[COMPLETED] Game Patch on 06 September Dragon Nest NA

Game service has resumed at 04:38HRS (PDT) / 07:38HRS (EDT). 

Happy Gaming!
 
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Update patch period has been extended by 1 hour.
The expected resume time is at 05:00HRS (PDT) / 08:00HRS (EDT).

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Dear Heroes,

There will be a Game Patch on September 06th, 2018 starting from 12:00HRS (PDT) / 03:00HRS (EDT).

During the maintenance, heroes will not able to connect to the game and homepage including steam users and is expected to be resumed by 04:00HRS (PDT) / 07:00HRS (EDT).


We strongly recommend that you log out of the game before the stipulated time to avoid any item loss.


Please be informed that all DNP will be reset in this patch.


* Patch Note undergoing and will be uploaded once it's completed.

UPDATESeptember Update Patch Note - Spinoff Character Story Revamp - Oracle Elder08. 28. 2018Views 3793
Changelog

Changes / Additions

Skill Balancing

Event

Cash Shop Update


# Oracle Elder's tutorial and specialization quest story have changed.

# Press the shortcut key "U" and click "Remote Quest" tab at the top of the quest window. Accept specialization quest to read the new story.

# You can get the first specialization quest from Saint Haven's Kali Totem

# You can accept the quest only after reaching Level 50 with a Oracle Elder character.

※ There is a problem with Interdimensional Chat 6s Plus!
※ Accept “Interdimensional Chat 6s Plus's Revolt” quest to check on the issue.

※ Go to Space Interdimensional Chat 6s Plus in Saint Haven to take the quest.
※ Any character who has completed “Lebria Crest (2)” quest before the update can take this quest.
※ You can no longer get “Lebria Crest (1) to Lebria Crest (21)” quests after the update.

※ “Lebria Store” has been added to GalaxyH3.
※ You can buy “Update Packages” using Lebrium Points and Lapis in this store.
※ Try upgrading your Lebria Heraldry with Update Packages!

※ There are 3 versions of Update Packages.
※ As the update level increases, the packages become more expensive but they also become more powerful.
※ Please check the enhancement level of the Lebria Heraldry you own before using the Update Packages.

Details


Changes / Additions
  • Changes in Daily and Weekly Tasks
- Some Daily Tasks and Weekly Tasks and their rewards has been changed.

[Changed Daily Tasks]

[Changed Weekly Tasks]

[Added Weekly Mission Rewards]


- Now the buyer can select the quantity of items when buying at the Trading House if there is more than one of the same item that has been registered.
- Changes have been made to procedures for registering an item to sell, configuring item quantity during purchase, and getting paid after the item has been sold

[Registering item for sale (register price for each item)]
-At Trading House  >  Register  >  Register Item, the selling price has changed to price for each item.


[Choosing quantity of items for purchase]
-Now there is a step for choosing the amount of items you want to buy and you can select a quantity you want as long as it does not exceed the maximum amount.

<How to Purchase>
①Select item to buy
②Click Purchase button
③Select a quantity below the maximum amount and click Confirm button

<Settle Payment Tab removed from Marketplace>

<Payment is sent to the Mailbox>
Payment you get will be equal to the selling price minus the commission.



[Increased Drop Rate]
-Drop rate for Labyrinth Accessories has increased.
-Drop rate for higher level accessories increased.

[Enhanced Disassembly Results]
-Number of Relic Fragments you can get when you disassemble items has increased.

  • Changes in Daily Quest Dungeon Rewards
- 5 rewards that you can get from Priestess of Darkness Mocha after completing “Clear Level 95 Dungeon Daily Quest” will be changed from [300 Dungeon Points to 20 Lebrium Points].
-When you clear all 5 Daily Quests, you can get a total of 100 Lebrium Points as rewards.

  • Changes in Dungeon Points earned after clearing dungeons
- Reward Dungeon Points have been greatly increased from 50 to 400 Dungeon Points.


-There is waiting time for requesting for party matching again when the player does not click Ready button and cancels party matching.
-If there is a party member who is waiting for party matching initialisation or when party matching is requested again after quitting a party, waiting time is needed until party matching can be requested again.
-When a party member who is waiting for party matching initialisation quits the party, this party can now carry on with party matching.


-There have been many cases where [Follow] feature that could be selected in the menu of another character was misused so it has been removed.


-Reward information for each Nest has been removed from Help (J).
-Rewards for each Nest can be viewed at [Expected Rewards] of each Nest


Now you have the option of changing character’s looks when you transform into a spinoff character.
• You can turn this option on or off by going to System Settings – Graphic Options and activating/deactivating [Change Appearance for Spinoff Transformation].
• This option is selected by default and you have to deselect the option to maintain your character’s appearance when you use spinoff transformation skill to transform.
• This option is not applied on Ray Mechanic characters due to their transformation characteristics.


  • [Hero’s Calypso Tier 3 Equipment] Added
-   Level 95 Legend [Hero’s Calypso Tier 3 Equipment] has been added!
-Now you can use [Equipment Tuner - Legend] item that can be crafted at the Blacksmith to upgrade [Calypso Tier 2 Equipment into Calypso Tier 3 Equipment].  

  • [Calypso Tier 3 Equipment] Enhancement Information
-To enhance Calypso Tier 3 equipment, you need Gold, Lebrium Points, Polished Garnet, High Grade Essence of Life, Lapis, and Crystal. 
-Number of materials needed differs for each item type and enhancement level.

※ For enhancing Calypso Tier 3 Equipment to +11 enhancement level, enhancement success rate increases to 100% and a special material, “(Colour) Crystal” is needed. You can get Crystals from Green Dragon Nest (Time Attack).


  • Changes in Epic/Unique Equipment Enhancement
-With the release of new equipment, amount of Gold and Item Protection Magic Jelly required for the old Epic and Unique equipment has been adjusted to make enhancement easier.

  • Lebrium Points are used instead of Lebrium Enhancement Stones when enhancing items
-Now “Lebrium Enhancement Stones” are no longer used in item enhancement. Instead, “Lebrium Points” will be used directly for enhancement.
-“Lebrium Enhancement Stones” required for enhancing old equipment will be changed to the same amount of “Lebrium Points”.
-You can no longer exchange Lebrium Points for Lebrium Enhancement Stones at the Blacksmith Store. (However, you can exchange Lebrium Enhancement Stones into Lebrium Points)


  • Calypso Tier 1 Equipment sold in Lebria Store
-You can buy Calypso Tier 1 Weapon and Armours at NPC Interdimensional Chat 6s Plus’s [Lebria Store].



◆ 2 Legend grade tasks have been added to Remote Dungeon Exploration

  • When a Level 95 character refreshes Remote Dungeon Exploration tasks, Legend grade task will appear at a low rate.

 • Success rate of Legend grade tasks is very low at about 1% when you send 3 Unique Level 20 Heroes.

 • [Gold Dragon Gerrant] has been added which can only be used in Remote Dungeon Exploration using Gold.

 • [Gold Dragon Gerrant] is configured as the recommended Hero for Legend grade tasks and using it increases the success rate of Legend grade tasks to 95%.
   (When you send [Gold Dragon Gerrant] with 2 other Level 20 Unique Heroes, success rate will be about 96%.)\

 • When you have successfully completed [Collect Six Infinity Stones] task, you will get [Top Grade Adventure Box (Dragon Gem)].
You can open Top Grade Adventure Box with 100 Adventure Keys and you stand a low chance to get [Legend Dragon Gem Pouch] which contains [Level 95 Legend Dragon Gem].


