : Additional hit’s damage has changed. (PVP)
[Awakened] Rampage Claw : - Increase in additional hit damage : 50% -> 25% (PVP)
Sadism Pleasure : [Phantom Claw EX Advent] has been added to the list of skills that recover HP. (PVP)
Class Mastery : [Ascending Phantom] and [Shattering Hand] were missing in the main skills in tooltip so they have been added. (PVP)
[Awakened] Rampage Claw : The time frame for entering additional hit has increased a little. (PVP)
Ascending Phantom : Distance of evading backwards has become shorter. (PVP)
Shattering Hand : When used in midair, area for attack confirmation has moved more to the front and has become larger. (PVP)

Soul Eater
Soul Liberation : Cooldown has increased and Attack Power has decreased. (PVP)
Soul Liberation :  - Attack Power : 185% -> 90% (PVP)
Soul Liberation :  - Cooldown time : 40 sec -> 60 sec (PVP)
Soul Scream : Ability to remove enhancement effects has been removed and Attack Power has decreased. (PVP)
Soul Scream :  - ATK : 1190% -> 754% (PVP)

Dancer
Elegant Storm : Attack Power has decreased. (PVP)
Elegant Storm :  - ATK : 763% -> 538% (PVP)
Breeze Call Dance : Reduction in all received damage has been changed. (PVP)
Breeze Call Dance : - All received damage : 18% reduction -> 5% reduction (PVP)
Illusion Dance : Reduction in all received damage has been changed. (PVP)
Illusion Dance : - All received damage : 18% reduction -> 5% reduction (PVP)
Deadly Drill : Changes have been made to when invulnerability is applied. (PVP)
Deadly Drill : - Invulnerable during hit confirmation -> Invulnerable right after the skill is used until 2-hit confirmation (PVP)
Twinkle Spin : Super Armour and Super Armour destruction power have been reduced. (PVP)
General Dawnblade : Attack Power based on max level has changed. (PVP)
General Dawnblade : -  Attack Power : 1040%  ->  758% (PVP)

Blade Dancer
[Awakened Passive] Elegant Storm : An effect that increased number of hits has been removed. (PVP)
Grazing Rush : Cooldown time has increased. (PVP)
Grazing Rush :  - Cooldown time : 25 sec -> 60 sec (PVP)
Deadly Drill Instant : Changes have been made to when invulnerability is applied. (PVP)
Deadly Drill Instant : - Invulnerable during hit confirmation -> Invulnerable right after the skill is used until 2-hit confirmation (PVP)
Twinkle Spin EX : Super Armour and Super Armour destruction power have been reduced. (PVP)
Blade Step : Attack Power has changed. (PVP)
Blade Step : - ATK per hit : 52% -> 36% (PVP)

Spirit Dancer
Acanthus : Cooldown time has increased. (PVP)
Acanthus :  - Cooldown time : 32 sec -> 60 sec (PVP)
Crushing Hammer : Cooldown time has increased. (PVP)
Crushing Hammer :  - Cooldown time : 50 sec -> 60 sec (PVP)
[Awakened] Illusion Dance : Reduction in all received damage has been changed. (PVP)
[Awakened] Illusion Dance : - All received damage : 18% reduction -> 5% reduction (PVP)
Acanthus : Attack Power has increased. (PVP)
Acanthus : -  Attack Power : 396%  ->  712% (PVP)

Oracle
Agility Aura : Action speed and movement speed have changed. (PVP)
Agility Aura : - Action and movement speed increased by 10% -> 5% (PVP)

Oracle Elder
Flash Tempest: Number of hits has been reduced. (PVE)
Flash Tempest : Attack Power has decreased. Number of hits has been reduced. (PVP)
Flash Tempest :  - ATK : 965% -> 671% (PVP)
Oracle Elder Transformation : Transformation duration has changed. (PVP)
Oracle Elder Transformation : - Transformation duration : 25 sec -> 15 sec (PVP)
Flash Tempest : Attack Power based on max level has changed. (PVP)
Flash Tempest : -  Attack Power : 671%  ->  557% (PVP)

Assassin
Raid: Additional damage for Critical : 15% -> 10% (PVE)
Raid: * Developer's Comments : With the possibility of configuring Critical Damage, 15% additional damage for Critical was more powerful than expected so we have lowered the weightage. (PVE)

