[COMPLETED] Update Patch on 9th July Dragon Nest SEA

Game service has resumed at 18:58 HRS (GMT+8).

Happy Gaming!


Dear Adventurers,



The scheduled maintenance period has been extended by TWO HOURS.
The expected resume time is at 19:00 HRS (GMT+8).

We give our sincere apology for the extended maintenance time, and we will bring the server up as soon as possible. 
Thank you so much for your patience and cooperation.


EYEDENTITY GAMES




Dear Adventurers,



The scheduled maintenance period has been extended by TWO HOURS.
The expected resume time is at 17:00 HRS (GMT+8).

We are sorry for the extended maintenance time, and we will bring the server up as soon as possible. 
Thank you so much for your patience and cooperation.


EYEDENTITY GAMES


Dear Adventurers,




Today is the day of the July Update Patch.

Estimated maintenance time will be around 5 HOURS.



[Update period]
July 9th (Tuesday), 2019 10:00HRS – 15:00HRS (GMT+8) total 5HRS.



Thank you for your cooperation.


EYEDENTITY GAMES

UPDATE[Patchnote] July Patchnote - 105. Jul. 2019Views 46187
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[1] Updates






[1]Updates

After a long sea voyage, the procession of the Demigoddesses finally makes its triumphal entry into Red Lotus Palace, the flower of the southern region ruled by Commander Hwaran.

Red Lotus Palace is a city illuminated with the ambitions of its people, which shine like lanterns on the river.

Before Rubinart's barrier falls, they must access the treasure vault of Hwaran and discover the Cup of Healing.
In this city, natural selection decides the haves and have-nots. You must prove your might, or be left behind here.

You, who plunges into the Light of the Red Lotus like a blind moth to a flame.
Can you seize dominion of the tower, and makes waves in this city where nothing ever changes?




      Accept Quest 
※ The Chapter 16 main quest Light of the Red Lotus has been updated.
※ You can accept the first quest of Chapter 16 by speaking to the NPC Priestess of Darkness Mocha in Saint Haven.
※ The Chapter 16 quest [Light of the Red Lotus] Can only be started after fully completing appendix quest 8 [Signs of Hope].











      Red Lotus Palace Map 




      Red Lotus Palace Outline 
◆ Update adding a new village
- A new city based around the Red Lotus Palace which includes [Red Lotus Palace Main Street] and [Red Lotus Palace Market] welcomes all warriors.




      Red Lotus Palace Stages 




◆ Update includes 4 stages based on the Red Lotus Palace theme
- The 4 updated stages linked to the Red Lotus Palace theme are [Blue Raven Territory], [Loser's exile place], [Great Arena], and [Red Lotus Palace Garden].
- Accessible through: [Great Arena] -> [Great Arena] / [Red Lotus Palace Garden] -> [Red Lotus Palace Garden] / [Red Lotus Palace Outskirts] -> [Blue Raven Territory], [Loser's exile place].




      [Side Quest] Red Lotus Palace Side Quest 

The most influential merchant guild in Red Lotus Palace. Head Merchant Jamihwa controls all trades made by the Goldfish Merchant Guild.
Reach a new level of greatness by making profitable trades through her.


※ This quest can only be started after completing the Chapter 16 main quest [Garden Stroll].
※ You'll receive 200 Gold Lotus Crowns (enhance materials) upon closing a trade to complete the [VIP of the Merchant's Guild] quest.




      Daily [A Collector's Request] 
※ You'll also be able to undertake related daily quests upon gaining Jamihwa's trust after completing the [VIP of the Merchant's Guild] quest.
※ You can carry out the daily quest [A Collector's Request] once a day to receive the new enhance material 'Gold Lotus Crowns' as a reward.




      Daily [Side Mission Quests] 
Red Lotus Palace, a large-scale trade city, is a hub where many different types of people gather.
Lend your ear to what these people have to say. You may find opportunity in the stories they tell.

※ This quest can only be carried out after completing main quest [Chapter 16. Light of the Red Lotus].
※ [Side Mission Quests] can be carried out once a day.




      [Catastrophe] Red Lotus Palace Introduction 








       Characteristics of [Catastrophe] Red Lotus Palace 
[Supplemental content: experience battle in the flip side of Red Lotus Palace.]
- Upon entering [Catastrophe] Red Lotus Palace, you will play one of its stages at random.
- This pertains to not only a player's stats but also [equipment] affecting growth-oriented revised content in [Catastrophe] Red Lotus Palace.


[Feel the true might of each boss.]
- Players will be encountered by 2 bosses in the boss zone.
- While fighting an opponent, a boss from another dimension will also appear and attack the warriors.


[Defeat mighty battle champions to become even stronger.]
- You can earn buffs by defeating 4 types of champion monsters that appear in random areas on the battlefield.
- Stack these buffs until the final boss battle to more quickly dispatch this last enemy.


[An even more fascinating [Catastrophe] Red Lotus Palace]
- Just one player needs to initiate individual random matching for a [Dimensional Rabbit] with additional rewards to appear.
- Even if a player isn't strong enough alone, they can get help by using [Proof of Solidarity] and [Zephyros's cheering message] buffs during play.
- A hound carrying something delicious will also appear during battle in the boss zone.


[Reward info]
- Polished Garnet can be acquired from Golden Chests selected in [Catastrophe] Red Lotus Palace. (Max. 10)
- You will get a certain amount of Gold/Nightmare Points/Gold Lotus Crowns from boxes after completing [Catastrophe] Red Lotus Palace.
- If there is a warrior in your party who carries out a matching search alone and enters as a single (1) warrior, all party members can still get gold/Gold Lotus Crowns as an additional reward.
- [EVENT} Just like with Storm of Time and Space, there is a small chance you will be able to enter a hidden area. If you defeat the hidden boss, you will have a chance to receive Gosuk’s Precious Box, Adventure Keys, Golden Goblin Coins, etc.




      [Red Lotus Palace Mission] 
Missions related to the four (4) Red Lotus Palace stages have been added.
[Mission (L) – Dungeon (Normal) – Red Lotus Palace]




      [Red Lotus Palace Mission] 
All Titles provided upon clearing missions will be Cover Titles.






      [Red Lotus Palace Achievements] 
Achievements added for the Red Lotus Palace stages.
Mission (L) – Achievements






      [New Currency] Gold Lotus Crowns 
The new currency, Gold Lotus Crowns, are a very valuable item used as money in the Red Lotus Palace region.
Gold Lotus Crowns are a type of currency that can be acquired in relatively regular amounts by completing quests and other events or through in-shop purchases.
Gold Lotus Crowns are used for enhancing [Mirage Dragon Jade] as well as [Epic Talisman] crafting and stat boosting.
Take advantage of the various ways to collect Gold Lotus Crowns and enjoy a new type of farming in the Red Lotus Palace region!







      Saint Haven ↔ Red Lotus Palace Dimension Travel Quest 
The spatial changes endlessly pressing down on Lagendia have led to the discovery of a mysterious new byway in the former location of the vanished Sunset Watchtower.

Shrouded in nightmare, barely visible traces of Mistland, where the path to the other side remains hidden.
Unable to take advantage of the Chaos Army invasion, We must discover the true identity of this place before anyone else.

You, who walk this path...
What will you discover on the Far Side of the Dimension?

  


      NPC for Saint Haven ↔ Red Lotus Palace Dimension Travel Quest 
※ A Dimension Travel quest has been added that will enable convenient movement between Saint Haven and Red Lotus Palace.
Seek out Zephyros the Guide in Red Lotus Palace Main Street.
※ Before carrying out the Dimension Travel quest, the Chapter 16 main quest Light of the Red Lotus must be fully completed.




      Dimension Travel NPC 
※ After completing all Dimension Travel questsyou will be able to travel more easily between dimensions with the help of
Priestess of Darkness Shea of Saint Haven and Ocean Pearl of Red Lotus Palace Main Street. (Saint Haven ↔ Red Lotus Palace Main Street)






      New Dragon Jade 
- A new type of Dragon Jade [Mirage Dragon Jade] has been added.




- You can acquire Mirage Dragon Jade for completing the quest [A New Frontier, Dragon Jade] given by the NPC Blacksmith Stronghammer located in Red Lotus Palace Main Street.
- Mirage Dragon Jade can only be equipped on LV 95 unique grade or higher necklaces. A single Dragon Jade slot has been added to applicable necklace equipment.
- Though Mirage Dragon Jade does not possess any stats, you can enhance Dragon Jade through the help of Blacksmith Stronghammer. (See the table below for details on enhancing).
- A further update at a later date will enable players to evolve Mirage Dragon Jade that has been fully enhanced into a special [Skill Dragon Jade].




