Game Patch (Completed on 11 January ) Dragon Nest NA

Game service resumed at 05:47 (PST) / 08:47 (EST). Happy Gaming!
With issues regarding to the Board Game Battle, kindly refer to this link.


Dear Heroes,

There will be a Game Patch on January 11th, 2017 starting from 01:00HRS (PST) / 04:00HRS (EST).

During the maintenance, heroes will not able to connect to the game and homepage including steam users and is expected to be resumed by 05:00HRS (PST) / 08:00HRS (EST).

We strongly recommend that you log out of the game before the stipulated time to avoid any item loss.
Please be informed that all DNP will be reset in this patch.

UPDATEJanuary 11th Update01. 09. 2018Views 14144
Changelogs








-Hit the Golden Goble


Entry Info

Entry Ticket

Where to obtain the Golden Goble Coin?

-You can enter Hit the Golden Goble by using Golden Goble Coins.
-Golden Goble Coins will vanish 24 hours after they have been obtained.


Guide Quest is available when you reach Lv95.
NPC Irine > Guide Quest "Hit the Golden Goble"

Play Info

Stage Characteristics 
- Kill the unending waves of thieves and Golden Gobles, the master of the temple, to get their gold.
- You can get even more Gold from the additional Treasure Chest when you satisfy the [Temple Master Golden Goble] kill count conditions.
- You can pick up Gold automatically without pets. 

Battle Info


- You can naturally fill the buff gauge by proceeding in the dungeon
- When the buff gauge is full, you will get a [Insane Party Time] buff which gives you enhanced power and speeds things up.
-  You can fill up the gauge more at once when you kill [Wild Shiny Goblin].
- After selecting the first treasure chest, more Golden Gobles will appear at once, [Insane Party Time] buff will be enhanced, and a powerful tornado will be created that pulls monsters to the center.
- Make use of the [Insane Party Time] to sweep the thieves’ Gold into your own pockets!


Rewards
- Gold. Lots of Gold.
- More Gold when you open the additional Treasure Chest



-Changes/Additions:
Changes in Lv95 Equipment

<Unique Tier 2 Equipment Added>
- New Lv95 Unique Tier 2 Equipment has been added.
- Lv95 Unique Tier 1 Equipment can be upgraded at +20 Enhancement Level and the upgraded equipment will become Lv95 Unique Tier 2 +0 Enhancement Level.
- Tier 2 Equipment’s stats will be [Tier 1 Equipment + +20 Enhancement Level Stats + Additional Stat Increment].

E.g. Hero's Medea Tier 1 +20 Enhancement Level to Hero's Medea Tier 2 +0 Enhancement Level:

<Tuner Added>
-Lv95 Equipment’s grade and tier Tuner has been added.
-You can craft the Tuner at the Blacksmith.
-[Tuner (Tier 2 Medea – Tier 1 Calypse)] will be available in the future.

<Changes in Tuner>
-You can now choose stats when you use the Lv95 Tuner.
-This is applied to all Lv95 Item Tuners.
-Choose your desired stats

<Enhancement Stat Weightage Adjustments>
- The increase in stats for levelling up Lv95 Epic, Unique, Legend Tier 1 Equipment from +1 to +20 has been adjusted for each level.
Now you will be able to feel the growth in lower Enhancement Levels as well! (the final maximum enhancement remains the same).

<Enhancement Cost Adjustments>
- Enhancement cost of Lv95 Epic and Unique Tier 1 Equipment (Hero's Neris, Hero's Medea Equipment) has been greatly reduced.


Enhancing Stone Crafting

< Changes and Additions in Enhancing Stone Crafting >
- Apart from the existing Crude Hero → Veteran Hero Enhancing Stone Crafting method, Veteran Hero → Crude Hero Enhancing Stone Crafting has also been added.
- All Enhancing Stone crafting and exchanges can be done at the Blacksmith’s [Purchase/Repair Items - Enhancing Stone ] tab.
- You can no longer craft Enhancing Stone by going to [Blacksmith – Craft Item – Common Goods] .
- [Quality Garnet] is no longer needed for Enhancing Stone crafting and required Gold which used to be 1 Gold has been increased to 10 Gold.


Crystal Shop

<< Using Crystal Points >>
-Go to [Sherleen] next to Saint Haven’s Trading House to use the Crystal Points Shop.

<Crystal Shop Items>
-It will be composed of various in-game items which can be changed regularly.