Bringer
Line of Darkness: Cooldown is no longer saved. (PVE)
Line of Darkness: Attack Power : 2701% -> 3533% (PVE)
Line of Darkness: Cooldown time : 27 sec->22 sec (PVE)
Dark Conviction: Attack Power has decreased. (PVE)
Dark Conviction: 3128% -> 1614% (PVE)
Summon Shadow: Cooldown time has increased. (PVE)
Summon Shadow: 30 sec -> 50 sec (PVE)
Line of Darkness : Cooldown is no longer saved. (PVP)
Line of Darkness : Attack Power : 727% -> 789% (PVP)
Line of Darkness : Cooldown time : 30 sec ->20 sec (PVP)

Chaser
Shift Blow: Super Armour ATK is reduced. (PVE)
Applause: Duration of the debuff that reduces enemies’ Critical Resistance by 20% has increased. (PVE)
Applause: 10 sec -> 20 sec (PVE)
Dedicated Shadow : Recovery rate has been reduced and cooldown has increased. (PVP)
Dedicated Shadow :  - Recovery rate : 3% -> 2% (PVP)
Dedicated Shadow :  - Cooldown time : 45 sec -> 60 sec (PVP)
Shift Blow : Cooldown has increased and Super Armour Attack Power has decreased. (PVP)
Shift Blow :  - Cooldown time : 10 sec -> 15 sec (PVP)

Light Fury
Chakra Miracle: HP recovery rate is increased. (PVE)
Chakra Miracle: - 30% -> 35% (PVE)
Chakra Energy EX: Heal’s activation cycle is changed. (PVE)
Chakra Energy EX: - 2 sec -> 3 sec (PVE)
Chakra Energy EX: Heal duration increases. (PVE)
Chakra Energy EX: - 10 sec -> 15 sec (PVE)
Quantum Trance: A feature has been added that allows rapid descent by entering [Special Attack Button] while in the air. (PVE)
Chakra Grip : Cooldown time has increased. (PVP)
Chakra Grip :  - Cooldown time : 10 sec -> 60 sec (PVP)
Unseen Art : Attack Power is reduced and cooldown time has increased. (PVP)
Unseen Art :  - Attack Power : 814% -> 350% (PVP)
Unseen Art :  - Cooldown time : 35 sec -> 60 sec (PVP)
Sunshine Spark : Attack Power has decreased.  (PVP)
Sunshine Spark :  - ATK : 857% -> 516% (PVP)
[Awakened Passive] Quantum Trance : Cooldown has been added. (PVP)
[Awakened Passive] Quantum Trance :  - Cooldown time : 20 sec (PVP)
Quantum Trance : A feature has been added that allows rapid descent by entering [Special Attack Button] while in the air. (PVP)

Ripper
Shift Blow EX: Super Armour ATK is reduced. (PVE)
Artful Chaser: Super Armour ATK is reduced. (PVE)
Blade Runner EX: Debuff duration has increased. (PVE)
Blade Runner EX: 11 sec -> 20 sec (PVE)
Blade Runner EX: Additional hit's Attack Power has increased. (PVE)
Blade Runner EX: 30% -> 50% (PVE)
Izuna Drop EX: Attack Power has increased. (PVE)
Izuna Drop EX: 30% -> 50% (PVE)
Beast Swipe: Attack Power has increased. (PVE)
Beast Swipe: 3478% -> 6856% (PVE)
Beast Swipe : Cooldown time has increased. (PVP)
Beast Swipe :  - Cooldown time : 20 sec -> 60 sec (PVP)
Flame Drag : Cooldown time has increased. (PVP)
Flame Drag :  - Cooldown time : 24 sec -> 60 sec (PVP)
Shift Blow EX : Super Armour ATK is reduced. (PVP)
Shift Blow EX :  - Cooldown time : 10 sec -> 15 sec (PVP)
Artful Chaser : Cooldown has increased and Attack Power and Super Armour Defence Power are reduced. (PVP)
Artful Chaser :  - Cooldown time : 20 sec -> 25 sec (PVP)
Artful Chaser :  - Attack Power : 723% -> 567% (PVP)
[Awakened Passive] Burning Coal : Super Armour ATK is reduced. (PVP)
Ash : Attack Power has decreased by half. (PVP)