      New Dragon Jade Guide Quest

※ Once you become VIP of the Merchant's Guild led by Head Merchant Jamihwa, you will be able to carry out the quest [A New Frontier, Dragon Jade].
※ You can accept the quest [A New Frontier, Dragon Jade] through Blacksmith Stronghammer, an NPC located in Red Lotus Palace Main Street.
※ You can acquire 'Mirage Dragon Jade,' a new type of Dragon Jade, after completing the quest [A New Frontier, Dragon Jade].




      Quest Drop Conditions 
※ After completing the Chapter 16 main quest [Garden Stroll], you will be able to carry out the quest [Goldfish Merchant Guild] with the help of Head Merchant Jamihwa.
※ You will be able to carry out the quest [VIP of the Merchant's Guild] after meeting all the requirements of NPC Head Merchant Jamihwa.
※ You will be able to carry out the quest [A New Frontier, Dragon Jade] with the help of NPC Blacksmith Stronghammer after completing the quest [VIP of the Merchant's Guild].




      Benefits for Quest Completion 
※ After completing the quest [A New Frontier, Dragon Jade], you will be able to use the feature [Enhance Dragon Jade] through the [Smithy Exchange] menu accessed by talking to NPC Blacksmith Stronghammer.
※ Use this feature to enhance various types of Dragon Jade, including the Mirage Dragon Jade received as a reward for quest completion.


※ [Enhancement Transfer] feature has been removed from all blacksmith NPCs.
※ The [Enhance Dragon Jade] feature once accessible through Saint Haven NPC blacksmith Bellin has been removed.
※ [Enhance Dragon Jade] has been reassigned to Red Lotus Palace Main Street NPC Blacksmith Stronghammer.




     Warrior Dragon Jade 
■ Enhance Warrior Dragon Jade
- You can enhance Dragon Jade through Blacksmith Stronghammer of Red Lotus Palace.
- Enhance Dragon Jade can only be used for Warrior Attack Dragon Jade and Warrior Infused Dragon Jade with a legendary grade.
- Dragon Jade will not decrease in enhance value or be destroyed after enhance failure.


■ Warrior Dragon Jade
- Warrior Dragon Jade trades are enabled, even once enhanced, after being sealed.


■ Details on Enhancing Warrior Dragon Jade




      Battle Jade 
■ Enhancing Battle Jade
- You can enhance Dragon Jade through Blacksmith Stronghammer of Red Lotus Palace.
- Enhance Dragon Jade can only be used for Flawless Battle Attack Jade and Flawless Battle Infused Dragon Jade with a legendary grade.
- Dragon Jade will not decrease in enhance value or be destroyed after enhance failure.


■ Battle Jade
- Battle Jade trades are disabled, even once successfully enhanced.


■ Details on Enhancing Battle Jade


■ Battle Jade Disassembly
- Battle Jade with a grade of unique or higher can now be disassembled.
- You will acquire extracted Battle Jade Dust for Battle Jade disassembly.


■ Acquiring Legendary Battle Jade
- You can now purchase [Powerful Battle Jade Generators] and [Transcendent Dragon Jade Converters] in the Nest Point Shop using [Nest Points] and [Extracted Battle Jade Dust].
- You have a 100% chance of acquiring legendary grade Battle Jade upon using a Powerful Battle Jade Generator.


■ Acquiring Flawless Battle Jade
- You can acquire Flawless Battle Jade by using legendary grade Battle Jade in the Transcendent Dragon Jade Converter.
- Flawless Battle Jade provides equivalent stat buffs as Warrior Dragon Jade, but trades are disabled.
- Flawless Battle Jade that has already been enhanced can be used in the Converter. (Though enhance points will be retained, additional features will change).




      Heroic Enhanced heraldry 
[Heroic Enhanced heraldry] added
- A new Epic grade LV 95 Heroic Enhanced heraldry has been added.
- They come as Plates and can be used after opening with a Polished Garnet. Certain chance additional benefits will be added upon opening.
    Exceptions: Because [Heroic Attack heraldries] and [Heroic Defense heraldries] do not have additional features, they can only be acquired as heraldries.
- Plate and Enhanced heraldry trades are enabled.
- You can obtain one (1) [Heroic Enhanced heraldry Fragment] through Heroic Enhanced heraldry disassembly. This can be used for crafting Heroic Expedition heraldries.


Basic [Heroic Enhanced heraldry] Features


[Heroic Enhanced heraldry] Additional Features
- When acquiring a Heroic Enhanced heraldry after opening a Plate, there is a certain chance the it will come with one (1) additional feature.
- These additional features are one of the remaining stats not included as a basic feature from the outset.
e.g.) The additional feature when acquiring a Health Enhanced heraldry will be any stat other than health.


 Where to Acquire [Heroic Enhanced heraldries]
- You can obtain Heroic Enhanced heraldry's from [Intermediate/High Grade Boxes] acquired during Remote Dungeon Expeditions after the Red Lotus Palace patch.




      Heroic Expedition heraldry 
[Heroic Expedition heraldry] added
- A new unique grade LV 95 Heroic Expedition heraldry has been added. It features enhanced stats compared to the original Expedition heraldry.
- They come as Plates and can be used after opening using a Polished Garnet. Certain chance additional benefits will be added upon opening.
- Plate and Expedition heraldry trades are enabled.
- You can obtain ten (10) [Heroic Enhanced heraldry Fragments] through Heroic Expedition heraldry disassembly. They can be used for crafting Heroic Expedition heraldries.


 Basic [Heroic Expedition heraldry] Features


[Heroic Expedition heraldry] Additional Features
- When acquiring a Heroic Expedition heraldry after opening a Plate, there is a certain chance the it will come with one (1) additional feature.
- For Expedition heraldries, the additional feature can be a bonus stacked upon the original stat.


Where to Acquire [Heroic Expedition heraldries]
- [Heroic Expedition Plates] can be purchase in the Dark Oracle – Stage Point Shop's heraldry tab.
- Upon opening a [Heroic Expedition Plate] you will acquire one 'Attack,' 'Ascent,' or 'Origin' Expedition heraldry.
- You can also obtain Heroic Expedition heraldries from intermediate/high grade Exploration Boxes acquired during Remote Dungeon Expedition.
- Items obtained from Exploration Boxes acquired during Remote Dungeon Expeditions have been changed since the Red Lotus Palace patch.

UPDATE[Patchnote] July Patchnote - 205. Jul. 2019Views 28894
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[1] Updates








"They might be really angry."


The world made by Vestinel is the mirror image of Lagendia.
So it is no surprise the Labyrinth has moved as far as Mistland.
Watching the fragments of Mistland attach themselves to the outer fringes of the chaotic spatial mess,
Lavinia realized the expression on her face was one she had never made before.She couldn't be sure whether it was one of laughter, or sadness.


"The Labyrinths must not be created anymore…"


As if in response, she could hear the battle cry of adventurers and the booming sound of a Labyrinth wall collapsing.


"They never seem to give up…"


Lavinia listened carefully to the sounds for a time, then began to draw a line with her index finger, tracing out the path for her escape.


"Fine, it's more fun for me this way," she muttered. I hope they don't give up."




<Developer's Comment>
The Fission Maze has been restructured into a 'Challenge Nest' to keep repetitions in game play fresh when warriors are on lower floors,
to instill players with a sense of accomplishment after defeating the giant enemies on higher floors,
and to provide a sense of satisfaction when receiving special rewards for challenges.


The restructured Fission Maze allows players to acquire increasingly more valuable special rewards as they reach higher floors.
We hope you enjoy the thrill of approaching and achieving victory in battles with increasing difficulty,
as well as the rewards befitting such courage that can be attained when playing the Fission Maze.




      Main changes to [Fission Maze] 
<Challenge to reach higher levels & special rewards>
1. Reward Changes
     - Once a week each game account can get a special reward for play in [Labyrinth Conquest] based on your "Weekly Top Score."
       (※ For more details on weekly rewards, refer to the [Labyrinth Conquest] section below.)


2. Unlimited Entry Permitted
     - Fatigue has been removed for Fission Maze entry, meaning unlimited entry is permitted. (Fatigue consumption 300 → 0
     - In return for unlimited entry, gate clear and dungeon clear rewards can no longer be acquired.


     ※ Developer's Comment
     1) To ensure players feel a sense of satisfaction when attempting to reach higher floors, we have greatly improved the rewards provided in the 'Fission Maze.'

     2) To players who are tired of repetitive challenges:
        One time each a week, we will give special rewards to players who challenge the Labyrinth!

     3) For players who hesitate to take on the challenge to reach ever-higher floors,
        we have eliminated entry fatigue, and entry limits, meaning they can try as many times as they want without concern about failing.
        We recommend forming a party to take on the ordeal together when game play becomes difficult to master alone.