Daily Tasks Revamp

<Changes in Daily Tasks and Rewards>
-Some of the Daily Task rewards have been changed. (Crystal Points added)


Mercenary Exploration

<New Exploration Added>
- New 10 minutes long Low Level Task has been added.
- You will not get a Reward Box even when you successfully accomplish this task but you can earn 2000 Hero EXP within a short period of time which will give you more opportunities to embark on other tasks.

<Adjusted Task Success Rate>
- Basic task success rate and additional success rate for recommended Hero have been adjusted so that Hero selection plays a bigger role in Mercenary Exploration.  
- Basic success rate for Mid Grade Exploration and High Grade Task have been lowered ( Before : 30 → Now : 10)
- Additional success rate for using recommended Hero has been increased for tasks of all grades.

<Adventure Boxes Added>
- Now there are more types of boxes you can get by successfully accomplishing the tasks.
- Some of the rewards for successfully completing Mid Grade and High Grade Tasks have been changed to [Heavy Average Exploration Chest], [Shiny Average Exploration Chest], [Heavy Quality Exploration Chest], and [Shiny Quality Exploration Chest].
- To open [Shiny/Heavy Adventure Box], you need a set amount of Adventure Keys and you can get [Flimsy Adventure Box] and an item (either Spaera or Powerstone).
- [Shabby Mid Grade/Quality Adventure Box] contains the same items as Mid Grade/Adventure Box but it can be opened without Adventure Keys.

* Newly-added Adventure Box. You can get Spaera or Enhancing Stone at a set rate!

<Changes in Adventure Box Contents>
- Items have been added or changed for Crude Adventure Box, Average Adventure Box, and Quality Adventure Box.

<Mercenary Awakening Potion>
- Now there are other ways to get Mercenary Awakening Potion (M) and Mercenary Awakening Potion (L) other than the Gacha Box.
- Like the Mercenary Awakening Potion (S), Mercenary Awakening Potion (M) and Mercenary Awakening Potion (L) can now be purchased at the Wonderful Store using Wonderful Points.
- Daily restriction for buying Mercenary Awakening Potion at Wonderful Store has been removed. Now you can buy any amount of the potion.
- You can also get Mercenary Awakening Potion by completing Daily Tasks. 


Daredevil Faire Store

-Lv95 Chaos Heraldry and Mercenary Awakening Potion have been added.
-Lv93 Heraldry is no longer available.



Blacksmith

-You can now buy [Hero's Neris Equipment] through Saint Haven’s Blacksmiths.
-You can select the stats (STR, AGI, INT) before purchasing.


Dragon Scale Store

-More items can be purchased with Legend Grade Rune Dragon’s Wrath.


Changes in Dungeons

<Changes in Abyss Drop Items>
-Items dropped in Lv95 Abyss dungeon have been changed as shown below.


Event Window - [Minigame] tab added

[Minigame] tab has been added to Event Window (V).
Now you can enjoy various minigames at the [Minigame] tab.
If there is an on-going minigame, a [Joystick] icon will appear at the bottom right side of the screen which opens the Event Window with the [Minigame] tab activated when clicked.
 


Changes in Enhancement Hammer (Fixed)

 Enhancement Hammer’s issue has been resolved.
 You can enhance items above level 93 that allow enhancement using Enhancement Hammer.

 Level 93 Rune Dragon Unique Equipment and Legend Equipment can only be enhanced up to Enhancement Level 10.
 *We apologize for the inconvenience until now.  

Changes in Durational Additional Entry Ticket

- Additional Entry Ticket Tokens are not 2-days durational items anymore.
  Duration has been removed and it has been changed to an unlimited duration item.

- Item has been added to Additional Entry Ticket Store.
  You can now buy Additional Entry Tickets at the shop without Gold by using more Additional Entry Ticket Tokens.



 Store Improvements

-The name of shops have been changed to points name instead of the currency name.

-Nest Points Store (Goddess Aura Store) items have been changed.
-Evolution Hammer Fragments which were necessary for enhancing old items have been removed.
-[Dragon Gem Modifier] has been added to Nest Points Store which can change the stats of Lv95 Unique and Legend Grade Dragon Gem.


-Gosuk’s Erosion Store has been merged with Dungeon Points Store.

-Items in Dungeon Points Store (Goddess's Lament Store) have been changed.
-Evolution Hammer Fragments which were required to level up old items have been removed.
-It has been combined with Erosion Store. (You can see the Erosion items by going to [Erosion] tab)

-Items have been added to Nightmare Points Store.