• When you successfully complete [Kill Wailing Clear Dragon] task, you can get [Top Grade Adventure Box (Crest)] at a very low rate.
You can open Top Grade Adventure Box with 100 Adventure Keys and you stand a low chance to get [High Grade Epic Crest Pouch] which contains [Level 95 Epic Crest with Final Damage option].


  • Now at Crystal Point Store, you can purchase [Shard of Will (1 day), Shard of Will (10 days)], and [4 Crystals from Green Dragon Nest].

[Declined extract fee]
- Fees for extracting items lower than Lv. 95 are greatly declined.

[Mailbox Improvement – Automatic stacking for items]
- Items that can be stacked will be stacked automatically when you get items via Mail.

[Crystal Point Store line up update – Lebrium Point (100) added]
- Heroes can purchase [Lebrium Point (100)] with 10,000 Crystal Point at Crystal Point Store.

[Lebrium Enhancement Stone maximum storage limit changed]
- Lebrium Enhancement Stone's maximum storage limit is increased to 6000.
- Lebrium Enhancement Stone cannot be stored in General Storage.
  (Already stored Lebrium Enhancement Stone in General Storage can be taken.)

[Stage Point Store lineup changed]
- Low/Mid/High Grade Exploration Key cannot be purchased at Stage Point Store.
Price for Exploration Key is reduced from 300 Stage Point to 50 Stage Point.

[Some items now can be sold]
- [Goddess's Title Exchange Coupon - Teardrop], some recipes now are able to be sold.

[New items can be stored in Premium Storage]
- Lebria Crest and Gerient's Blessing - Earring can be stored in Premium Storage.
- Premium Storage fee
  ▷ Lebria Crest (v1.01~3.05) :  2 Special Storage Coupon per 1 Crest
  ▷ Gereint's Blessing - Earring : 1 Special Storage Coupon per 1 Gereint's Blessing - Earring item

[Change to Rewards for Haildom of Labyrinth]
- Some rewards of Haildom of Labyrinth has been changed.
- Obtain rate for Ascension Cube is increased.
- Heroes now can obtain more Dragon Gem Fragment and Polished Garnet at once.

[New item is able to use Premium Storage.]
- Newly added Calypso Tier 3 equipment can be stored in Premium Storage.
- Premium Storage fee for Calypso Tier 3 Equipment: 3 Special Storage Coupons required per 1 equipment.

[Improvements in buff removal when entering balanced maps]
-When you enter balanced contents, the character will no longer look like he or she has been attacked suddenly.


Skill Balancing
# SWORDSMAN
| Luring Slice
- Skill Cooldown is decreased (22 sec to 20 sec)

#GLADIATOR
| Frenzied Charge EX
- Increased Skill Damage 
| Coup de Grace EX
- Skill Cooldown is increased (18 sec to 20 sec)
| Class Mastery
- Character's Attack increasing rate is decreased (18% to 15%)
| [Awakened Passive] Triple Slash
- Increased skill damage; based on the maximum level.
- Increased skill damage of 1st, 2nd, 4th and 5th (1853% to 2168%)
- Increased skill damage of 3rd (2316% to 2709%)
| [Awakened Passive] Forward Thrust
- Increased skill damage; based on the maximum level.
- Increased skill damage (2582% to 4319%).
| Hyper Drive
- Skill Cooldown is increased (18 sec to 20 sec)
- Increased skill damage (19700% to 23049%)

# LUNAR KNIGHT
| Halfmoon Slash
- Skill Cooldown is decreased by 6 sec
| Class Mastery II
- Decreased the character's ATK from 30% to 15%
- Halfmoon Slash no longer shares cooldown with Instant.
| Class Mastery III
- Skill Cooldown for [Impact Wave] is decrased by 4
After using [Impact Wave], you can follow up with [Crescent Cleave] to slam down after a jump to shoot 4 sword energies that are narrowly apart.
- Total number of hits doubled for each sword energy (4 hits -> 8 hits)
| [Awakened Passive] Moonlight Splitter
- Increased skill damage (150%)
Press [Regular Attack] button to link to [Awakened] Cyclone Slash
| Smash X
- Increased skill damage (22977% to 26883%)

# MERCENARY
| Flying Swing
- Increased skill damage (2828% to 2969%)
| Bombs Away
- Increased skill damage (22977% to 26883%)
| Taunting Howl
Duration of the effect that increases received damage has increased.
- 10 sec -> 20 sec
| Circle Swing
Attack Power has decreased.
- 2372% -> 2144%

# BARBARIAN
| Class Mastery
Attack Power increases by a less amount.
- 18% -> 15%
Increased Final Damage effect applied when Highlander is used has been reduced.
- 25% -> 20%
| Class Mastery II
Attack Power increases by a less amount.
- 22% -> 15%

# DESTROYER
| Provoke
- New provocation skill has been added.
- Cooldown : 10 sec
- Duration : 15 sec
| Empowering Howl
- Skill cooldown is decreased from 75 sec to 60 sec
| Punishing Swing
- Provocation effect is removed.
| Class Mastery
- Increase in Attack Power is adjusted (20% to 15%)
| Class Mastery II
- Increase in Attack Power is adjusted (20% to 15%)
| Class Mastery III
Increase in Attack Power is enhanced (400% to 700%)
| Assault Crash
- Attack Power has increased (16438% to 18092%)
| Crash Mode
- Attack Power is reduced.
  [Front Direction Button] ATK : 298% -> 263%
  [Regular Attack Button] ATK : 4165% ->3686%
  [Special Attack Button] ATK : 5950% ->5265%
  [Jump Button] ATK : 2975% -> 2633%
-Duration is reduced (25 sec to 15 sec)
| Flying Swing EX
Received damage is reduced by a higher amount.
- 70% -> 85%
Super Armour Defence Power has been greatly increased.
| Maelstrom Howl
Received damage is reduced by a higher amount.
- 70% -> 85%
Super Armour Defence Power has been greatly increased.
| Provoke
After provocation confirmation is applied, you can now move or use skills immediately.
| Crash Mode
Received damage is reduced by a higher amount.
- 70% -> 90%
Super Armour Defence Power has been greatly increased.
HP recovery rate has increased.
- Recovers 2% of HP every 2 seconds -> Recovers 3% of HP every 2 seconds

# Avenger
| Doom Blade
- Action speed has increased slightly
| Vengeance Storm
- Action speed has increased slightly
| Grave Slash
Attack Power based on max level has increased.
- Attack Power : 1991% -> 2787%
| Dark Stinger
Information on the increase in all received damage in transformed state has been added to the tooltip.
Attack Power based on max level has increased.
-  Attack Power : 2402%  ->  3363%
| Piercing Crescent
Shoots 3 sword energy consecutively without the need to enter [Normal Attack Button] when the skill is used.
[Aerial Blade] and [Fatal Impact] can be used anytime while in the air by entering [Special Attack Button] and [Jump Button].
Attack Power based on max level has increased.
-  Attack Power : 877%  ->  1403%
| Doom Blade
Attack Power based on max level has increased.
-  Attack Power : 3757%  ->  5259%
| Vengeance Storm
Attack Power based on max level has increased.
-  Attack Power : 3840%  ->  5376%
| Dark Mastery
Does not increase [STR] stat.
| Shadow Pact
Duration has increased.
- Duration : 60 sec -> 900 sec
Cooldown time is reduced.
- Cooldown time : 10 sec -> 5 sec
| Cataclysm
Attack Power based on max level has increased.
-  Attack Power : 826%  ->  2891%
| Death Knell
Rises immediately when used in midair.
Final attack is used automatically when fully charged.