<Labyrinths endangering challengers>
1. Disasters in the Labyrinth and Warnings from Lavinia
   - Regardless of Fission Maze difficulty settings, a calamitous event called [Schism] will strike at the warriors within at a set time interval.
   - Lavinia will appear before the warriors in anticipation of this [Schism].
   - Each time [Schism] is about to occur in the Fission Maze, Lavinia warns the warriors of the impending crisis.


2. Even Stronger Monsters 
   - The monsters in Fission Maze no longer have HP that changes based on the amount of participating party members.
   - Now, monster HP in Division Nest is set to a "four (4)-party member" standard, regardless of the actual number of players in the party.


3. Revive Count Limit Changed
   - Basic revive count: 0 (Life Stone, Revive Scroll use), additional revive count 3 (Hope Flower)


4. The end is in sight
   - After entering the Fission Maze, players are guaranteed to reach the exit (the final boss gate) after passing through five (5) previous gates.


5. Clear Time Limit Changed
   - Time limits have been removed for reaching each gate. There is now an overall time limit for the entire dungeon.
   - Players will have 45 minutes upon initial entry.


     ※ Developer's Comment
     1) The overall difficulty level of Fission Maze has been increased to make battles more edgy and thrilling for players.

     2) The Schism that erupts in the Labyrinth creates crisis situations to ramp up combat difficulty to unprecedented levels.

     3) With the new overall dungeon time limit, play during previous gates will still have an impact until reaching the final gate.
        Our intent is to have players on edge until the very end.
        But don't be concerned about having limit time to spare for the 5th and final gate.
        Though difficulty is based on a probability rate, we have tweaked the balance as much as possible to ensure difficult gates do not occur in succession.


◆ [Fission Maze] content changes
1. Original Labyrinth reduced from 1-50 → 1-11 floors. New floors [Labyrinth Floor 12] and [Labyrinth Floor 13] also opened.
(※ Please refer to the patch notes under the [Nest Restructuring] title for more details.)


2. Balance tweaked for some monsters.
(※ Please refer to the patch notes under the [Nest Restructuring] title for more details.)


3. Fission Maze content added to PVE ranking board.
- Check as follows: Menu (main shortcut key N) > Ranking (main shortcut key /) > [Nest] tab.


4. Entry no longer requires use of Maze Cores.


※ Fissive Vortex
- Maze Cores will disappear after the Red Lotus Palace update, meaning the Fissive Vortex item will also lose its value.
  Right-click Fissive Vortexes to exchange them for 5000 Crystal Points each.


◆ [Labyrinth Conquest] Fission Maze Weekly Clear Reward
- Rewards will be distributed for players who achieve weekly high scores for floors cleared in [Fission Maze].
- Only information on the highest floors reached by all characters in an account will be recorded.
- Rewards can only be obtained by one character per account each day using the [Get Reward] button.
- Weekly totals on floors cleared each week will be calculated from 7-9 AM each Saturday. Info from the previous week will be deleted.
※ All reward info from the previous week will be deleted, so be sure to collect all rewards before the indicated calculation time.


[Example of Calculation for Reward Distribution]


◆ [Labyrinth Conquest] Components
- Check as follows: Menu (main shortcut key N) > Ranking (main shortcut key /) > [Labyrinth Conquest] tab.




      The [Division Nest] has been restructured! 
▶ Developer's Comment
The [Nest] was designed to be more difficult than stages in many respects.
The difficulty level differs from stages first in terms of the standard of monsters encountered by players as well various other external elements including revive count limits and time limits.
Some players will be pleased with the sense of [challenge and conquest] such difficulty levels will yield, while others may feel obstructed with a sense of [fear and anxiety] as a result.


This restructuring of the Division Nest is meant to skim off the elements causing frustration for certain players upon Nest entry.
Our goal with this restructuring of the Division Nest was to remove various elements considered excessive or unnecessary to the experience in order to eliminate the barriers of [fear and anxiety],
while retaining the pleasure brought by the sense of [challenge and conquest], one of Nest's core sources of value that results from having difficulty levels different from stages.




▶ [Division Nest] Dungeon Changes
- The 5 minute [time limit] for each gate has been removed.
- Life Stone and Revive Stone use limits have been removed.
  (Because revive rules have been made the same as for stages, use of [Hope Flowers] in [Division Nest] have been disabled.)
- Amount of HP/MP restored for each gate cleared has been reduced [100% total HP/MP → 50% total HP/MP].



▶ [Division Nest] Monster Changes
 ※ The changes below have also been applied to [Fission Maze] monsters.

- Now monsters use their [unique skill] somewhat faster than before upon initial encounter.
- The "direct-damage" penalty given to monsters for failing to land an attack using their [unique skill] was deemed too excessive in some cases and has been mitigated.
  → Now when monsters fail to land a [unique skill] attack, they will be given a lower damage penalty than before, but also be inflicted with a [Brand] debuff.
     ※ [Brand]: Recovery disabled and ATK reduced for 30 seconds.
- Monster skill guide effect provided based on a new difficulty level system standard until [Labyrinth Floor 9].
- Reduced the excessive damage inflicted by the "stomp" attack (downward-striking the ground) performed by some monsters.
- Reduced the excessive damage inflicted by "normal" attack of some monsters.
- Slightly reduced the HP of [Mist Nest - Lycan Haylen] and [Serpentra Nest - Sea Dragon Serpentra], and [Daidalos Nest - Crazy Daidalos].
- Slightly reduced the HP of [Volcano Nest – Phoenix Lavanok], [Arch Bishop Nest - Golem Fujinorth], and [Manticore Nest - Manticore Lord Kram].
- Slightly reduced the HP of the barriers of [Guardian Nest - Pell Guardian], and [Daidalos Nest - Guard Scimitar].
- The tornado attack of [Volcano Nest - Phoenix Lavanok] no longer throws warriors into the air.
- The DEF of [Granom Nest - Central Grashinom] increases when it uses its unique skill.
- Slightly reduced the HP of the "Scarabees" summoned by [Professor K Nest - Tenacrune].
- Increased the damage inflicted on [Professor K] upon destroying the Arc Reactor in [Professor K Nest].
- [Serpentra Nest - Golem Montan] now lightly smashes the "Mini Golems."
- Greatly reduced the ATK of the "Trolls" summoned by [Serpentra Nest – Sea Dragon Serpentra].



      We have reduced the number of stages in Nest's Labyrinth! 
- The "Labyrinth stage reduction" applied to all stages during [World Remastering] has also been applied to the Nest.
- The difficulty system is the same as the stages.
- However, each character's shared [open stage info] will not be related to specific stages.
- The current [open stage info] possessed by a player has been changed to the "similar difficulty level of the current highest open stage" of the Labyrinth floor to match the new difficulty system.
- The Labyrinth stage reduction has been applied to "all Nest content" across the board.
  ※ Applied to: all Division Nests, Forest Dragon Nest, Forest Dragon Nest Light, Fission Maze




      New floors have been discovered in the Labyrinth! 
- The difficult levels of [Labyrinth Floor 12] and [Labyrinth Floor 13] have been added to all Division Nests.
- The ratio of monster stat increases as you progress from Labyrinth floor 11 to floor 12 and from floor 12 to floor 13 will be the same as before.


[Nest Mission Changes]
The original mission to clear each floor of the Labyrinth separately has been changed as follows:
> The current mission achievement goal remains unchanged, but the content within has been revised.







The trial period for the [Mission Bulletin Board] has come to an end!
We decided to add the [Mission Bulletin Board] after seeing all the blood, sweat and tears players put into the Adventurer Guild.
Now you can use the Mission Bulletin Board in the [Calderock Village], [Lotus Marsh], and [Red Lotus Palace Main Street].
※ The Mission Bulletin Board Shop can only be accessed in [Saint Haven].


※ Along with the formal kick off of the [Mission Bulletin Board], we have also added [co-op missions] and [alliance missions]!
- Co-op and alliance missions are comprised of "high difficulty party play," and [special rewards] will be provided for completing these missions.
- There are three (3) types of completion requirements for co-op and alliance missions: [a Nest objective], a [minimum difficulty], and a [4-member party].
 

※ Unlike normal missions, [payment is provided] in two (2) steps for co-op and alliance missions.

1. [Special rewards]: rewards provided to all party members when "at least one member" of a four(4)-member party completes a co-op or alliance mission.
   → For players who have joined a party to help other players, even if they are not currently in the middle of a co-op/alliance mission,
       the "Adventurer Guild's special mail deliverer" will deliver a [Special Reward – "Co-op Reward Box"] directly to all party members once a Nest is cleared.