Party Reward Revamp

Changes in Party Achievement and Rewards
-Some of the party rewards and achievement conditions have been changed.
-You can check the conditions for party rewards and achievement status by pressing [O] to open the [Community] window and select [Party Reward] tab.
Community Points Added
-When you reach 10,000 Party Reward Points, you can get 10,000 [Community Points] every week.
-Party Reward Points are reset every Saturday at 9am as before but Community Points will not be initialized and up to 50,000 points can be accumulated.

Community Store Added
-[Stashy– Community Store] has been added.
-At the [Community Store], you can use [Community Points] to buy items you want.


Homeless Chest

Homeless Chest Item Added
-You can get [Homeless Chest] which is a sealed box that can be bought at the store or is dropped in dungeons.
-You have to satisfy certain conditions to open [Homeless Chest].
-Fulfill the conditions within the time limit to open the box and you can get [Crystal Points]!

E.g. 

Where to get Homeless Chest

1.[Loffy the Beggar – Sealed Box Store]
-[Homeless Chest] can be purchased using various types of points and each box has different conditions for opening them.
-All boxes can be bought only once a week and time limit for using the box is 7 days from the purchase date.

2. Heatwave Volcano Nest (Normal), Grievous Guardian Nest (Normal), and Treasure Stage’s Gold Chest
-[Homeless Chest] will randomly appear from the Gold Chest at the reward selection after clearing Nests and dungeons.
-[Homeless Chest] obtained from Gold Chests should be used within 3 days.
-Opening conditions vary for each box.
 

Adjusted Monster Difficulty Level in Kaeron Island

Monsters will be weakened for the 5 Kaeron Island’s Abyss dungeons.
- Normal monster : HP 40% ▼ 
- Boss monster : HP remains unchanged
- All monsters : ATK 50% ▼



Title Tooltip String Added

-Tooltips have been added to Cover Title and Stats Title checkboxes in the Title List.


Collection Title Improvements

Title descriptions, Title list, and Title colour have been changed for Collection Titles.
Now you can see which Collection Book reward it is.



Others

-Popup window delay for selling items successively at the store has been fixed to make it easier to sell items.
-Now you can stack up to 999 material items.



PVE
 
Mercenary
Stomp : Attack Power is increased. (PVE)
Demolition Fist : Attack Power is increased. (PVE)
Circle Swing : Attack Power is increased. (PVE)
Rolling Attack : Attack Power is increased. (PVE)
Highlander : Cooldown time is shortened. (PVE)
Highlander : HP consumption has been reduced. (PVE)
 
Barbarian
Bone Crash : Attack Power is increased. (PVE)
Bone Crash : Cooldown time is shortened. (PVE)
Class Mastery II : Now you can use Bone Crash Instant after using Impact Punch (PVE)
Class Mastery II : Cooldown recovery of Bone Crash Instant when Dash Kick hit enemies has been removed (PVE)
Class Mastery II : Bone Crash and Bone Crash Instant do not share cooldown time. (PVE)
Frenzy : Cooldown time is shortened. (PVE)
 
Destroyer
Class Mastery : Attack Power increases by 50% of VIT when Battle Howl is used. (PVE)
Class Mastery : HP recovery effect lasts longer when Howl Charging is used. (PVE)
Class Mastery II : Increase in ATK by 50% of VIT has been removed. (PVE)
Assault Crash : Skill casting speed has increased. (PVE)
Assault Crash : - Combos against small monsters and characters being cut and final attack not occurring have been resolved. (PVE)
Assault Crash : Rage gain effect has been removed. (PVE)
Assault Crash : Consumes 5 Rage when the skill is used. (PVE)
Assault Crash : Attack Power is increased. (PVE)
Assault Crash : Cooldown time is increased. (PVE)
[Awakened Passive] Maelstrom Howl : Attack Power reduction effect has been removed. (PVE)
[Awakened Passive] Maelstrom Howl : Cooldown time reduction effect has been removed. (PVE)
[Awakened Passive] Maelstrom Howl : Rage consumption reduction effect has been removed. (PVE)
[Awakened Passive] Maelstrom Howl : Recovers 5% of HP when the skill is used. (PVE)
[Awakened Passive] Howl Charging : Duration for entering [Special Attack Button] to activate an increase in ATK has been increased.  (PVE)
 