# DARK AVENGER
| Fatal Impact
Attack Power based on max level has increased.
-  Attack Power : 4355%  ->  6097%
| [Nightmare] Fatal Impact
Improvements have been made to the area of pulling enemies while charging in the air.
| Class Mastery I
Strength increases.
- STR increases by 50%
| Class Mastery II
Changes have been made to the increase in own Attack Power.
- Own ATK increases by 30% -> increases by 15%
When [Step Blade] hits enemies accurately, cooldown of [Soul Cutter] Instant is recovered immediately.

# ACROBAT
| Spiral Kick
- Attack Power has increased (1507% to 1657%)
| Eagle Dive
- Attack Power has increased (2514% to 2765%)
  Regular Attack Button can be used to follow up aerial attack skills except Spiral Kick, Spirit Fire, and Circle Shot.
| Blooming Kick
- Attack Power has increased (3084% to 3393%)
| Cyclone Kick
- Attack Power has increased (4508% to 4959%)
| Airwalk
- Attack confirmation is enhanced.
- Radius : 0.5m -> 1m
 Can be used to follow up aerial attack skills except Spiral Kick and Circle Shot.
| Falling Star
- Cooldown time has increased (90 sec to 125 sec)

# WINDWALKER
| Show Time!
Increase in Falling Star’s Attack Power due to [Enhancement] is reduced.
- 200% of Falling Star’s ATK -> 150% of Falling Star’s ATK
| Rising Storm
Attack Power has increased.
- 6202% -> 6823%
| Spiral Kick
Increase in Attack Power is enhanced. (From 30% to 50%)
Entering [Normal Attack Button] to activate additional attack has been changed to entering [Jump Button].
Inability to use Spirit Fire during first dash when Spiral Kick EX is acquired after applying Wind Walker awakening has been fixed.
| Eagle Dive
Increase in Attack Power is enhanced. (From 30% to 50%)
| Blooming Kick EX
Increase in Attack Power is enhanced.
- 30% -> 50%
Debuff duration increases.
- 10 sec -> 20 sec
[Spiral Kick] can be used by entering [Special Attack Button] after using the skill.
| Cyclone Kick EX
Increase in Attack Power is enhanced.
- 30% -> 50%
Increase in action speed is enhanced.
- 30% -> 50%
[Spiral Kick] can be used by entering [Special Attack Button] after using the skill.
| Class Mastery
Falling Star’s cooldown recovery is enhanced.
- 20 sec -> 30 sec
| Class Mastery III
Value of enhancement effect for aerial follow up skills is changed.
- 20% -> 15%
| Flash Kick
Height of ascending into the air has slightly increased.
Number of Currents for each hit has increased.
- 1 Current -> 3 Currents
| [Awakened Passive] Ride Current
Whenever Current skill is used, 1% of Max HP is recovered.
[Awakened] Eagle Dive effect has changed.
Due to changes in the attack power of Current Enhancement target skills, Attack Power after enhancement has been changed.
- Rising Storm : 20% additional increase in Attack Power
- Swift Attack : Increased Attack Power : 50% -> 70%
| [Awakened Passive] Spiral Kick
Skill has been removed.
| [Awakened Passive] Falling Star
Skill has been added.
Falling Star’s Attack Power increases by 30%.
Duration of skill restriction during Falling Star’s final action is reduced.
Falling Star’s invulnerable duration is increased.
| [Awakened Passive] Show Time!
Increase in Current recovery : 8 Currents -> 4 Currents
| [Awakened Passive] Wind or Recovery
Skill has been removed.
| [Awakened Passive] Air Pounce
New skill
3 [Currents] are created when Air Pounce hits enemies.
Air Pounce is enhanced at 20% rate when certain skills are used. Attack Power increases by 400% for enhanced Air Pounce and enhancement effect disappears when skill is used.
- Enhancement duration : 3 sec
- Enhanced attack confirmation

# HUNTER
| Hunter's Eye
Duration has increased.
- Duration : 180 sec -> 900 sec
Cooldown time is reduced.
- Cooldown time : 30 sec -> 5 sec
Increase in INT and Magic ATK have changed.
| Spiral Bolt
You can now rotate the camera freely before shooting arrows.
The duration for using the skill and entering direction key has increased.
| Arrow Storm
Total number of hits for [Shrapnel] has changed.
- 8 hits -> 2 hits (no changes in total Attack Power)
[Tracking] now deals the same damage as [Shrapnel].
Attack Power based on maximum level has increased.
- ATK per [Shrapnel] hit : 4080% -> 3264%
- ATK per [Tracking] hit : 1632% -> 1306%
| Trap Master
Number of traps acquired has changed.
- 10 traps -> 9 traps
| Trapper
It has been changed to throw 3 traps at once and uses 3 at a time too.
[Freeze Trap]’s freeze duration is now shown on the tooltip.

# SILVER HUNTER
| Swift Evasion
MP consumption has been removed.
| Class Mastery I
Intellect increases.
- INT increases by 50%
| Class Mastery II
Changes have been made to the increase in own Attack Power.
-Increase in own Attack Power : 35% -> 15%
Tornado Shot Instant does not share cooldown.
| Class Mastery III
The duration of increased damage for [Tornado Shot] and [Holy Skill] after using [Magic Arrow] has increased.
- 3 sec -> 10 sec

# PYROMANCER
| Inferno
Cooldown reduction (16 sec -> 15 sec)
| Phoenix Strike
Debuff duration has increased.
- Duration : 10 sec -> 20 sec
Cooldown is reduced.
- Cooldown : 18 sec -> 15 sec
| Inferno EX
Attack Power has increased.
- Inferno ATK : 60% increase -> 100% increase
- Additional Hit ATK : 40% increase -> 60% increase
Debuff duration has increased.
- Duration : 10 sec -> 20 sec
You can now use other skills while casting Inferno.
| Magna Ball
Explodes magma balls on the spot with [Special Attack Button] and deals all damage immediately.
| Class Mastery III
Does not increase Fire Burst’s cooldown.
| [Awakened Passive] Fire Wall
Increase in Fire Wall’s Attack Power has changed.
- Increase in ATK : 60% -> 35%
An attack has been added that uses the old Fire Wall action when Special Attack Button is entered.
-Additional Hit ATK : [Awakened] 80% of Fire Wall’s ATK
Super Armour ATK is reduced.
| [Awakened Passive] Fever Mastery
Skills that acquire [Fever] Points have changed.
- [ Fire Wall ], [ Ignite ] -> [ Inferno ], [ Phoenix Stike ], [ Ignite ]
Chances of acquiring [Fever] Points have changed.
- Chances of acquiring [Fever] Points : 50% -> 35%
When you acquire [Fever] Points, cooldown of [Summon Meteor] is recovered by 30%.
Changes have been made to skills enhanced in [Fever] state.
-[ Enhanced Summon Meteor ], [ Enhanced Flame Burst ] -> [ Enhanced Flame Burst ]
| [Awakened Passive] Fire Mastery
Increase in Fire Attribute ATK has changed.
- Increase in Fire Attribute ATK : 20% -> 15%
| Summon Meteor
It has been changed to summon 3 meteors.
Attack Power has changed.
- Attack Power for each meteor : 6360% -> 5724%
- Heat Attack Power : 1908% -> 2290%
You can now use other skills during the time frame after summoning meteor.
| Flame Burst
Attack Power has changed.
-  Attack Power : 6720%  ->  4509%
| Enhanced Flame Burst
Cooldown is removed.
| [Awakened] Fire Wall
Number of hits has increased.
-1 hit -> 4 hit (Total Attack Power remains unchanged.)