Raven
Umbra: Attack Power has decreased. (PVE)
Umbra: 2956% -> 1528% (PVE)
Crow's Deadfall: Attack Power has increased. (PVE)
Crow's Deadfall: 4691% -> 6367% (PVE)
Crow's Deadfall: Cooldown time is reduced.  (PVE)
Crow's Deadfall: 15 sec -> 13 sec (PVE)
Punishment EX: Duration has increased for the debuff that increases all received damage by 20%.  (PVE)
Punishment EX: 15 sec -> 20 sec (PVE)
Guillotine Cross: Attack Power has decreased. (PVE)
Guillotine Cross: 17261% -> 12074% (PVE)
Guillotine Cross: Now 10 [Steal] effects can be used. (PVE)
Guillotine Cross: 105% additional damage when 10 [Steal] effects are used (PVE)
[Awakened Passive] Assassinate: Attack Power has increased. (PVE)
[Awakened Passive] Assassinate: 900% -> 1100% (PVE)
[Awakened Passive] Assassinate: [Awakened] Excess Chain is now activated when the skill is used not when Crow's Deadfall hits enemies. (PVE)
Guillotine Cross : Cooldown time has increased. (PVP)
Guillotine Cross :  - Cooldown time : 25 sec -> 45 sec (PVP)

Abyss Walker
Line of Darkness EX: Changes have been made to cooldown time reduction effect. (PVE)
Line of Darkness EX: 7 sec -> 5 sec (PVE)
[Awakened Passive] Line of Darkness: Attack Power has decreased. (PVE)
[Awakened Passive] Line of Darkness: 100% -> 50% (PVE)
[Awakened Passive] Illusion Strike: Changes have been made to allow another rampant shots with any direction key.  (PVE)
[Awakened Passive] Illusion Strike: 50% increase in Attack Power has been added. (PVE)
[Awakened Passive] Summon Shadow: Shadow Focus’s Attack Power is increased in absorption state. (PVE)
[Awakened Passive] Summon Shadow: 100% -> 200% (PVE)
[Awakened Passive] Summon Shadow: Illusion Strike’s Attack Power is increased in absorption state. (PVE)
[Awakened Passive] Summon Shadow: ATK increased by 100% (PVE)
[Awakened Passive] Summon Shadow: When Shadow Focus hits enemies accurately, [Awakened] Illusion Strike’s cooldown is reduced by 5 seconds. (PVE)
[Awakened Passive] Summon Shadow: Changes have been made to allow clone absorption even when [Back] key is entered right after the skill is used. (PVE)
Abyss Claw: Cooldown time is shortened. (PVE)
Abyss Claw: 28 sec->22 sec (PVE)
Nightfall: Attack Power has increased. (PVE)
Nightfall: 116% -> 180% (PVE)
Night Explosion EX: 20% additional Attribute Resistance reduction effect has been added that lasts for 20 seconds. (PVE)
Night Explosion EX: First hit has been changed to be more powerful. (No changes in total damage) (PVE)
Class Mastery I: Dark Attribute Attack Power has increased. (PVE)
Class Mastery I: 20% -> 30% (PVE)
Class Mastery II: [Awakened] Line of Darkness Instant effect is applied on [Line of Darkness EX Instant]. (PVE)
Class Mastery II: It has been changed to the clone using [Line of Darkness Instant] instead. (PVE)
Class Mastery II: When [Chakra Illusion] hits enemies, [Line Of Darkness]’s cooldown is reduced by 5 seconds. (PVE)
Line of Darkness EX : Attack Power increases by a less amount. (PVP)
Line of Darkness EX :  - Increase in ATK : 30% -> 10% (PVP)
Line of Darkness EX : Changes have been made to cooldown time reduction effect. (PVP)
Line of Darkness EX : 3 sec -> 5 sec (PVP)
[Awakened Passive] Line of Darkness : Increased Attack Power effect has been removed. (PVP)
[Awakened Passive] Illusion Strike : Changes have been made to allow another rampant shots with any direction key.  (PVP)
[Awakened Passive] Summon Shadow : Changes have been made to allow clone absorption even when [Back] key is entered right after the skill is used. (PVP)
Abyss Claw : Cooldown time has increased. (PVP)
Abyss Claw :  - Cooldown time : 28 sec -> 60 sec (PVP)
Killing Wave : Cooldown time has increased. (PVP)
Killing Wave :  - Cooldown time : 30 sec -> 60 sec (PVP)
Night Explosion EX : 20% additional Attribute Resistance reduction effect has been added that lasts for 5 seconds. (PVP)
Night Explosion EX : First hit has been changed to be more powerful. (No changes in total damage) (PVP)