Acrobat
Air Pounce : Skill's maximum level has been changed. (PVE)
Air Pounce : - Attack power for maximum level will remain unchanged. (PVE)
Spiral Kick : Cooldown time is shortened. (PVE)
Binding Shot : Attack Power is increased. (PVE)
Double Somersault Kick : Attack Power is increased. (PVE)
Spiritual Excel : SP required for learning the skill has been reduced. (PVE)
Spirit Boost : SP required for learning the skill has been reduced. (PVE)
Shortbow Mastery : SP required for learning the skill has been reduced. (PVE)
 
Tempest
Hurricane Dance : Cooldown time is shortened. (PVE)
Binding Shot EX : Attack Power increases by a higher rate. (PVE)
Double Somersault Kick EX : Attack Power increases by a higher rate. (PVE)
Windwalker
Rising Storm : Cooldown time is shortened. (PVE)
Class Mastery II : Whenever Rising Storm hits enemies, Cyclone Kick's cooldown is reduced by 1 sec. (PVE)
Swift Attack : Cooldown time is shortened. (PVE)
Flash Kick : When used in midair, the attack will remain until the character lands on the ground (PVE)
Flash Kick : You can now follow up Flash Kick with Tip Tops. (PVE)
 
Priest
Grand Cross : Attack Power is increased. (PVE)
Holy Burst : Attack Power is increased. (PVE)
Blessing of Light : SP required for learning the skill has been reduced. (PVE)
Striking : SP required for learning the skill has been reduced. (PVE)
First Aid : SP required for learning the skill has been reduced. (PVE)
Inquisitor
Consecration : Grand Cross's Attack Power increases by a lower rate. (PVE)
Consecration : Holy Burst's Attack Power increases by a lower rate. (PVE)
 
Saint
[Awakened Passive] Grand Cross : Explosion Attack Power has been reduced. (PVE)
[Awakened Passive] Holy Burst : Relic's Holy Burst Attack Power has been reduced. (PVE)
 
Screamer
Phantom Claw : Attack Power is increased. (PVE)
Phantom Claw : Cooldown time is shortened. (PVE)
Chain Claw : Attack Power is increased. (PVE)
Chain Claw : Cooldown time is reduced and will not be affected by skill level. (PVE)
Revenge Hand : Attack Power is increased. (PVE)
Revenge Hand : Cooldown time is shortened. (PVE)
Rampage Claw : Attack Power is increased. (PVE)
Rampage Claw : Cooldown time is shortened. (PVE)
Phantom's Avenger : Increase in cooldown recovery rate has been removed (PVE)
Phantom's Avenger : Attack Power is increased. (PVE)
Phantom's Avenger : Buff duration for each skill level has been adjusted. (up to level 4) (PVE)
Spirit Paper : Attack Power is increased. (PVE)
Spirit Paper : Cooldown time is shortened. (PVE)
Cling Snake : Attack Power is increased. (PVE)
Soul Gate : Attack Power is increased. (PVE)
Soul Gate : Cooldown time is shortened. (PVE)
Beast Spirit : Attack Power is increased. (PVE)
Beast Spirit : Cooldown time is shortened. (PVE)
Dragon's Soul : Attack Power is increased. (PVE)
Spirit Twing : Cooldown time is shortened. (PVE)
Grudge Formation : Increased Attack Power effect has been removed. (PVE)
Grudge Formation : Speed reduction effect for enemies hit has been added. (PVE)
 
Dark Summoner
Sadism Pleasure : Increase in Dark Attribute ATK and Final Damage has been removed. (PVE)
Sadism Pleasure : Fixed HP recovery effect has been removed. (PVE)
Sadism Pleasure : Recovers HP by 1% when main skills hit enemies while the buff is still active (PVE)
Sadism Pleasure : Cooldown time is increased. (PVE)
Chaos Formation : Attack Power is increased. (PVE)
Chaos Formation : Cooldown time is shortened. (PVE)
Phantom Claw EX : Attack Power increases by a higher rate. (PVE)
Chain Claw EX : Additional hit's Attack Power is increased. (PVE)
Chain Claw EX : Can be used by entering [Jump Button] in midair. (PVE)
Rampage Claw EX : Additional hit's Attack Power is increased. (PVE)
Class Mastery I : Condition for acquiring Summoning Energy has been changed from "created when Critical occurs" to "created at a set rate when main skills hit enemies". (PVE)
Class Mastery I : - Has a 35% chance to get Summoning Energy when main skills hit enemies (PVE)
Class Mastery I : Phantom Claw EX Advent’s ATK will now be based on Phantom Claw EX’s ATK instead of Phantom Claw. (PVE)
Class Mastery I : Phantom Claw EX Advent’s Attack Power is increased. (PVE)
Class Mastery I : Cooldown of main skills is recovered by 20% when Phantom Claw EX Advent is used  (PVE)
Class Mastery I : Dark Attribute ATK increases by 30% (PVE)
Deadly Claw : Removed (PVE)
Ascending Phantom : New skill added in place of Deadly Claw. (PVE)
Ascending Phantom : Hits nearby enemies when used and evades up into the air (PVE)
Shattering Hand : The character no longer charges forward when the skill is used while standing still. (PVE)
Shattering Hand : Charging attack can be used when the skill is used while moving forward. (PVE)
Shattering Hand : Can be used in midair. (PVE)
Shattering Hand : Attack Power is increased. (PVE)
 