2. [Mission completion reward]: a reward the "mission holder" in charge of the applicable co-op or alliance mission can receive from the Mission Bulletin Board
   → Received by clicking the [Get Reward] button on the Mission Bulletin Board, just like for normal missions.

3. [Co-op Token Key]
   → You must use a "Co-op Token Key" to open a Co-op Reward Box.
       Only those in possession of co-op missions can receive "Co-op Token Keys" as a [Mission completion reward].
       Otherwise a limited quantity per account can be purchased once a week at the [Blood, Sweat and Tears Shop] or the [Crystal Point Shop].


※ The [Mission Bulletin Board] in Saint Haven has been moved from the east side to the west side (near the Border Gate).
※ [Adventurer Guild Member David], who operates the board shop, has also been moved along with it.
※ In the [Mission Bulletin Board Shop] run by [Adventurer Guild Member David], a Hero's Blood, Sweat, and Tears can be used to purchase items.
※ As part of the [board reorganization project], the following Adventurer Guild boards have been eliminated.





      Mission Requester's Situation 
※ Distinguishing the mission details and objective has enabled more concrete delivery of info on the mission requester's situation and mission resolution.
※ The [Mission Objective] section displayed upon opening the Mission Bulletin Board window has been replaced with the [Mission details] section containing info on the requester's situation.
※ The [Mission Objective] section showing the target stage and monster info can be checked in the <Mission (L)> → <Mission Bulletin Board> tab.

※ Once a Mission Objective has been met, a speech balloon will appear above the Menu button.
※ You can close this bubble by clicking OK in the Mission Bulletin Board window or the upper-right close window button.



        Changes Related to Giving Up a Mission 

※ Some changes have been made relating to giving up (deleting) a mission.
   - The wait time for a new mission to appear after giving up a mission has been changed to 72 hours (real time).
     → This applies to all missions except co-op, alliance missions.
   - The amount of Crystal Points consumed for instantly accepting a mission has also been significantly increased.


※ These changes will force players to put more consideration into whether or not to cancel a mission.




     Trial missions Deleted 
※ Some missions that could be accepted during the trial period have been deleted.
   - Missions that cannot completed immediately or can be carried out an almost unlimited amount of times will be removed.
     : weekly content (Dragon Nest, Trial Nest, etc.), sub-content (Slayer Nest, etc.)
   - Initial phase "stage" missions will be removed.
     : all stages in <Wind Forest>, <Blizzard Plain>, <Cristal Stream>, <Gray Ruins>
   - All missions with objectives involving content that can no longer be played have also been removed, regardless of relevance to the above criteria.
     : Wonderful Theme Park, Deep Abyss of Nightmare, etc.






▶ The map's (M) instant movement function has been restricted.
- We have limited the instant movement function via certain NPCs using the existing map (M).
- The only NPCs that can be used for instant movement now are the new warp assistants placed in Saint Haven [in front of the castle entrance] and
  [in front of the Central Fountain]. (Rumor has it there are a few other hidden locations that can be used for warping).



▶ New warp assistants placed in Saint Haven [East Gate, Front] / [West Gate, Front].








◆ Fission Maze
The Fission Maze required more challenging content.
- Lebrium acquisition increases as players ascend to higher floors.
- Players also earn [Gold Lotus Crowns] as an additional bonus beginning on the 5th floor.
- Hero EXP acquisition has not been changed.
- A message detailing received rewards has been added when you clear a floor.
※ Expected [Lebrium] price for weekly single-use (per account) content has been increased. Amount of [Gold Lotus Crowns] received per difficulty level also increased.


◆ Trial Nest
- The new currency [Co-op Token Keys] can be acquired from the 8th floor.
- Crystal Point acquisition rates remain unchanged.
- Two (2) types of Chiron/Granom Nests have been added.
※ As players ascend to higher floors they will be given more opportunities to obtain Lebrium.


◆ Sunset Corridor
- Drop rate for rewards after defeating bosses doubled.
- Chances of activating all events doubled.
- Small chance of obtaining [Co-op Token Keys] for defeating bosses.


◆ Sunset Corridor Shop
- [Sunset Corridor Key] price decreased 30%. (Lebrium Points 1000 ▶ 700)
- [Co-op Token Keys] can be exchanged for [Sunset Corridor Keys].
- Ten (10) Map Pieces are now required to exchange for a [Sunset Corridor Map (Entry Ticket)]. (5 pieces ▶ 10 pieces, regardless of whether they can be traded/cannot be traded)
- Purchase of [Sunset Corridor Map (Entry Ticket)] using Sunlit Leaves is disabled.
- New currency [Dimension Traveler Vestiges] can be purchased using 100 [Celestones].
※ Amount of entry currency doubled (along with drop rate), reducing gameplay fatigue while maintaining the same likelihood of satisfaction regarding rewards.



◆ Goddess Equipment
- Equipment HP/ATK/DEF stats have been enhanced slightly.
- The overall cost is the same for max enhancement, but early/mid-level enhance stages feature improved performance.
- Enhancement at +12 or higher offers an additional 192 final damage.


◆ Celestone
- The new currency Celestone has been added. (Trades enabled)
- [Celestone] can be obtained in small quantities around the world.
- Some merchants may sell [Celestone] as a special product.
※ In the future more merchants will have demand for [Celestone]. Currently only [Priestess of Darkness Canele] in Sunset Watchtower sells this item.


◆ Stages
- Consumed fatigue increased (150 ▶ 300)
- Acquirable expected rewards and points doubled. (Except gold)
- After beating the final boss, small chance [Celestone] will be dropped.
- [Gosuk’s Precious Box] not dropped for defeating bosses. (Instead it can be received as a reward for defeating the invader.)
- The 11th floor [Heroic heraldry Plate] drop rate has been reduced by 1/3.
※ We determined that it was too advantageous to constantly repeat the 11th floor dungeon, so we addressed this. In return, we greatly increased the acquisition rate for Battle heraldries of the same ability type.


◆ Labyrinth Invader
- Lebrium is dropped based on the difficulty level.
- Ancient equipment drop rate has been increased.
- 100% drop rate of 1-2 [Gosuk’s Precious Boxes].
- [Co-op Token Keys] will be dropped beginning on the 3rd floor.
- Small chance [Celestones] will be dropped.
- Hero's Blood, Sweat and Tears Point acquisition rate under LV 95 has been tripled.
- The invader's HP and ATK have been greatly increased.
- The invader will leave the battle field after a certain amount of time. However, if its HP falls below 70% it will be binded to the battlefield.
※ We determined that the invader should have a much higher influence on the battlefield. Because it was too weak to fulfill such a significant role, we made it much more powerful. Expected rewards were also greatly improved to reflect this change.



◆ Nest
- Consumed fatigue increased (300 ▶ 900)
- Acquirable expected rewards and points have been tripled. (Except gold)
- After beating the final boss, small chance [Celestone] will be dropped.
- The damage amount required for destroying protect and deal-cut patterns has been greatly decreased.
- If you cannot destroy the protect and deal-cut patterns, a [Brand] debuff and 70% HP damage penalty will be applied.
※ Reflecting the fact that we made it so players can clear the Fission Maze with a lower party DPS than before, this was revised to a more appropriate damage amount.


◆ Maximum Accumulated Fatigue Value Changed
- Maximum fatigue value has been increased x1.5. (7200 ▶10800)
- The daily recovery amount remains at 3600.
※ With fatigue now consumed more quickly, we have made it so players can accumulate fatigue points for 3 days.


◆ Hero's Mission Bulletin Board - Stages
- The amount of stage points and currency rewards has been doubled. (Except gold and boxes)
- Blood, Sweat and Tears rewards have been doubled. (1250 ▶ 2500)
※ As fatigue rises, rewards also increase. However, the gold acquisition rate has been deemed sufficient at the moment, so it remains unchanged.


◆ Hero's Mission Bulletin Board – Nest
- The amount of Nest Points and currency rewards has been tripled. (Except gold and boxes)
- Blood, Sweat and Tears rewards have been increased by a factor of six (6). (1250 ▶ 7500)
※ As fatigue rises, rewards also increase. However, the gold acquisition rate has been deemed sufficient at the moment, so it remains unchanged.


◆ Hero's Mission (High Grade) <Target>, <Counterattack>
- [Co-op Token Keys] have been added as a reward.
- The amount of gold rewarded has been decreased by 1/3.
- Additional reward boxes  have a small chance of containing [Celestone].
※ We reduced gold acquisition amounts for unused/maximum level characters repeating the same mission requests over and over and for players who only carry out premium missions.