Blood Phantom
Blood Phantom Transformation : Duration has been reduced. (PVP)
Blood Phantom Transformation :  - Duration : 40 sec -> 15 sec (PVP)
Enhanced Blood Phantom (B) : Changes have been made to the reduction in received damage. (PVP)
Enhanced Blood Phantom (B) :  - Reduction in received damage : 10% -> 5% (PVP)
Vaporise : Cooldown time has increased. (PVP)
Vaporise :  - Cooldown time : 12 sec -> 40 sec (PVP)
[Cruel] Lethal Torture : Attack Power has decreased. (PVP)
[Cruel] Lethal Torture :  - 837% -> 558% (PVP)

Lancer
Headbutt: Travelled distance is reduced and paralyse duration is increased. (PVE)
Harmonize: Duration has increased. (PVE)
Harmonize: - 300 sec -> 900 sec (PVE)
Headbutt : Travelled distance is reduced and paralyse duration is increased. (PVP)

Dragoon
Spinning Cut: Attack Power has decreased. (PVE)
Spinning Cut: - 2761% -> 2495% (PVE)
Piercing Spike: Attack Power has increased. (PVE)
Piercing Spike: - 1006% -> 1218% (PVE)
Dent Blow: Attack Power has increased. (PVE)
Dent Blow: - 2730% -> 3276% (PVE)
Wall Maker : Cooldown time has changed. (PVP)
Wall Maker :  - Cooldown time : 15 sec -> 30 sec (PVP)
Scar Maker : Cooldown time has changed. (PVP)
Scar Maker :  - Cooldown time : 15 sec -> 30 sec (PVP)
Erratic Power : Movement speed and action speed increase by a less amount. (PVP)
Erratic Power :  - Increase in speed : 10% -> 3% (PVP)
Fling Fling : Cooldown time has increased. (PVP)
Fling Fling :  - Cooldown time : 18 sec -> 24 sec (PVP)
Lollipop Chups : Super Armour Attack Power is reduced. (PVP)

Boadicea
Spinning Cut: Ultimate Spinning Cut’s increase in Attack Power has been reduced. (PVE)
Spinning Cut: - 10% lower than previous amount (PVE)
Class Mastery II: Attack Power increases by a less amount. (PVE)
Class Mastery II: - 25%->15% (PVE)
Evil Punisher : Number of items is reduced and you cannot get Justice in PVP. (PVP)
Evil Punisher :  - Number of items : 6 -> 2 (PVP)
Evil Punisher : Cooldown time has increased. (PVP)
Evil Punisher :  - 50 sec -> 60 sec (PVP)
Bifrost : Cooldown time has increased. (PVP)
Bifrost :  - Cooldown time : 45 sec -> 60 sec (PVP)

Sting Breezer
Poking Beehive: Attack Power has increased. (PVE)
: - 7994% -> 8793% (PVE)
Class Mastery: Attack Power increases by a less amount. (PVE)
: - Aerial : 30% -> 20% (PVE)
Class Mastery II: Light Attribute Attack Power increases by a less amount. (PVE)
: - 25% -> 20% (PVE)
Flag Sign : Cooldown time has increased. (PVP)
Flag Sign :  - Cooldown time : 25 sec -> 60 sec (PVP)
Angelic Spear : Cooldown time has increased. (PVP)
Angelic Spear :  - Cooldown time : 50 sec -> 60 sec (PVP)
Arcane Focus : Cooldown time has increased. (PVP)
Arcane Focus :  - Cooldown time : 5 sec -> 20 sec (PVP)
Hovering Blade EX : Enhanced Magic After Effects’ weightage has been reduced. (PVP)
Hovering Blade EX :  - 1000% of magic after image -> 500% of magic after image (PVP)