Soul Eater
Specter of Pain : Attack Power is increased. (PVE)
Specter of Pain : Cooldown is not affected by skill level. (PVE)
Specter of Pain : Skill casting speed at the beginning has been slightly increased.  (PVE)
Soul Scream : Attack Power is increased. (PVE)
Soul Scream : Cooldown time is shortened. (PVE)
Class Mastery I : Whenever Specter of Pain hits enemies, Dragon's Soul's cooldown is reduced by 1 sec. (PVE)
Class Mastery II : Cling Snake Instant is removed. (PVE)
Class Mastery II : Beast Spirit Instant is added. (PVE)
Soul Liberation : Damage reduction rate while casting skill is increased. (PVE)
Soul Liberation : Number of attacks is increased. (PVE)
[Awakened Passive] Soul Devourer : You will no longer acquire Soul when Grudge Formation is used. (PVE)
[Awakened Passive] Soul Devourer : You will acquire Soul when Soul Scream is used. (PVE)
[Awakened Passive] Soul Devourer : HP recovery for every 2 seconds has been reduced. (PVE)
[Awakened Passive] Cling Snake : Cooldown recovery has increased. (PVE)
[Awakened Passive] Soul Scream : Removed (PVE)
[Awakened Passive] Beast Spirit : [Awakened Passive] A new skill added in place of Soul Scream. (PVE)
[Awakened Passive] Beast Spirit : You will get 10 Souls when Beast Spirit is used. (PVE)
 
Shinobi
Shift Blow : Attack Power is increased. (PVE)
Blade Runner : Attack Power is increased. (PVE)
Izuna Drop : Attack Power is increased. (PVE)
Open Edge : Attack Power is increased. (PVE)
Applause : Attack Power is increased. (PVE)
Rake : Attack Power is increased. (PVE)
Punishment : Attack Power is increased. (PVE)
 
Ripper
Artful Chaser : Attack Power is increased. (PVE)
Artful Chaser : Skill casting speed has increased. (PVE)
Artful Chaser EX : Skill casting speed has increased. (PVE)
Artful Chaser EX : When you acquire the EX skill, Artful Chaser's action speed increases by 20%. (PVE)
[Awakened Passive] Crippling Punisher : [Awakened] Beast Swipe’s cooldown reduction increases. (PVE)
 
Raven
Punishment EX : Additional hit's Attack Power is increased. (PVE)
Crow Storm : 'Steal' consumption has been removed. (PVE)
Crow Storm : It can be followed up after using Star Combination (PVE)
Crow Storm : Attack Power is reduced. (PVE)
Guillotine Cross : Attack Power is increased. (PVE)
[Awakened Passive] Star Combination : Number of Knives thrown is changed. (PVE)
 
Dark Avenger
Piercing Crescent : Attack Power is increased. (PVE)
Dark Crash : After the final attack, you can use Tumble and Dark Avenger Tumble (PVE)
Class Mastery III : Fire Attribute is applied to Rising Slash Class Mastery. (PVE)
Arch Heretic
Chaos Shield : You will acquire 1 Nightmare Force whenever the attack hits enemies accurately. (PVE)
 
Silver Hunter
Spiral Bolt : Attack Power is increased. (PVE)
[Holy] Spiral Bolt : Attack Power is increased. (PVE)
Aerial Wild Shot : Attack Power is increased. (PVE)
[Holy] Aerial Wild Shot : Attack Power is increased. (PVE)
Deluge Bolt : Attack Power is increased. (PVE)
[Holy] Deluge Bolt : Attack Power is increased. (PVE)
Rising Wind : Attack Power is increased. (PVE)
[Holy] Rising Wind : Attack Power is increased. (PVE)
Destruction Aria : Attack Power is increased. (PVE)
Liberty Attack : Attack Power is increased. (PVE)
Crossbow Link : Attack Power is increased. (PVE)
Tornado Shot : Attack Power is increased. (PVE)
Tornado Shot Instant : Attack Power is increased. (PVE)
 