# War Mage
| Arcane Overdrive
Increase in Attack Power has changed.
-Increase in own ATK : 16% -> 15%
| Linear Ray
Total number of hits for each charging level is increased. (Attack Power remains unchanged.)
Level 1 : 5 hits -> 8 hits
Level 2 : 5 hits -> 10 hitsLinear Ray’s cooldown time is reduced.
- Linear Ray’s cooldown time is reduced by 5 seconds
| Force Mirror
You can now use other skills slightly faster after using Force Mirror EX.
| Class Mastery III
Action of Laser Cutter that is used after Shockwave has been simplified.
| Laser Ray
When you hold [Normal Attack Button] while casting the skill, enhanced laser and laser in an arc are fired and you can stop shooting laser by releasing the button.
Uses additional [Laser Energy] when enhanced.
Attack Power has changed.
-Attack Power : 520% -> 340%
-Uses 8 [Laser Energy] per second when enhanced.
Attack Power of the laser created in enhancement is the same as Laser Ray’s Attack Power.
| Energy Blast
Effect has been changed to match War Mage’s other skills.
Cooldown time is shortened.
-Cooldown time : 25 sec -> 15 sec
Changes have been made to stop using [Laser Energy].
[Linear Ray EX] that has been fully charged can be used after evading to the back.
Can be used in the midst of using Laser Ray.
Delay has been reduced when no hits occur because there are no enemies around.
Attack Power has changed.
-ATK : 7100% -> 2800%
| [Awakened] Beam Tempest
Other skills can now be used while casting the skill.
| [Awakened Passive] Laser Cutter
Changes have been made to stop using [Laser Energy].
Laser Cutter’s cooldown is reduced by 5 seconds.
Does not increase Laser Cutter’s Attack Power.
When Laser Cutter is used, Laser Ray’s Attack Power increases.
- Laser Ray’s ATK increases by 20%, Duration : 10 sec
| [Awakened Passive] Fast Forward
Changes have been made to Fast Forward’s cooldown reduction.
- Fast Forward’s cooldown : 60 sec -> 90 sec
When Fast Forward is used, you will get [Force Shield] regardless of current cooldown status.
| [Awakened Passive] Beam Tempest
When [Laser Energy] is full, Beam Tempest’s cooldown is reduced by 20%.
| [Awakened Passive] Nine Tail Laser
Changes have been made to the number of cooldowns saved.
- 3 times -> 2 times

# MARA
| Void Coil
Super Armour ATK is reduced.
* Developer's Comments : [Contract] Void Coil’s rampant shooting has lower attack power to deal 50% of normal Void Coil’s damage but number of shots have also been decreased to a quarter so it did not match Cleaving’s attack power. Thus, Void Coil will go through an overall adjustment. Attack power increases for Contract’s consecutive shooting so basic attack power has been reduced.
Attack Power has decreased.
 - ATK : 820% -> 475%
Following the above Attack Power, [Contract] Void Coil and [Enhanced][Contract] Void Coil will also be affected.
| Ripping
Cooldown is stacked and saved 2 times.
| Cleaving
Attack Power has increased.
 - ATK : 2260% -> 2300%
Following the above Attack Power, [Contract] Cleaving and [Enhanced][Contract] Cleaving will also be affected.
| Shadow Shell
Action speed has increased slightly.
| Entomb
Action speed has increased slightly.
| Black Strike
Action speed after transformation has increased slightly.
| Smoke Storm
Action speed before transformation has increased slightly.
| [Contract] Void Coil
* Developer's Comments : Attack Power which was one-eighth of normal Void Coil’s ATK has been changed to half of normal Void Coil’s ATK.
Instead of the Attack Power being halved, the number of shots is doubled.
| Complete Darkness
Attribute ATK increases by a less amount.
- Increase in Attribute ATK : 20% -> 10%
| Deadly Smoke
Attack Power and shooting distance have increased.
 - ATK : 8100% -> 24000%
| Class Mastery II
When main skills hit enemies, Deadly Smoke and Entomb’s cooldown recovery is reduced.
 - Cooldown time recovery : 5 sec -> 3 sec
| Entropy (A)
Skill has been restructured.
- When Black Strike hits enemies accurately after transformation, you will become invulnerable for a short while.
| Entropy (B)
Skill has been restructured.
- When Haze hits enemies accurately, cooldown of Black Strike after transformation is recovered.

# BLACK MARA
| Black Mara
Attack Power is reduced and the distance of shockwaves to the front has increased for dashing transformation.
 - ATK : 7900% -> 5000%
Does not take damage while transforming.
Shockwave will be created even when enemies are not hit during dash transformation.
Contract follow up’s continuous shooting speed has become a little faster.

# PRIEST
| Detonate
Attack Power has decreased.
- 5036% -> 4433%

# PALADIN
| Divine Judgement
Enemies hit are no longer launched into the air.
| Provoke
Skill has been removed.

# CLERIC
| Redemption Aura
Duration has increased.
- 300 sec -> 900 sec

# GUARDIAN
| Provoke
Skill has been added.
Reduction in Critical is removed.
Skill level is fixed to level 1.
- Cooldown time : 10 sec
- Provoke duration : 15 sec
| Stance of Faith EX
HP is recovered even when you fail to block attack at the right timing.
- HP recovered by 3%
The amount of HP recovered for successfully timed defence is reduced.
- HP recovered by 10% -> HP recovered by 5%
Sliding Step can be used before the action is completed when defence is successful.
| Divine Punishment EX
Duration is reduced.
- 900 sec -> 90 sec
| Divine Barrier
Cooldown time is shortened.
- 75 sec -> 60 sec
| Overwhelm
Attack Power is reduced.
- 12138% -> 10924%

# SAINT
| Immortality
Immortality’s effect is changed.
- Immediately makes allies invulnerable when used.
- Some of named monsters’ attacks cannot be blocked.
- Duration : 3 sec
| Great Heal
HP recovery rate is increased.
- 30% -> 35%
| Cure Relic
Changes have been made to cooldown time reduction effect.
- 45 sec reduction -> 55 sec reduction
| [Awakened Passive] Holy Burst
An effect is added that reduces Cure Relic’s cooldown.
- Cooldown time reduced by 5 seconds

# INQUISITOR
| Inquisition
Electrocution no longer spreads and only deals damage.
| Class Mastery II
Light Attribute Attack Power increases by a less amount.
- 25% -> 15%
| Judgement Spear
Attack Power has decreased.
- 1702% -> 1617%
| Lightning Storm
Attack Power has decreased.
- 1009% -> 958%