◆ Hero's Mission (Party) <Co-op>, <Alliance>
- Co-op/alliance mission difficulty levels have been tweaked. (Floor 8/Floor 9/Floor 10 ▶ Floor 6/Floor 7/Floor 8)
- Nest Points and Blood, Sweat and Tears Points have been removed from co-op/alliance mission rewards.
- [Nest Points x60,000] and [Blood, Sweat and Tears Points x7500] have been added to [Co-op Reward Boxes].
- Crystal Points have been removed from Co-op Reward Boxes.
- An explanatory tool tip on party mission reward sharing has been added.
※ Party mission difficulty settings were too high, leading to unnecessary difficulties for players. We hope these modifications will lead to more players experiencing party mission-exclusive content and earning greater rewards.


◆ Amalgamation of [Co-op Token Key] Acquisition Areas
- Trial Nests: 2 types, more than 8 Floors
- <Target>, <Counterattack> Mission Rewards
- Defeat Labyrinth Invader
- Defeat Sunset Corridor Boss Monster
- [Complimentary Pouch] (Repeating Quest Reward)
- World weekly task [clear Fission Maze once on any difficulty]
- Crystal Point Shop
※ The original way to obtaining the key to Red Lotus Palace was very narrow and restricted. 
   We have therefore placed keys in several areas where they can constantly be acquired in order to ensure fair game play for players in the future.
   We expect companion players to help each other to be able to steadily acquire Lebrium.
※ The existing method of having players acquire by purchasing, restricting the purchase amount per account, was considered difficult.
   It made the process like homework. We made changes so that this item could be obtained through normal gameplay.


◆ Hero's Blood, Sweat, and Tears Shop
- [Gold Lotus Crowns] were added to the items for sale.(10,000 points: unlimited)
- [Lapis] was added to the items for sale.(2,500 points: unlimited)
- [Co-op Token Keys] were removed from the items for sale.
- [Stormbreaker] equipment was removed from the items for sale. (Changed to an achievement reward.)
- Three (3) types of Titles were removed from sale. (Changed to an achievement reward.)
※ Prior to this update, players were forced to avoid buying necessities in order to save up points for expensive items.
   To address this issue, we made it so expensive items could be received as rewards for completing achievements.
   Now players are able to buy and make use of necessary items whenever required.


◆ Crystal Point Shop
- [Co-op Token Keys] were added to the items for sale. (7,000 points: unlimited)
- [Gold Lotus Crowns] were added to the items for sale. (5000 points: unlimited)
- [Lebrium Points (100)] were added to the items for sale. (1,000 points: unlimited)
- [Lapis] was added to the items for sale. (1000 points: unlimited)
- [Co-op Token Keys], [Gold Lotus Crowns], [Lebrium Points (100)], [Lapis], were all removed from items for sale.
※ Crystal Point purchase item prices were made more realistic. The purchase limit was also removed.


◆ Enhance Dragon Jade Improvements (Challenger/Warrior)
- Success rate for enhancing to +1 and +2 has been increased. (70% ▶ 100%)
※ We made this change after determining it would be a very negative experience for players to fail to enhance when the success rate is supposed to be relatively high.


◆ Battle Items (heraldry/Dragon Jade/Talisman)
- The Heroic Battle heraldry acquisition rate was greatly increased.
- Now all Battle items can be moved to the server storage using one (1) [Special Storage Ticket].
- The gold value for selling Battle items in a shop was reduced.
※ We made this change with the hope players use Battle items as actual equipment in the game to become stronger, rather than as a means to obtain gold.
※ We plan to gradually modify specifications related to all Battle items so that they can be more easily obtained than at present.


◆ Achievements (Mission Clear Count) Changes
- New Achievement: Clear Mission Bulletin Board 1000 times
- New Achievement: Clear Mission Bulletin Board 5000 times
- Achievement reward added (500 times): Goddess Title: Tear Drop
- Achievement reward added (1000 times): Goddess Title: Sharing Goddess's Grief
- Achievement reward added (3000 times): Problem Solver Title
- Achievement reward added (5000 times): Goddess Title: Stormbreaker Mission Box
- Trades have been enabled for three (3) Title item types.(Seal warranty not required)
※ Changes made so that Blood, Sweat and Tears Points are no longer consumed for obtaining high-priced Titles and equipment.
   In addition, three (3) Titles item types have been made easily tradeable, making them more accessible for players in need.
※ Newly added achievements have been set at 0.


◆ World Weekly Task Rewards Added
- [Co-op Token Keys] set as a reward for [clearing the Fission Maze once on any difficulty].


◆ [Get Alpaca's Perfume Material] quest completion rewards improved.
- Rewards doubled. (Gold, Hero EXP)
※ Rewards doubled to make up for 50% reduction in amount Fatigue points can be built up to prevent exhaustion.


◆ Mission to collect X amount of Blue Wooden Cards
- The amount of Herring Cards requested by Head Merchant Jamihwa has been reduced slightly. (8 ▶ 4)
- The minimum amount of [Specialty] items that can be acquired based on a certain probability in every Red Lotus Palace region has been changed. (0~3 ▶ 1~3)
※ Revisions made based on the determination that it was too difficult to access Daily Quest and Mirage Dragon Jade Quests.








1. Farming Process
The process is as follows:


2. Info On the Process
The rewards are provided in five (5) stages and each stage is provided upon opening a Sealed Return to Farming Box.
The objective item for each stage is as follows:


3. Recipe Info
- The Crafting Material items are as follows:


4. Reward Info
The rewards are as follows:
 
 
 
 
 
 
 
4. Other
This content can be used anytime, as with general game content.

UPDATE[Patchnote] July Patchnote - 305. Jul. 2019Views 22004
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[2] Changes/Additions




[2] Changes/Additions

※ Developer's Comment
Hello, this is Developer G, the person in charge of primary stat effect improvements.
Below I will discuss the intention behind the many changes we made to improve the influence of primary stats and the current situation regarding tweaks in the aftermath of said changes.

(1) Imbalance of Agility Characters
-Previously, Agility upgrades increased the CRT stat, while PWR and INT upgrades increased CRT damage.
-Our intention in doing so was to have a greater variety of characters with characteristics determined by the principle stat of their class.
-Contrary to this intention, the CRT stat became a much less valuable stat due to its universality across all classes.
-Classes whose main stat was PWR or INT could easily improve CRT and then upgrade CRT damage simply by increasing their primary stat.
-Agility classes were able to reach maximum CRT with little effort by upgrading their primary stat, but were forced to use a lot of cash and equipment slots to improve CRT damage.
-As a result, it was much more costly for Agility classes to improve CRT damage than PWR/INT classes. This led to an imbalance and forced this class to rely almost completely on skill use.
-This method was able to address class imbalances in the short term, but it was inevitable that it would have a sustained deleterious effect on game settings in the long term.
-This patch will make it so Agility characters can improve CRT damage by increasing their primary stat, just like PWR/INT characters, ensuring that all characters can get better through stat upgrades in an equal fashion.

(2) Tweaking Critical Hits by Removing CRT for Agility Classes
-Removal of the ability to increase the CRT stat for all Agility classes considerably decreased their critical hit rate. In response, we made it so Hero Level increases could be used as a supplement to address this disadvantage.
-Reaching Hero Level 500 will increase CRT by 220,000 and this ensures such classes will achieve critical hit rates equal to before these improvements were made.
-Hero Level restructuring also ensured reaching LV 500 was easier than before, allowing Agility characters to overcome this disadvantage.
-Please refer to the Hero Level patch note for more details.
 
(3) Primary stat – Supplemental stat removal (future implementation expected)
-Due to current issues related PVP and updated content, we put off the removal of supplemental stats enhanced through primary state increases.
-The supplemental stats per primary stat are as follows:
-PWR: Paralyze, paralysis resistance, stun
-Agility: CRT resistance
-Intelligence: Magic DEF
-We expect to remove these stats soon, and in doing so will make it so that all primary stats will lead to equal benefits (limited to main class). (attack power, CRT damage up)

We regret that the Red Lotus Palace patch will lead to significant changes in the game.
These improvements will ensure that all classes start on an equal footing in terms of item settings, and this will lead to a more finely-tuned balance between characters.


- The influence of primary [PWR, Agility, INT] stats has been revised.
 
1. Removed Agility/CRT increase
-Increasing agility no longer increases CRT.
-Rather than increasing [CRT], classes with agility as their primary stat will see [CRT damage] increase instead.

2. Modification to CRT Damage Increase
-With this update, we have modified it so that CRT damage, which used to be increased through PWR and INT upgrades regardless of a class' primary stat, can now only be increased through primary stat upgrades.
-The following shows the increase value per class, per primary stat upgrade.
 
 
 
 
 
 
* The existing penalty for equipping equipment was reduced in order to prevent the overall devaluation of said equipment as a result of such excessive penalties.