Machina
Charging Gear : Attack Power for charging attack at the beginning has decreased. (PVP)
Lariat : Super Armour defence power has decreased and cooldown time has increased. (PVP)
Lariat :  - Cooldown time : 10 sec -> 15 sec (PVP)

Patrona
Flow Through: Attack Power has decreased. (PVE)
Flow Through: - 5568% -> 4771% (PVE)
Wallop : Cooldown time has increased. (PVP)
Wallop :  - Cooldown time : 35 sec -> 45 sec (PVP)
Beyond the Wall : The enhancement in main skills when enemies are hit accurately increases by a less amount. (PVP)
Beyond the Wall :  - Main skill enhancement : 10% -> 5% (PVP)

Ruina
Class Mastery: Attack Power increases by a less amount. (PVE)
Class Mastery: - 20% -> 15% (PVE)
Class Mastery II: Attack Power increases by a less amount. (PVE)
Class Mastery II: - 20% -> 15% (PVE)
Rock Fist: Attack Power has decreased. (PVE)
Rock Fist: - 2240% -> 2016% (PVE)
Beast Rush: Attack Power has decreased. (PVE)
Beast Rush: - 21840% -> 20466% (PVE)
Rock Fist : Cooldown time has increased. (PVP)
Rock Fist :  - Cooldown time : 35 sec -> 60 sec (PVP)
Beast Rush : Cooldown time has increased. (PVP)
Beast Rush :  - Cooldown time : 40 sec -> 60 sec (PVP)

Defensio
Provoke: New provocation skill has been added. (PVE)
Provoke: - Cooldown time : 10 sec (PVE)
Provoke: - Duration : 15 sec (PVE)
Taunting Blow: Provocation effect is removed. (PVE)
Taunting Blow EX: Provocation effect is removed. (PVE)
[Awakened Passive] Taunting Blow: Provocation effect is removed. (PVE)
[Awakened] Taunting Blow: Provocation effect is removed. (PVE)
[Awakened Passive] Overclock: An effect that recovers own HP for a period of time is added when Overclock is used. (PVE)
[Awakened Passive] Overclock: - Recovers 1% of HP every 2 seconds (PVE)
[Awakened Passive] Overclock: - Duration : 25 sec (PVE)
[Awakened Passive] Overclock: Overclock’s cooldown is reduced when the skill is acquired. (PVE)
[Awakened Passive] Overclock: - 75 sec -> 60 sec  (PVE)
Reverse Order : Cooldown time has increased. (PVP)
Reverse Order :  - Cooldown time : 3 sec -> 25 sec (PVP)
Ruination : Cooldown time has increased. (PVP)
Ruination :  - Cooldown time : 40 sec -> 60 sec (PVP)
Provoke : This is a new provocation skill. (PVP)
Provoke : - Cooldown time : 30 sec (PVP)
Provoke : - Provoke duration : 5 sec (PVP)
Taunting Blow : Provocation effect is removed. (PVP)
Taunting Blow EX : Provocation effect is removed. (PVP)
[Awakened Passive] Taunting Blow : Provocation effect is removed. (PVP)
[Awakened] Taunting Blow : Provocation effect is removed. (PVP)
Beat Down EX : Attack Power increases by a less amount. (PVP)
Beat Down EX :  - Increase in ATK : 100% -> 50% (PVP)
Leap Over EX : Attack Power that was reflected in spinning on the spot has been reduced. (PVP)
Leap Over EX :  - Spinning on the spot Attack Power : 150% -> 50% (PVP)
Taunting Blow EX : The effect that increased Mark’s Attack Power has been removed. (PVP)
Beyond the Wall EX : Enemies’ Attack Power are reduced less. (PVP)
Beyond the Wall EX :  - Attack Power reduction : 20% -> 10% (PVP)
Reverse Order : Cooldown time has increased. (PVP)
Reverse Order :  -  Cooldown  25 sec -> 40 sec (PVP)
Ruination : Attack Power has decreased. (PVP)
Ruination :  - Attack Power : 885% -> 600% (PVP)
[Awakened Passive] Taunting Blow : Cooldown reduction has been removed when used in the air.  (PVP)
Overboost (Defence) : Defence Power increases by a less amount. (PVP)
Overboost (Defence) :  - Increase in Defence Power : 22% -> 5% (PVP)

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