# HERETIC/ ARC HERETIC
| Execute
Cooldown is reduced.
- Cooldown : 10 sec -> 8 sec
| Evil Hand
Debuff duration has increased.
- Duration : 10 sec -> 20 sec
| Carnage
Skill damage has been changed.
- 1306% -> 1077%
| [Nightmare] Carnage
Attack area has incresed by about 10%.
| Death Gate
Skill damage has been changed.
- 4850% / 12125% -> 4375% / 10938%
| Brutal Soul
Buff duration has changed.
- Duration : 180 sec -> 900 sec
| Deadly Blow
Confirmation and dash distance have increased.
| Pain to Gain
Cooldown time has changed.
- Cooldown time : 30 sec -> 60 sec
| Devastation, [Nightmare] Devastation
Specs and motion have changed.
- Action has been much simplified so increase in action speed in [Nightmare] state has been removed.
- One crack is created to attack enemies when the skill is used and it has been changed to attack one more time when [Normal Attack Button] is entered additionally.
- Skill damage has been changed.
- Crack damage before and after transformation have become the same.
- After an additional entry after transformation, you can enter [Normal Attack Button] one more time to use a third attack that makes dark pillar of fire shoot up.
- Last dark pillar of fire deals 120% of crack’s damage.
- 30 [Nightmare Forces] are used when the skill is used.
- 30 [Nightmare Forces] are used only when additional attack hits enemies accurately.
| Land Corruption
Corrupted area and duration have increased.
(Duration : 8 sec -> 10 sec)
| Evil Stain
Effect has changed.
- STR increased by 0.5% for each [Nightmare Force]  -> 1 Nightmare Force created every 2 seconds
| Sawblade
It has been changed to advance a little more and spin after hitting an enemy.
| Class Mastery
Some effects have changed.
- 1 Nightmare Force created every 2 seconds -> STR increased by 50%
| Class Mastery III
[Divine Combo]’s damage increases by a higher amount.
-  700% increase -> 1900% increase
It has been changed to reduce [Divine Combo]’s cooldown more.
- 3 sec reduction -> 5 sec reduction

# TINKERER
| Air Shot
[Cannon Skill] mode is removed.

# ENGINEER
| Chemical Grenade
All Attribute Resistance debuff duration has increased.
17 sec -> 20 sec
Regardless of the skill level, debuff duration has been standardised to 20 seconds.
| Mechanic Mode
Changes have been made to the passive effect that increases Attack Power.
30% -> 15%

# SHOOTING STAR
| Splash
Attack Power has decreased.
- 869% -> 428%
| Class Mastery
Interval of acquiring ammunition has been reduced.
- 4 sec -> 3 sec
| Class Mastery III
An effect has been added that reduces Quick Shot’s cooldown.
- Quick Shot’s cooldown time reduced by 3 seconds

# GEAR MASTER
| Chain Saw Tower
Attack Power has decreased.
3930% -> 2479%
| Gigaton Quack
All received damage debuff duration has increased.
10 sec -> 20 sec
| Class Mastery II
Changes have been made to the passive effect that increases own Attack Power.
25% -> 15%
| Class Mastery III
Air Shot’s cooldown time has increased.
2 sec -> 12 sec

# ADEPT
| Super Slop Cocktail
After using the skill, you can enter [Normal Attack Button] to use [Coolant].
Cooldown time is shortened.
19 sec -> 14 sec
Attack Power has increased.
1067% -> 1492%
| Ice Beam
Attack Power has increased.
3137% -> 6022%
| Class Mastery II
Attack Power has increased.
18% -> 20%
| Elemental Flair
Less Bubbles are required.
9 Bubbles -> 7 Bubbles
Cooldown is reduced.
40 sec -> 30 sec
Has 20% chance of initialising [Elemental Flair]’s cooldown when the skill is used.
| [Awakened Passive] Arctic Squish
Arctic Squish’s duration has been reduced.
24 sec -> 18 sec
| [Awakened Passive] Magma Jump
Abnormally high Super Armour Attack Power has been fixed.

# ALCHEMIST
| Volcano Punch
Attack Power has increased.
946% -> 1775%
| Frosty Fist
Attack Power has increased.
931% -> 1895%
| Coolant
After using the skill, you can enter [Normal Attack Button] to use [Super Slop Cocktail].
| Ground Zero
Attack Power has increased.
2339% -> 3458%

# MECHANIC
| Flick
Improvements have been made to the delay after using the skill and the delay motion can be cancelled with [Tumble].
| Singularity
Improvements have been made to the delay after using the skill.
Plasma Bomb’s Attack Power has decreased.
2645% -> 1689%
Plasma Balls’s explosion Attack Power has decreased.
10000% -> 6385%
| Atomic Blade
Attack Power has decreased.
2640% -> 1859%
With the reduction of Atomic Blade’s Attack Power, Attack Power of [Enhanced] Atomic Blade and Ray: Atomic Blade have also been reduced.
| [Enhanced] Atomic Blade
Attack Power has decreased.
3432% -> 2416%
| Ray: Atomic Blade
Attack Power has decreased.
7720% -> 5577%
Sword Energy ATK : 1930% -> 1394%
| Satellite Beam
Hit range has increased by 20%.
Target location cannot be selected anymore for cannon and it has been changed to be fixed at a location in front.
Attack Power has decreased.
39100% -> 21100%

# RAY MECHANIC
| [Ride] Bombardment
The time frame for cancelling the motion after cannon attack in midair with [Ride] Crash Charge has become longer. The time frame for cancelling the motion after cannon attack on the ground with [Tumble] has become longer.
| [Ride] Mecha Laser
Laser charging is done faster.
Attack Power has decreased.
23215% -> 16103%
| [Ride] Dash
The time frame for cancelling the motion after hitting the ground with [Normal Attack Button] has become longer.
| [Ride] Whirlwind
Motion after spin attack until hitting the floor has become faster.
| [Ride] Power Punch
Attack Power has decreased.
65100% -> 35100%

# ORACLE ELDER
| Flash Tempest
Number of hits has been reduced.

# DARK SUMMONER
| Hands of Vengeance EX
Critical Resistance reduction debuff lasts longer.
- 10 sec -> 15 sec
| Shadow Euphoria
[Phantom Claw EX Advent] has been added to the list of skills that recover HP.
| Chaos
Cooldown time is shortened.
- Cooldown time : 27 sec -> 25 sec
| Class Mastery
When [Shadow Euphoria] is used, you will immediately get 20 [Summoning Energy].
[Ascending Phantom] and [Shattering Hand] were missing in the main skills in tooltip so they have been added.
| [Awakened] Rampage Claw
The time frame for entering additional hit has increased a little.
| Ascending Phantom
Distance of evading backwards has become shorter.
| Shattering Hand
When used in midair, area for attack confirmation has moved more to the front and has become larger.

# ASSASSIN
| Raid
Additional damage for Critical : 15% -> 10%
* Developer's Comments : With the possibility of configuring Critical Damage, 15% additional damage for Critical was more powerful than expected so we have lowered the weightage.