※ Developer's Comment
Hello! Hello, this is Developer G, the person in charge of primary stat improvements and Hero Level expansion.
Below I will detail our reasoning for Hero Level expansion as well as the detailed changes involved in this process.

(1) Direction of Hero Level Improvements
-The changes made in this instance were made to ensure accumulated play time after users reach the maximum Hero Level.
-In addition, we have minimized the amount stats increase with each level up to prevent a gap in ability between players due to Hero Level differences.
-This improvement is meant as a yardstick for growth beyond accumulated play time.
 
(2) Improvements to Stat Increases
-Improvements were made regarding improvement intervals for each stat type and increase amounts to ensure players get a more acute sense of improved character strength as Hero Levels increase.
-The details are as follows:
 
  A. ATK increases by a set amount of 100 with each level up.
  B. CRT stat increases added from LV 1 - 500. Upon reaching LV 500, a total of 220,000 CRT points will be acquired. (No more growth beyond LV 500)
  C. At LV 101, Final Damage increased by 200. Increases will be incremental per level up afterward (changed from increase by 10 every 100 levels).
  D. From LV 1000, Phys/Magic ATK up 1% every 100 levels. From LV 1500, up 3% every 100 levels. (20% upon reaching LV 2000)

-These improvements were made to ensure all players will feel their character growing stronger as they level up within each Hero Level interval.
 
(3) Improvements to Speed of Growth
-With the expansion of Hero Levels, players can now reach LV 1000, which was once the maximum level, much more quickly.
-We have expanded the maximum acquirable Hero EXP from 3,000,000 to 45,000,000 and have also increased the amount of Hero EXP obtained for clearing stages and Nests.
-In addition, players can acquire a great deal of Hero EXP from the Fragmented Labyrinth, which has been set as content that can be played once a week. (Please refer to the [Labyrinth Conquest] Fragmented Labyrinth Weekly Clear Reward breakdown within the patch notes for more details.)
-We have also added appropriate hurdles for progressing from levels 1000-1500, and made leveling up from 1501 onward an achievement for hardcore players. 
 
We hope these achievements make Hero Levels a more attractive element of the game.


-The maximum Hero Level has increased from 1000 to 2000.
-Additions/changes made to the stats increased through Hero Levels.
 
 

-Changes were made to the amount of Hero EXP acquired for clearing Nests and stages.
 
 
 
 
 
 
 
 
 
1. Stage Mission Rewards
-Stage Mission basic rewards are now made up of approximately 50 Gold; Blood, Sweat and Tears Points; Stage Points; and Alpaca Quest Items.
-When a stage Mission pops up, there is about a 10% chance of another Mission with additional rewards also appearing.
-For additional reward stage Missions, enhance material boxes and more than 500 Gold have been added as acquirable basic rewards.
 
 
2. Nest Mission Rewards
-Nest Mission basic rewards now feature about 150 Gold; Blood, Sweat and Tears Points; and Nest Points.
-When Nest Missions pop up, there is about a 10% chance of another Mission with additional rewards also appearing.
-For additional reward Nest Missions, Dragon Jade crafting materials and more than 1000 Gold have been added as acquirable basic rewards.
-There is a small chance of a co-op/alliance Mission appearing that will allow all party members to get rewards.
 
 
3. Co-op Missions
-When just one party member undertakes a co-op or alliance Mission, all party members can get a Co-op Reward Box as a drop reward.
-For more details, please refer to the [Mission Board Trial Closure] patch note.
 
 
 
 
 
 
 
 
 
 
 
1. Items with a higher acquisition rate as difficulty increases
- Currency (Stage Points, Gold): Acquired in greater number as difficulty levels increase. Stage Points are used for Heraldry farming.
- Lapis: Lapis will be dropped after Labyrinth stage 1 and the drop rate will be increased commensurate to the difficulty level.
- Enhancement Heraldry Plates: Up to stage 10, Warrior Enhancement Crests can be obtained through a selected Golden Chest. From stage 11, advanced grade Heroic Enhancement Heraldries can be attained.
 
 
2. Items with a fixed acquisition rate regardless of difficulty
- Premium Garnet: 1-2 Premium Garnets can be acquired after defeating a boss on any difficulty. More can be acquired from the selected Golden Chest.
- Chaos Heraldry Pouch: Chaos Heraldry Pouches once purchased using Wonderful Points are now acquired from selected Golden Chests (regardless of difficulty).
- Gosuk’s Precious Box: Gold/silver rabbit boxes were removed from all stages and now there is a certain chance a Gosuk’s Precious Box will be obtained after defeating a boss in any stage.
 
 
3. Labyrinth Invader
- Now Sunset Corridor Map Pieces can only be acquired from the Labyrinth Invader.
- There is now a small chance Labyrinth Invaders will drop a Sunset Key, and an even smaller chance of dropping normal Ancient Equipment (Spirit's Battlegear, etc.).
 
 
 
 
 
 

1. Items with a higher acquisition rate as difficulty increases
 
- Currency (Nest Points, Gold): Acquired in greater number as difficulty levels increase. Nest Points are used for Dragon Jade farming and growth.
 
- Lapis: Lapis will be dropped after Labyrinth stage 1 and the drop rate will be increased commensurate to the difficulty level.
 
- Dragon Jade materials: From Splendorous Low Grade Dragon Jade Fragments to Intermediate Splendorous Dragon Jade Hearts, materials needed to craft Dragon Jade will be dropped and the drop rate increases as does difficulty.
 
- Fragmentation Crystals: Different types of Fragmentation Shards used for crafting Labyrinth Relic will be dropped in their related Nests and the drop rate increases as does difficulty.
 
 
2. Items with a fixed acquisition rate regardless of difficulty
 
- Premium Life Essence: 3-5 Premium Life Essences can be acquired after defeating a boss on any difficulty. More can be acquired from the selected Golden Chest.
 
- Labyrinth Accessories: Dropped for defeating a boss on any difficulty. The better the grade of accessory, the lower the drop rate.
 
 
 
 
 
 
 
 
 
- Three (3) Trial Nest Entrance Tickets can be purchased per account for each Nest type.
 
- One (1) reward can be obtained per character from the Trial Nest.
 
- The amount of points acquired increases as the difficulty level cleared increases.
 
 
 
 
 
 
 
- The Fission Maze can be challenged at any time, without entry restrictions.
 
- No rewards will be acquired instantly for clearing one (1) time.
 
- A reward based on the highest difficulty cleared each week will be distributed every Saturday at 9 AM.
 
- The amount of rewards also increases the higher the difficulty level of the final clear.
 
 
 
 
 
 
 
 
 
 
 
 
- Exchanged for [Bacchus × Bacchus × Bacchus +].
- An Explosive Goblin Technician has appeared.
- Provides luck if one of your companions is engaged in solo matching.
- [EVENT] The weekly limit for clearing the Storm of Time and Space has been reduced from 10 to 7.
- [EVENT] The maximum amount of Premium Garnet acquired from Golden Chests after clearing Storm of Time and Space has been reduced from 50 to 30.




-The new items [Heroic Enhanced Crest] and [Heroic Expedition Crest] have been added to Remote Dungeon Expedition Reward Boxes.
-The follow items can be acquired in reward boxes after the Red Lotus Palace patch.
 
 
 
 
 
1. Importance of the Mission Board
- The amount of rewards acquired from the Mission Board have been greatly increased. We recommend regularly challenging the stages or Nests pertaining to Missions to get the best reward possible.

2. Customized Farming
- We have made farming unique for each content type and reward. We recommend tailoring your game play to address areas where you are currently lacking.
















1. Wonderful Points
- Wonderful Points expected to be removed after the April update. Go to the Wonderful Point Shop and exchange for Nightmare Points.

2. Master-Apprentice Points
- Master-Apprentice Points expected to be removed after the April update. Go to the Master-Apprentice Point Shop and exchange for Community Points.

3. Sealed Box Shop
- The Sealed Box Shop managed by Loffy is now closed. Thanks for shopping.

4. Lebria Shop
-The items sold in Galsperia are now purchased with Stage Points instead of Lapis.

5. Warrior Mission Board Shop
A Storm Balalaika weapon has appeared at the Mission Board Shop.
-This is a costume item for appearance changes only.

6. Point Exchange Shop Added







World Daily/Weekly Tasks shared by players were added to the server.
The World Daily/Weekly Tasks can be carried out upon reaching character LV 95.
Existing Daily/Weekly Tasks were deleted

※ To carry out a [A Collector's Request], a cyclical specialty quest will begin after getting the [Goldfish Merchant Guild] quest from [Head Merchant Jamihwa].
Cyclical quests allow you to collect Herring Cards to complete the [VIP of the Merchant's Guild] quest. You can then begin [A Collector's Request].