Ray Mechanic
Singularity : Explosion damage has been increased for Generation Field created by Plasma Ball when [Dynamic Laser], [Electric Spanner], and [Sudden Spanner] are used.  (PVE)
 
Oracle Elder
Wild Spada : Super Armour DEF has been increased. (PVE)
[Holy] Wild Spada : Super Armour DEF has been increased. (PVE)
Twister : Super Armour DEF has been increased. (PVE)
[Holy] Twister : Super Armour DEF has been increased. (PVE)
Vanishing Spada : Super Armour DEF has been increased. (PVE)
[Holy] Vanishing Spada : Super Armour DEF has been increased. (PVE)
Rising Gust : Super Armour DEF has been increased. (PVE)
[Holy] Rising Gust : Super Armour DEF has been increased. (PVE)
Sharp Hurricane : Super Armour DEF has been increased. (PVE)
[Holy] Sharp Hurricane : Super Armour DEF has been increased. (PVE)
Sharp Hurricane : Can be used by entering [Normal Attack Button] after using main skills. (PVE)
[Holy] Sharp Hurricane : Can be used by entering [Normal Attack Button] after using main skills. (PVE)
Ancient Grace : Attack area is reduced. (PVE)
Ancient Grace : Enemies are not launched into the air but pushed away instead. (PVE)
Ancient Grace : Super Armour ATK has been reduced (PVE)
Chain Rush : The timing when invulnerability and Super Armour are applied has been adjusted. (PVE)
Position Shift : The timing when invulnerability and Super Armour are applied has been adjusted. (PVE)
Providence : SP required for learning the skill has been reduced. (PVE)
Ray Diffuse : Super Armour DEF has been increased. (PVE)
Ray Diffuse : Super Armour ATK has been reduced (PVE)
Oracle Elder : The ability to use [Holy] Sharp Hurricane by entering [Normal Attack Button] after using main skills while transformed has been removed. (PVE)
Oracle Elder : SP required for learning the skill has been reduced. (PVE)
Flash Tempest : Super Armour DEF has been increased. (PVE)
Class Mastery II : When Incessant Arts is activated, blue effect will shine from Oracle Elder's body. (PVE)
Class Mastery II : While Incessant Arts is active, Sharp Hurricane's damage increases by 20%. (PVE)
 
Lancea
Hornet's Touch: Max level has been increased up to level 12.(PVE)
 
Lancer
Forceful Bounce: Skill Attack Power is increased. (PVE)
Stab Tug: Skill Attack Power is increased. (PVE)
Twirling Chop: Skill Attack Power is increased. (PVE)
Twirling Thust: Skill Attack Power is increased. (PVE)
Twirling Thrust: Twirling Thrust EX's 20 sec Cooldown time reduction effect has been removed. (PVE) 
Leap: Skill Attack Power is increased. (PVE)
Lingering Swing: Skill Attack Power is increased. (PVE)
Spear of Light: Skill Attack Power is increased. (PVE)
Spear of Light: Casting Magic Spear Skill has been reduced. (PVE)
Spear of Light: Cooldown time is increased. (PVE)
Piercing Spike: Skill Attack Power is increased. (PVE)
Piercing Spike: Cooldown time is increased. (PVE)
Double Somersault: Skill Attack Power is increased. (PVE)
Circle of Spears: Skill Attack Power is increased. (PVE)
Twirl Trance: Skill Attack Power is increased. (PVE)
Champagne: Skill Attack Power is increased. (PVE)
 
Flurry
Backflip Pierce: Skill Attack Power is increased. (PVE)
Charging Sweep: Skill Attack Power is increased. (PVE)
Class Mastery: [Weak spot] duration has been changed to 4 secs. (PVE)
Class Mastery II: Passive effect has been changed; attack power increased by 25%. (PVE)
Class Mastery III: Forward Pierce skill's attack power has been increased. (PVE)
 
Sting Breezer
Vengeance from Above: Skill Attack Power is increased. (PVE)
Class Mastery II:  Passive effect has been changed; Atk 5% to Light Atk 25%. (PVE)
 