# SHINOBI
| Barrage
Super Armour ATK is reduced.
| Iron Applause
Duration of the debuff that reduces enemies’ Critical Resistance by 20% has increased.
10 sec -> 20 sec

# REAPER
| Barrage EX
Super Armour ATK is reduced.
| Artful Chaser
Super Armour ATK is reduced.
| Blade Runner EX
Debuff duration has increased.
11 sec -> 20 sec
Additional hit's Attack Power has increased.
30% -> 50%
| Shinobi Drop EX
Attack Power has increased.
30% -> 50%
| Beast Swipe
Attack Power has increased.
3478% -> 6856%

# RAVEN
| Umbra
Attack Power has decreased.
2956% -> 1528%
| Dead Fall
Attack Power has increased.
4691% -> 6367%
Cooldown time is reduced.
15 sec -> 13 sec
| Chain Punisher
Duration has increased for the debuff that increases all received damage by 20%.
15 sec -> 20 sec
| Guillotine Cross
Attack Power has decreased.
17261% -> 12074%
Now 10 [Steal] effects can be used.
105% additional damage when 10 [Steal] effects are used
| [Awakened Passive] Assassinate
Attack Power has increased.
900% -> 1100%
[Awakened] Excess Chain is now activated when the skill is used not when Deadfall hits enemies.

# TAOIST
| Dark Line
Cooldown is no longer saved.
Attack Power : 2701% -> 3533%
Cooldown time : 27 sec->22 sec
| Dark Conviction
Attack Power has decreased.
3128% -> 1614%
| Summon Shadow
Cooldown time has increased.
30 sec -> 50 sec

# LIGHT BRINGER
| Miraculous Chakra
HP recovery rate is increased.
- 30% -> 35%
| Energetic Chakra EX
Heal’s activation cycle is changed.
- 2 sec -> 3 sec
Heal duration increases.
- 10 sec -> 15 sec

# ABYSS WALKER
| Dark Line EX
Changes have been made to cooldown time reduction effect.
7 sec -> 5 sec
| [Awakened Passive] Dark Line
Attack Power has decreased.
100% -> 50%
| [Awakened Passive] Illusion Strike
Changes have been made to allow another rampant shots with any direction key.
50% increase in Attack Power has been added.
| [Awakened Passive] Summon Shadow
Shadow Focus’s Attack Power is increased in absorption state.
100% -> 200%
Illusion Strike’s Attack Power is increased in absorption state.
ATK increased by 100%
When Shadow Focus hits enemies accurately, [Awakened] Illusion Strike’s cooldown is reduced by 5 seconds.
Changes have been made to allow clone absorption even when [Back] key is entered right after the skill is used.
| Abyss Claw
Cooldown time is shortened.
28 sec->22 sec
| Nightfall
Attack Power has increased.
116% -> 180%
| Night Burst EX
20% additional Attribute Resistance reduction effect has been added that lasts for 20 seconds.
First hit has been changed to be more powerful. (No changes in total damage)
| Class Mastery I
Dark Attribute Attack Power has increased.
20% -> 30%
| Class Mastery II
[Awakened] Dark Line Instant effect is applied on [Dark Line EX Instant].
It has been changed to the clone using [Dark Line Instant] instead.
When [Chakra Illusion] hits enemies, [Dark Line]’s cooldown is reduced by 5 seconds.

# LENCEA
| Headbutt
Travelled distance is reduced and paralyse duration is increased.
| Harmonize
Duration has increased.
- 300 sec -> 900 sec

# LANCER
| Spinning Takedown
Attack Power has decreased.
- 2761% -> 2495%
| Piercing Spike
Attack Power has increased.
- 1006% -> 1218%
| Twirl Trance
Attack Power has increased.
- 2730% -> 3276%

# DRAGOON
| Spinning Takedown
Ultimate Spinning Takedown’s increase in Attack Power has been reduced.
- 10% lower than previous amount
| Class Mastery II
Attack Power increases by a less amount.
- 25%->15%

# VALKYRIE
| Vengeance from Above
Attack Power has increased.
- 7994% -> 8793%
| Class Mastery
Attack Power increases by a less amount.
- Aerial : 30% -> 20%
| Class Mastery II
Light Attribute Attack Power increases by a less amount.
- 25% -> 20%

# PATRONA
| Exploding Palm
Attack Power has decreased.
- 5568% -> 4771%

# RUINA
| Class Mastery
Attack Power increases by a less amount.
- 20% -> 15%
| Class Mastery II
Attack Power increases by a less amount.
- 20% -> 15%
| Rock Fist
Attack Power has decreased.
- 2240% -> 2016%
| Beast Rush
Attack Power has decreased.
- 21840% -> 20466%

# DEFENSIO
| Provoke
New provocation skill has been added.
- Cooldown time : 10 sec
- Duration : 15 sec
| Taunting Blow
Provocation effect is removed.
| Taunting Blow EX
Provocation effect is removed.
| [Awakened Passive] Taunting Blow
Provocation effect is removed.
| [Awakened] Taunting Blow
Provocation effect is removed.
| [Awakened Passive] Overclock
An effect that recovers own HP for a period of time is added when Overclock is used.
- Recovers 1% of HP every 2 seconds
- Duration : 25 sec
Overclock’s cooldown is reduced when the skill is acquired.
- 75 sec -> 60 sec


# SWORDSMAN
| Cyclone Slash
Cooldown time has increased.
 - Cooldown time : 13 sec -> 24 sec
# GLADIATOR
| Frenzied Charge
Attack Power has decreased.
 - ATK : 916% -> 672%
| Hyper Drive
Attack Power is reduced and cooldown time has increased.
 - Attack Power : 1100% -> 650%
 - Cooldown time : 18 sec -> 60 sec
| [Awakened Passive] Triple Slash
Enhanced Triple Slash no longer increases Super Armour Defence Power for every action. Super Armour is enhanced for first attack action.
| Side Dodge
Cooldown time has increased.
 - Cooldown time : 15 sec -> 25 sec

# LUNAR KNIGHT
| [Awakened Passive] Cyclone Slash
Cooldown is reduced more.
 - Reduction in cooldown time :  2 sec -> 3 sec
| [Awakened Passive] Moonlight Splitter
Now you can use [Normal Attack Button]  to follow up with [Awakened] Cyclone Slash.
| Smash X
Attack Power has decreased.
 - ATK : 1660% -> 1060%
| Moon Blader
Cooldown time has increased.
 - Cooldown time : 50 sec -> 70 sec

# MERCENARY
| Resentment
* Developer's Comments : Currently, defence power is high enough without passive skill in PVP so the power of this ability has been minimized.
Received damage is reduced by a less amount.
 - Reduction in received damage : 5% -> 1%
| Roll Attack
Attack Power has decreased.
 - ATK : 1237% -> 555%
| Whirlwind
Attack Power has decreased.
 - ATK : 1119% -> 508%

# BARBARIAN
| Overtaker
Cooldown time has increased.
 - Cooldown time : 45 sec -> 60 sec

# DESTROYER
| Maelstrom Howl
Attack Power and Super Armour ATK are reduced.
 - ATK : 912% -> 587%
| Assault Crash
Attack Power is reduced and cooldown time has increased.
 - Attack Power : 2000% -> 1200%
 - Cooldown time : 22 sec -> 60 sec
| Provoke
This is a new provocation skill.
- Cooldown time : 30 sec
- Provoke duration : 5 sec

# AVENGER
| Doom Blade
Action speed has increased slightly.
| Vengeance Storm
Action speed has increased slightly.
| Dark Stinger
Information on the increase in all received damage in transformed state has been added to the tooltip.
| Piercing Crescent
Shoots 3 sword energy consecutively without the need to enter [Normal Attack Button] when the skill is used.
[Aerial Blade] and [Fatal Impact] can be used anytime while in the air by entering [Special Attack Button] and [Jump Button].
| Dark Mastery
Does not increase [STR] stat.
| Death Knell
Rises immediately when used in midair.
Final attack is used automatically when fully charged.