Changes made so fatigue (FTG) can now be accumulated daily.
The amount provided daily is 3600, and this will accrue even if players do not log in, through the maximum FTG limit cannot be surpassed.
Internet cafe FTG and Premium FTG remain unchanged.
You cannot received more FTG through Likes.

[Developer's Comment]
Before the changes, after getting daily FTG x1500/Like FTG x150/Daily Task Reward FTG x1500/weekly FTG x3000, players could accumulate a 7-day total of 25,050 FTG. This means players can currently get 3578 FTG per day.
This FTG restructuring will see the average fatigue accrued per day from Daily/Like/Task Reward/Weekly FTG increased slightly from the above 3578 to 3600.





- Skila equipment enhancement is now available up to +20.
 
- [Enhance value reductions] no longer occur as a result of failed attempts to enhance Skila Equipment from +0 to +8 (8->9) as long as the required jelly is used.
 
- Reflecting this removal of enhance value reductions until +9, we have increased the amount of Lebrium Points consumed for enhancing this Skila Equipment from +2 to +9. Overall enhancement costs are the same as before, but most players will be able to enhance up to +9 for roughly the same average cost, without any of the previously existing huge cost discrepancies.
 
- There is a certain chance the equipment will be destroyed when attempting to enhance without the full amount of jelly required.
 
 
 [REVISED]
 


 [REVISED]










- Forest Dragon weapon enhancement available up to +20.




- [Gold Lotus Crowns] x10 added to the reward for reaching full party reward points.





- It appears lower-ranking players have felt the burden of excessive repair costs.
  For this reason we reduced the repair costs for the tiers Neiys 1 - Calypse 3.

- Reduced Repair Costs for Tiers Neris 1 - Calypse 3
 
 




- With this Red Lotus Palace update the points and materials acquired in Nests can be used for Dragon Jade growth.
  The Purified Labyrinth Relic that can be crafted using crystals acquired in Nests was also changed into items that are related to Dragon Jade growth. 





- Battle Enhanced Heraldry (Hero) added

- Battle Heraldry with equal stats as Heroic Enhanced Heraldry were added to Mysterious Enhanced Heraldry Boxes.
- Changes were made to the Mysterious Enhanced Crest Box. (Existing boxes do not drop Battle [Hero] Heraldry).
- Since the Red Lotus Palace patch, there is a small chance of acquiring them when opening Battle Enhanced Heraldrys.  




- Hero’s Battlefield (Hardcore) changed to three (3) times a week.
- Dark Cubes, Dragon Jade Fragments, and Talisman Fragments were removed from the Hero’s Battlefield
- Upon clearing Hardcore mode, the value of [Hero EXP Potions] acquired from selectable Golden Chests has been changed to [1,000,000].




* Item Stack Count Change
 
- Normal items can now be stacked up to a maximum of 9999.
 
 
 
 
* Item Usage Area Removed
 
- Dungeon entry has been streamlined, and the usage area for items that have lost value or can no longer be acquired has been removed.
 
 
 
 
 
* Item Acquisition Area Change
 
- With this Red Lotus Palace update, the acquisition area has been changed for many items. Please refer to the information below to determine where a desired item can be acquired.






* Partial changes made to the contents and acquisition rate of Gosuk’s Precious Box.


 



Four (4) types of designated content closed.

<Wonderful Theme Park (Adventure)>
 - Reckless Umrak, Life is a Thorn Thicket, Hot-headed Bacchus stages closed.

<Nightmare Stages>
 - Deep Abyss (Nightmare Ⅰ), Deep Abyss (Nightmare Ⅱ) closed.
 - The related mission was moved to the Sealed Traces category and cannot be carried out any further.

<Treasure Stage>
 - Hall of Chilling Memories, Labyrinth of Grey Remorse, March of Despair closed.
 - The related mission was moved to the Sealed Traces category and cannot be carried out any further.

<Cerberus Nest Beginner>
 - Cerberus Nest Beginner closed.
 - The related mission was moved to the Sealed Traces category and cannot be carried out any further.
 - Awakened Evil Quest removed.

<Chiron Island Daily Quest (5 Types)>
 - Chiron Island Daily Quest (5 Types) closed.

UPDATE[Patchnote] July Patchnote - 405. Jul. 2019Views 36196
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[3] Balance



[4] Event




[5] Cash Shop
 - Lucky Dragon Kite Wings/Tail/Decal
 - Holy Blue Unicorn Mount 3.0   UPDATED 









A pop up window appears for reconfirming whether a certain character should receive a Hero Title Collection reward
to prevent unwanted characters from immediately getting the reward.







- Community Point acquisition requirements have been revised.
 




※ Developer's Comment
There were still many incomplete aspects of the Growth Guide used for helping new players adapt to the game.
In order to provide a perfect guide, we undertook measures to improve it
instead of putting them off for a later date with the hopes they provide at least some degree of help to new users.
We hope to distribute the second edition of the Growth Guide as soon as possible to make the Dragon Nest experience more user friendly.

[Details of Growth Guide Improvements]
* An icon will appear in the Growth Guide when new guide quests are available.
* Growth Guide objectives have been more finely categorized, permitting the distribution of a greater variety of information.
* The Growth Guide once only usable from LV 95 onward has been made available from LV 1.
* All tasks in the Growth Guide have been added according to the level at which they can be completed.
 
※ We hope players who have already reached LV 95 will understand that they cannot complete some missions in the Growth Guide.



 

 
 
 
 
 

[Commonalities]
•Corrected the issue of UI for stages with an objective to form a party displaying the "[Catastrophe] Red Lotus Palace stage" instead.
•Resolved the issue of no background music playing for three (3) Red Lotus Palace stages (except Loser's exile place).
•Resolved the issue of no background music playing for [Catastrophe] Red Lotus Palace.


[Loser's exile place]
•Changed the order in which some monsters are respawned.
•Fixes made so that both the exit and entrance open after defeating all monsters in a specific area.


[Great Arena]
•Changed the order in which some monsters are respawned and sped up the respawn speed.
•Resolved the issue of some monsters launching too high in the air when attacked.
•Resolved some sound issues.
•Reduced HP of Inseparable Birds.
•Added a heart icon when selecting Inseparable Birds to show they are friendly.
•Resolved animation issues for some monsters.
•"Quickly clear the Great Arena!" mission time extended from 150 to 210 seconds.
 
 
[Red Lotus Palace Garden]
•Partial changes made to final boss attack effects.
•Resolved the issue of the entrance opening after the Gold Goblin appears even though it hasn't been defeated.
•Resolved the issue of the final boss' wave sounds overlapping.
•Reduced the attack range of some monsters.
•Resolved the issue of being unable to go to the previous combat zone when a stage is cleared even though the door opened.
•Sped up the appearance time of the Ox Herd.
 
※ Some changes were also applied to [Catastrophe] Red Lotus Palace.




Black Dragon Nest Time Attack-related missions added are as follows:






Four (4) new types of Title collections added.
Your Title collection can be viewed in [Character (P) – Title – Title Collection].


 


 

Info on added Title collections appears below.
All rewarded titles are Hero Titles. Titles that need to be acquired for a collection also have Hero Title benefits.





Eleven (11) new achievements related to Red Lotus Palace Quests, the Dragon Nest, and the Mission Board.
Please refer to below for more detailed info on achievements.






One (1) type of World Daily Task was added, along with Weekly Task and reward additions.





1. Basic Stats
- It was determined that Goddess Equipment competitiveness dropped in relation to the improved ease with which Skila equipment can be enhanced. The basic stats of Goddess Equipment was thus improved.
- Goddess Equipment at +12 now has similar specifications as Skila at +10.
 
2. Enhance Stats
- When Goddess Equipment reaches +12 it gets an additional Final damage attribute (192 per body part).






1. Social Points
Social Points were removed. Social Points in possession were changed/amalgamated into Community Points.
Social Points for social relationships were replaced with the same amount of Community Points.
(You cannot use the Social Point Shop accessed through Heraldry Scholars any longer.)

2. Wonderful Points
- Wonderful Points were removed. Wonderful Points in possession were changed/amalgamated into Nightmare Points.
(You cannot use the Wonderful Point Shop accessed through Magicians any longer.)




1. Black Dragon Equipment Added
 
- Equipment acquired through the Black Dragon has been added to the atlas.
 
 



Full Screen Windowed Mode Added
- We have added [Full Screen Windowed Mode] for convenient conversion between screens so that other window functions can be used during game play.
- [Full Screen Windowed Mode] can be selected in 'System Options > Graphic Options.'
- You can select which monitor will display when [Full Screen Windowed Mode] is selected and more than one (1) monitor is being used. (The leftmost monitor is read as monitor 1.)