 
PVP
 
Destroyer
Assault Crash : Skill casting speed has increased. (PVP)
[Awakened Passive] Maelstrom Howl : Attack Power reduction effect has been removed. (PVP)
[Awakened Passive] Maelstrom Howl : Cooldown time reduction effect has been removed. (PVP)
[Awakened Passive] Maelstrom Howl : Rage consumption reduction effect has been removed. (PVP)
[Awakened Passive] Maelstrom Howl : Recovers 3% of HP when the skill is used. (PVP)
[Awakened Passive] Howl Charging : Duration for entering [Special Attack Button] to activate an increase in ATK has been increased.  (PVP)
 
Acrobat
Air Pounce : Skill's maximum level has been changed. (PVP)
Spiritual Excel : SP required for learning the skill has been reduced. (PVP)
Spirit Boost : SP required for learning the skill has been reduced. (PVP)
Shortbow Mastery : SP required for learning the skill has been reduced. (PVP)
 
Tempest
Double Somersault Kick EX : Attack Power increases by a higher rate. (PVP)
 
Windwalker
Flash Kick : When used in midair, the attack will remain until the character lands on the ground (PVP)
Flash Kick : You can now follow up Flash Kick with Tip Tops (PVP)
 
Priest
Blessing of Light : SP required for learning the skill has been reduced. (PVP)
Striking : SP required for learning the skill has been reduced. (PVP)
First Aid : SP required for learning the skill has been reduced. (PVP)
 
Saint
[Awakened Passive] Grand Cross : Explosion Attack Power has been reduced. (PVP)
[Awakened Passive] Holy Burst : Relic's Holy Burst Attack Power has been reduced. (PVP)
 
Screamer
Phantom's Avenger : Increase in cooldown recovery rate has been removed (PVP)
Grudge Formation : Incrased Attack Power effect has been removed. (PVP)
Grudge Formation : Speed reduction effect for enemies hit has been added. (PVP)
 
Dark Summoner
Sadism Pleasure : Increase in Dark Attribute ATK and Final Damage has been removed. (PVP)
Sadism Pleasure : Fixed HP recovery effect has been removed. (PVP)
Sadism Pleasure : Recovers HP by 0.5% when main skills hit enemies while the buff is still active (PVP)
Sadism Pleasure : Cooldown time is increased. (PVP)
Phantom Claw EX : Attack Power increases by a higher rate. (PVP)
Chain Claw EX : Additional hit's Attack Power is increased. (PVP)
Chain Claw EX : Can be used by entering [Jump Button] in midair. (PVP)
Rampage Claw EX : Additional hit's Attack Power is increased. (PVP)
Class Mastery I : Condition for acquiring Summoning Energy has been changed from "created when Critical occurs" to "created at a set rate when main skills hit enemies". (PVP)
Class Mastery I : Phantom Claw EX Advent’s ATK will now be based on Phantom Claw EX’s ATK instead of Phantom Claw. (PVP)
Class Mastery I : Phantom Claw EX Advent’s Attack Power is increased. (PVP)
Class Mastery I : Cooldown of main skills is recovered by 20% when Phantom Claw EX Advent is used  (PVP)
Class Mastery I : Dark Attribute ATK increases by 10% (PVP)
Deadly Claw : Removed (PVP)
Ascending Phantom : New skill added in place of Deadly Claw. (PVP)
Ascending Phantom : Hits nearby enemies when used and evades up into the air (PVP)
Shattering Hand : The character no longer charges forward when the skill is used while standing still. (PVP)
Shattering Hand : Charging attack can be used when the skill is used while moving forward. (PVP)
Shattering Hand : Can be used in midair. (PVP)
 
Soul Eater
Soul Liberation : Damage reduction rate while casting skill is increased.. (PVP)
Soul Liberation : Number of attacks is increased. (PVP)
[Awakened Passive] Soul Devourer : You will no longer acquire Soul when Grudge Formation is used. (PVP)
[Awakened Passive] Soul Devourer : You will acquire Soul when Soul Scream is used. (PVP)
[Awakened Passive] Soul Scream : Removed (PVP)
[Awakened Passive] Beast Spirit : [Awakened Passive] A new skill added in place of Soul Scream. (PVP)
[Awakened Passive] Beast Spirit : You will get 5 Souls when Beast Spirit is used. (PVP)
 
Reaper
Artful Chaser : Skill casting speed has increased. (PVP)
 
Raven
Punishment EX : Additional hit's Attack Power is increased. (PVP)
Crow Storm : 'Steal' consumption has been removed. (PVP)
Crow Storm : It can be followed up after using Star Combination (PVP)
[Awakened Passive] Star Combination : Number of Knives thrown is changed. (PVP)
 