# DARK AVENGER
| [Nightmare] Fatal Impact
Improvements have been made to the area of pulling enemies while charging in the air.
| Class Mastery I
Strength increases.
- STR increases by 15%

# SNIPER
| Sliding Shot
Cooldown time has increased.
 - Cooldown time : 20 sec -> 25 sec
| Siege Stance
Cooldown is shortened.
 -  Cooldown : 50 sec -> 40 sec

# WARDEN
| Cannonade
Cooldown time has increased.
 - Cooldown time : 32 sec -> 60 sec
| Cyclone Harpoon
Cooldown time has increased.
 - Cooldown time : 23 sec -> 25 sec
| Fatal Guided Shot
Attack Power has decreased.
 - 200% of Tracking Arrows -> 50% of Tracking Arrows

# ACROBAT
| Eagle Dive
Normal Attack Button can be used to follow up aerial attack skills except Spiral Kick, Spirit Fire, and Circle Shot.
| Airwalk
Can be used to follow up aerial attack skills except Spiral Kick and Circle Shot.
Attack confirmation is enhanced.
- Radius : 0.5 m -> 1 m

# TEMPEST
| Punch Smash
Attack Power and cooldown time have increased.
 - Attack Power : 243% -> 583%
 - Cooldown time : 25 sec -> 60 sec
| Hurricane Uppercut
Cooldown time has increased.
 - Cooldown time : 28 sec -> 35 sec

# WIND WALKER
| Swift Attack
Cooldown time has increased.
 - Cooldown time : 35 sec -> 60 sec
| Flash Kick
Cooldown time has increased.
 - Cooldown time : 12 sec -> 25 sec
Height of ascending into the air has slightly increased.
| Rising Storm
Super Armour ATK is reduced.
| Spiral Kick EX
Entering [Normal Attack Button] to activate additional attack has been changed to entering [Jump Button].
Inability to use Spirit Fire during first dash when Spiral Kick EX is acquired after applying Wind Walker awakening has been fixed.
| Blooming Kick EX
[Spiral Kick EX] can be used by entering [Special Attack Button] after using the skill.
| Cyclone Kick EX
[Spiral Kick EX] can be used by entering [Special Attack Button] after using the skill.
| [Awakened Passive] Ride Current
[Awakened] Eagle Dive effect has changed.
| [Awakened Passive] Spiral Kick
Skill has been removed.
| [Awakened Passive] Falling Star
Skill has been added.
Falling Star’s Attack Power increases by 10%.
Duration of skill restriction during Falling Star’s final action is reduced.
| [Awakened Passive] Wind of Recovery
Skill has been removed.
| [Awakened Passive] Airwalk
Skill has been added.
1 [Current] is created when Airwalk hits enemies.

# HUNTER
| Monkey Roll
Cooldown time has increased.
 -  Cooldown : 10 sec -> 15 sec
| Spiral Bolt
Attack Power has decreased.
 - ATK : 665% -> 439%
You can now rotate the camera freely before shooting arrows.
The duration for using the skill and entering direction key has increased.
| Deluge Bolt
Attack Power has decreased.
 - Attack Power: 177% -> 108%
| Arrow Storm
Total number of hits for [Shrapnel] has changed.
- 8 hits -> 2 hits (no changes in total Attack Power)
[Tracking] now deals the same damage as [Shrapnel].
| Trapper
[Freeze Trap]’s freeze duration is now shown on the tooltip.

# SILVER HUNTER
| Swift Evasion
Attack Power has decreased.
 - ATK : 800% -> 400%
MP consumption has been removed.

# ELEMENTALIST
| Chilling Mist
Attack Power has decreased.
 - Attack Power: 1299% -> 759%

# PYROMANCER
| Magna Ball
Attack Power has decreased.
 - ATK : 1146% -> 623%
| Summon Meteor
Cooldown time has increased.
 - Cooldown time : 45 sec -> 60 sec
| Flame Burst
Attack Power is reduced and cooldown time has increased.
 - Cooldown time : 40 sec -> 60 sec
 - Attack Power : 1200% -> 550%
| Summon Meteor
It has been changed to summon 3 meteors.
You can now use other skills during the time frame after summoning meteor.
| Enhanced Flame Burst
Cooldown is removed.
| Inferno EX
You can now use other skills while casting Inferno.
| Magna Ball EX
Explodes magma balls on the spot with [Special Attack Button] and deals all damage immediately.
| [Awakened Passive] Fire Wall
An attack has been added that uses the old Fire Wall action when Special Attack Button is entered.
-Additional Hit ATK : [Awakened] 80% of Fire Wall’s ATK
| [Awakened Passive] Fever Mastery
Skills that acquire [Fever] Points have changed.
- [ Fire Wall ], [ Ignition ] -> [ Inferno ], [ Phoenix Storm ], [ Ignition ]
When you acquire [Fever] Points, cooldown of [Summon Meteor] is recovered by 30%.
Changes have been made to skills enhanced in [Fever] state.
-[ Enhanced Summon Meteor ], [ Enhanced Flame Burst ] -> [ Enhanced Flame Burst ]
| [Awakened Passive] Fire Wall
Super Armour ATK is reduced.
| [Awakened] Fire Wall
Number of hits has increased.
-1 hit -> 4 hit (Total Attack Power remains unchanged.)

# ICE WITCH
| Frost Chaos
Freeze rate and duration are reduced.
 - Freeze rate : 40%  ->  20%
 - Freeze duration : 4 sec ->2 sec
| Glacial Field
Cooldown time has increased.
- Cooldown time : 45 sec -> 90 sec
| Ice Cyclone
Cooldown time has increased.
- Cooldown time : 25 sec -> 60 sec

# MYSTIC
| Time Stop
Duration of weakening effect has been reduced and cooldown has increased.
 - Duration : 8 sec -> 4 sec
 - Cooldown time : 40 sec -> 60 sec

# WAR MAGE
| Force Mirror EX
You can now use other skills slightly faster after using Force Mirror EX.
| Energy Blast
Delay has been reduced when no hits occur because there are no enemies around.
| [Awakened] Beam Tempest
Other skills can now be used while casting the skill.

# CHAOS MAGE
| Gravity Rush
Cooldown time has increased.
 - Cooldown time : 40 sec -> 60 sec
| Focus Gravity
Cooldown time has increased.
 - Cooldown time : 45 sec -> 60 sec
| Switch Gravity
Attack Power has decreased.
 - Attack Power: 954% -> 612%

# MARA
| Shadow Shell
Reduction in received damage, Super Armour, and duration have decreased.
 - Reduction in received damage : 40% -> 10%
 - Increase in Super Armour : 50% -> 20%
 - Duration : 20 sec -> 10 sec
Action speed has increased slightly.
| Void Coil
Super Armour ATK is reduced.
| Entomb
ction speed has increased slightly.
| Black Strike
Action speed after transformation has increased slightly.
| Smoke Storm
Action speed before transformation has increased slightly.
| Entropy (A)
Skill has been restructured.
- When Black Strike hits enemies accurately after transformation, you will become invulnerable for a short while.
| Entropy (B)
Skill has been restructured.
- When Haze hits enemies accurately, cooldown of Black Strike after transformation is recovered.