[System Option Window]




A notification message will appear in the chat window upon acquiring an item designated for a specific owner.

- When clearing a stage or Nest as a party, there are instances where you will get an item designated for a specific owner.
- A notification message has been added to record that the item has been acquired.




- After logging into the game and entering the first Nest, you can adjust your point of view with the mouse cursor while you are using the system window or features such as chatting.
- Because combat must take place within the Nests, game updated so that the mouse will be in crosshair mode after each function has been closed.




Added an icon in the upper right-hand window notifying that the Trial Nest can now be entered.

- Tuesday, Saturday: [Trial] Granom Nest can be challenged (Tuesday, Saturday - 24 hours starting at 9 AM)
- Wednesday, Sunday: [Trial] Chiron Nest can be challenged (Wednesday, Sunday - 24 hours starting at 9 AM)
- Friday: [Trial] Chiron/[Trial] Granom Nest can be challenged (Friday - open 24 hours started at 9 AM)





■ Changes made to the skill effect activation skill by the Ancient Weapon [Flame Zombie Dragon Blaster].
- Pivot Gun Shot -> Mirage

※ With the last patch, control of Luminous points became very important for Luster attack and supporting moves, and, because [Pivot Gun Shot] was the central skill for the provision of Luminous Points, Ancient Weapon skill effect activation skills were changed to make game play more fluid.




 Original Display Method

▶ Dragon Nest items with 0 enhance points featured a [Basic Stats] display, while enhanced items featured an [Enhanced Stats] display.

▶ In addition, it was hard to compare items at a glance because the basic stats of both items were displayed together for comparison, while the enhanced stats were also displayed together in the same fashion.
 
 
 Changed Display Method

 

▶ We therefore combined the [Basic Stats] and [Enhanced Stats] info into a display of an item's combined stats (basic + post-enhancement stats) to allow players to quickly see the overall stats of an item.

▶ We also included info in the [Enhance Ability] tooltip indicating whether a specific item can be enhanced or not.




◆ Improvements for convenient use of Mysterious Boxes
- Now when a Mysterious Box (Dragon Jade, Crest, Talisman) is used, the lowest grade will be sent to your pouch. (Only takes one space in the inventory!)
 
◆ Changes to sale price of Mysterious Dragon Jade, Crests, and Talismans

    


◆ Side Quest reward improvements
- The Jelly amount received as a reward for some Side Quests was increased from 20 to 100.
 
◆ Trainer’s Dragon Jade improvements
- Unique grade Trainer’s Dragon Jade % stats increased.





* The rewards for the Red Lotus Palace daily Side Job Quest [Dreaming of Success] have been changed as follows:
 
- The reward content for "The price of a bitter defeat" is the same as "Complimentary Pouch."
- A greater number can be acquired on average in "The price of an exhilarating victory" than "The price of a bitter defeat" and "Complimentary Pouch."
 
 
 
 
* Changes to Purchasing Method for Mysterious Enhanced, Dragon Jade, and Talisman Boxes
 
- After purchasing a [Mysterious Enhanced Crest Box], [Mysterious Enhanced Jade Box], [Mysterious Enhanced Talisman Box], the boxes will be opened sent to the inventory as items. However, when purchasing two (2) or more at a time, only one (1) is opened and the rest will be placed in the inventory in box form. When players want to purchase several in opened form they can press shift + mouse right-click as many times as the number they want to purchase.

* Items were added that can be used in the special server storage.
 
- The same fine is imposed regardless of stage for Black Dragon Nest Time Attack accessories.


 
 
* Additional state given to Green Dragon mount [Majestic Green Dragon].
- The same stats have been applied to the new Black Dragon mount [Proud Black Dragon].



▶ You can now leave the Nest after receiving the reward from <Hound Pri> upon clearing a [co-op/alliance job].

▶ Upon clearing [Fragmented Labyrinth], a <Labyrinth Conquest> weekly reward-related guide message will appear.

■ Highlandell Barrier Stage Improvements
- [Commonalities] Fixed issue of Highlandell Barrier background music not playing.
 
■ Changes to Purchasing Method for Mysterious Enhanced, Dragon Jade, and Talisman Boxes
- After purchasing a [Mysterious Enhanced Crest Box], [Mysterious Enhanced Jade Box], [Mysterious Enhanced Talisman Box], the boxes will be opened sent to the inventory as items. However, when purchasing two (2) or more at a time, only one (1) is opened and the rest will be placed in the inventory in box form. When players want to purchase several in opened form they can press shift + mouse right-click as many times as the number they want to purchase.


◆ Goddess Equipment-related changes
- Completely deleted the Lebrium points required for purchasing body part-specific boxes (all body part-specific boxes) in the Sunset Shop.
- Goddess Equipment + Goddess Accessory disassembly cost modified. (Former: 1000 Gold, Revised: 19 Gold)
 
◆ Equipment Atlas
- New Heroic Talismans, Crests added.
- Mirage Dragon Jade added.
- Removed the Problem Solver equipment for which the acquisition region disappeared.

◆ Removed the display of the unnecessary Entrance Ticket in the Eroded Fortress entrance screen
- [Eroded Fortress Liberation Fragments] are not displayed as Entrance Tickets upon Eroded Fortress entry.

◆ Setting Sun Watchtower content moved
- The Setting Sun Watchtower was moved to the [Streets of Red Lotus Palace].
- The Help info related to the Setting Sun Watchtower content has changed to reflect the tower's relocation.
 
◆ Removed the Dimension Rabbit appearing in stages
- The Dimension Rabbit no longer appears in the [Chiron Beach Stage] or the [Highlandell Barrier Stage].

◆ Invader appearance in stages
- An Invader will appear in the [Highlandell Barrier stage].

◆  Revisions to Extended Guild Mission explanations
- The region explanations displayed within Extended Guild Missions has been changed to reflect the most recent updates.
 
◆ Equipment Converter – Legendary crafting price modifications
- The price for using the [Equipment Converter – Legendary] crafting function through the blacksmith was reduced from 2500 to 500.

◆ Saint Haven BGM changed
- Saint Haven BGM changed.
 
◆ UI sound partially changed
- UI sound partially changed.




[3] Balance

<Heretic, Arc Heretic>
Skills changes as follows:


<Petrona, Ruina>
Skills were changed as shown below. Skill damage has been increased across the board.






[4] Event

* To celebrate the Red Lotus Palace update, we have sent a Red Lotus Palace Commemorative Box to each player's mailbox.
 
* Time period: from July 9th Update Patch to August 6th Update Patch
 
 
 
 
 
[Brown Book Club Package (Rare)]



[Master H/W/T from Antique Store]
  

    



[Antique Granite Accessories]




[Furry Casper]



[Fluffy Pink Cloud]







Training Mission Box
- For players who have completed mission box missions that give Trainer’s Mission Boxes up to [stage 10], Trainer’s Mission Boxes [stage 11] have been changed to Red Lotus Palace Trainer’s Boxes.
- You can acquire a Trainer’s Mission Box stage 11 upon use of a Red Lotus Palace Trainer’s Box.
- When carrying out Trainer’s Mission Box missions along with Main Quests you can complete missions more efficiently.


   




■ Willpower Fragment items changed.

- Willpower Fragment item (Phys/Magic ATK 1000, ATK/Move SPD up 15%) sale ended.
- New Willpower Fragment Phys/Magic ATK up 1000, attribute ATK up 10% items are being sold.
※ Current Willpower Fragment and new Willpower Fragment stats have been duplicated.




[5] Cash Shop





▶ Lucky Dragon Kite Wings/Tail/Decal


▶ Holy Blue Unicorn Mount 3.0   UPDATED 
  

[Circulation]
- You can use mounts that you have as circulation material.
- Each mount has each gauge value.
- When you reach full gauge value and press the [OK] button, you can receive 'Lindsay Token' 30Qty.
- You can accumulate excess gauge value, and it will not be initialize. 

[Purchase]
- With Linsay Token 300 Qty, you can purchase Blue Unicorn [Unicorn Step 1] which is needed to get Holy Blue Unicorn.
- You can acquire Blue Unicorn [Unicorn Step 1] from Red Lotus Gacha-Box with low rate. 

[Evolution]
- If you want to acquire next step Unicorns, you need Unicorns with current step.
- For example, 
Blue Unicorn [+ Blue Unicorn =  Blessed Blue Unicorn [Unicorn Step 2]
Blessed Blue Unicorn +  Blessed Blue Unicorn =Holy Blue Unicorn [Unicorn Step 3]
- There is certain success rate at each steps, if your synthesize is failed, only one mount that you tried is left. 



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