Dark Avenger
Dark Crash : After the final attack, you can use Tumble and Dark Avenger Tumble (PVP)
Dark Crash : It can be used at the same timing as Shadow Blades. (PVP)
Dark Crash : Recovers HP by 2% when the skill is used. (PVP)
 
Oracle Elder
Sharp Hurricane : Can be used by entering [Normal Attack Button] after using main skills. (PVP)
[Holy] Sharp Hurricane : Can be used by entering [Normal Attack Button] after using main skills. (PVP)
Ancient Grace : Attack area is reduced. (PVP)
Ancient Grace : Enemies are not launched into the air but pushed away instead. (PVP)
Ancient Grace : Super Armour ATK has been reduced (PVP)
Chain Rush : The timing when invulnerability and Super Armour are applied has been adjusted. (PVP)
Position Shift : The timing when invulnerability and Super Armour are applied has been adjusted. (PVP)
Providence : SP required for learning the skill has been reduced. (PVP)
Ray Diffuse : Super Armour ATK has been reduced (PVP)
Oracle Elder : The ability to use [Holy] Sharp Hurricane by entering [Normal Attack Button] after using main skills while transformed has been removed. (PVP)
Oracle Elder : SP required for learning the skill has been reduced. (PVP)
Class Mastery II : When Incessant Arts is activated, blue effect will shine from Oracle Elder's body. (PVP)
 
 
Lancer
Forceful Bounce: Skill Attack Power is increased. (PVP)
 
Flurry
Class Mastery II: Passive effect has been changed; attack power increased by 10%. (PVP)
 
Sting Breezer
Class Mastery II: Passive effect has been changed; Atk 5% to Light Atk 10%. (PVP)
 
Ray Mechanic
Singularity : Explosion damage has been increased for Generation Field created by Plasma Ball when [Dynamic Laser], [Electric Spanner], and [Sudden Spanner] are used.  (PVP)




-Event 
i) Board Game Competition

Event duration : 11th January 2018  ~ Next Update

What is Board Game Competition?
It is a minigame that you can play only in towns. The player and monster will spin the roulette and advance based on the number on the roulette and battle using the attack power stats shown on the board.

[How to play]
1. Click on the Joystick icon at the bottom right side of the screen or open Event Window [V] and click “Start” button under [Board Game Competition] on the Minigame tab to open the game window.
2. When the player spins the roulette by using [Roulette Ticket] in the Inventory, the player will advance on the board and attack the monster with the attack power shown on the board. When the player’s attack ends, monster’s attack will begin immediately.
3. You can get [Roulette Tickets] by clearing dungeons and nests.
4. There is a weekly entry limit for Board Game Competition and entry count will be reset every Saturday at 09:00AM.
5. Previous season’s [Roulette Tickets] cannot be used in the next season.
  

Board Game Competition: Round 1
[Roulette Ticket Info]
 - You can store Roulette Tickets in the Server Storage, abandon item, or sell it at the store.


[Roulette Ticket Drop Location]

[Game Screen and Basic Info]
1. Player’s marker is gold and you can see the portrait, attack power, player’s name, and HP information on the left. Monster’s marker is red and its information is shown on the right.
2. When monster’s HP becomes 0, you will get Monster Kill Reward and another monster will appear.
3. When the player’s HP becomes 0 and dies, you can no longer play the game but you can use [Roulette Ticket] to resurrect.
4. Progress until you’ve died will remain and it will start again with the player’s turn to spin the roulette.
5. Monsters appear in 3 levels and you will get a reward for killing monsters of each level.
6. When you have killed all 3 levels, next monster will start again from level 1.

[Rewards]
1. Click [See Rewards] button on the game screen to see the rewards.
2. There are monster kill rewards and level clear rewards.
3. The rewards will be sent to your mailbox.


You can use [Board Game Coin] which is a Level 3 Clear Reward to buy special items from Cassie.



Dragon Vault Updates

Lord of Red Dragon
-Lord of Red Dragon Medallion will be added which can be exchanged for Lord of Red Dragon at NPC Trainer Lindsay.
-Lord of Red Dragon is a mount that gives additional stats.


Flaming Sun Accessories
*Flaming Sun Necklace supports speech bubble design.
  

Warm Cherry Blossom Wings, Tail, Decal

Misty Starlight Full Moon Spirit

-Monthly Costume - Uniform Costume


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