# BLACK MARA
| Smoke Storm
Super Armour Attack Power and Defence Power have been reduced.
| Black Mara
The distance of shockwaves to the front has increased for dashing transformation.
Does not take damage while transforming.
Shockwave will be created even when enemies are not hit during dash transformation.
Contract follow up’s continuous shooting speed has become a little faster.

# CLERIC
| Toughness
* Developer's Comments : Currently, defence power is high enough without passive skill in PVP so the power of this ability has been minimized.
Received damage is reduced by a less amount.
 - Reduction in received damage : 5% -> 1%

# PALADIN
| Heart of Glory
Duration has been reduced.
 - Duration : 15 sec -> 11 sec
| Divine Judgement
Enemies hit are no longer launched into the air.
| Provoke
Skill has been removed.
| Shield Charge
Cooldown time is reduced.
 - Cooldown time : 12 sec -> 20 sec

# GUARDIAN
| Falling Angel
Attack Power has been reduced and the duration and power of weakening effect have been reduced.
 - Attack Power : 981% -> 629%
 - Duration : 20 sec -> 10 sec
 - Attack Power : reduction 20% -> 5%
| Provoke
Skill has been added.
Reduction in Critical is removed.
Skill level is fixed to level 1.
- Cooldown time : 30 sec
- Provoke duration : 5 sec
| Stance of Faith EX
Sliding Step can be used before the action is completed when defence is successful.
| [Awakened] Divine Barrier
Protective shield’s durability has been changed from a fixed number to a percentage of HP.
-> 5% of HP
Cooldown time has increased.
-> 45 sec -> 75 sec

# CRUSADER
| Hammer Hand
Cooldown time has increased.
 - Cooldown time : 25 sec -> 60 sec

# SAINT
| Antiphona Pool
Cooldown time has increased.
 - Cooldown time : 30 sec -> 60 sec
| Blessed Sign
Cooldown time has increased.
 - Cooldown time : 40 sec -> 60 sec
| Blessed Sign
Attack Power has decreased.
192% -> 88%

# INQUISITOR
| Inquisition
Electrocution no longer spreads and only deals damage.
| Judgement Spear
Cooldown time has increased.
 - Cooldown time : 30 sec -> 60 sec
| Lightning Storm
Cooldown, electrocution rate, and Super Armour ATK have been reduced.
 - Cooldown time : 45 sec -> 60 sec
 - Electrocution rate : 30%  ->  10%

# HERETIC / ARC HERETIC
| Execute
Cooldown is reduced.
 - Cooldown : 11 sec -> 10 sec
| [Nightmare] Carnage
Attack area has incresed by about 10%.
| Deadly Blow
Confirmation and dash distance have increased.
| Devastation / [Nightmare] Devastation
Specs and motion have changed.
- Action has been much simplified so increase in action speed in [Nightmare] state has been removed.
- One crack is created to attack enemies when the skill is used and it has been changed to attack one more time when [Normal Attack Button] is entered additionally.
- Crack damage before and after transformation have become the same.
- After an additional entry after transformation, you can enter [Normal Attack Button] one more time to use a third attack that makes dark pillar of fire shoot up.
- Last dark pillar of fire deals 120% of crack’s damage.
- 30 [Nightmare Forces] are used when the skill is used.
- 30 [Nightmare Forces] are used only when additional attack hits enemies accurately.
| Land Corruption
Corrupted area and duration have increased.
(Duration : 8 sec -> 10 sec)
| Evil Stain
Effect has changed.
- 0.25% increase in STR for each [Nightmare Force] -> 1 Nightmare Force created every 2 seconds
| Sawblade
It has been changed to advance a little more and spin after hitting an enemy.
| Class Mastery
Some effects have changed.
- 1 Nightmare Force created every 2 seconds -> STR increased by 25%

# ARC HERETIC
| Savage Attack
Attack Power is reduced and transformation Attack Power increases by a less amount.
 - ATK : 1077% -> 807%
 - Increase in transformation ATK : 50% -> 30%

# TINKERER
| Yum-a-tron
Number of items created has been reduced.
 - Items created : 6 -> 3

# ENGINEER
| Quackum Crash
Number of maximum summoned objects has been reduced.
 - Maximum summon : 3 -> 2
| Alfredo Overdrive
Attack Power has decreased.
1244% -> 733%

# ADEPT
| Magma Jump
Abnormally high Super Armour Attack Power has been fixed.
Cooldown time has increased.
 - Cooldown time : 15 sec -> 25 sec
| [Awakened Passive] Ice Beam
The issue of view conversion restriction being removed has been fixed.
| Elemental Flair
Super Armour defence power has increased.
Attack Power has decreased.
 - ATK : 1740% -> 600%

# SHOOTING STAR
| Alfredo Drill
Attack Power is reduced and cooldown time has increased.
 - Attack Power : 2000% -> 1000%
 - Cooldown time : 30 sec -> 60 sec
| Summon Buster
Wrong value shown in the tooltip for Alfredo’s cannon has been fixed and Satellite Wall’s Attack Power has been reduced. Cooldown time has increased.
 - Satellite Wall’s Attack Power : 1500% -> 300%
 - Cooldown time : 35 sec -> 60 sec

# GEAR MASTER
| Mecha Cannon
Attack Power is reduced and cooldown time has increased.
 - Attack Power for 1 Quackum Crash : 600% -> 300%
 - Cooldown time : 50 sec -> 60 sec
| Quack Patrol
Silence duration has become shorter and the ability to remove buffs on enemies has been removed.
 - Silence duration : 3 sec -> 2 sec
| [Awakened Passive] Quackum Crash
The ability to increase maximum number of summons has been removed.

# ALCHEMIST
| Coolant
After using the skill, you can enter [Normal Attack Button] to use [Super Slop Cocktail].

# ADEPT
| Super Slop Cocktail
After using the skill, you can enter [Normal Attack Button] to use [Coolant].

# MECHANIC
| Flick
Improvements have been made to the delay after using the skill and the delay motion can be cancelled with [Tumble].
| Singularity
Improvements have been made to the delay after using the skill.
| Plasma Grenade
All received damage debuff duration has decreased.
Increase in all received damage : 20% -> 10%
Debuff duration : 20 sec -> 10 sec
| Generation Field
Attack Power of skills that can be used on the field increases by a less amount.
Dynamic Vulcan : 30% -> 10%
[Enhanced] Atomic Blade : 30% -> 10%
| Multi Ray Shot
Attack Power has decreased.
123% -> 50%
| Atomic Blade
Attack Power has decreased.
354% -> 237%
Attack Power increases by a less amount for Ray: Atomic Blade
300% -> 100%
With the reduction of Atomic Blade’s Attack Power, Attack Power of [Enhanced] Atomic Blade and Ray: Atomic Blade have also been reduced.
| [Enhanced] Atomic Blade
Attack Power has decreased.
460% -> 260%
| Ray: Atomic Blade
Attack Power has decreased.
862% -> 510%
Sword Energy ATK : 216% -> 64%
| Satellite Beam
Hit range has increased by 20%.
Target location cannot be selected anymore for cannon and it has been changed to be fixed at a location in front.

RAY MECHANIC
| [Ride] Bombardment
The time frame for cancelling the motion after cannon attack in midair with [Ride] Crash Charge has become longer.The time frame for cancelling the motion after cannon attack on the ground with [Tumble] has become longer.
| [Ride] Mecha Laser
Attack Power has decreased.
1167% -> 674%
| [Ride] Dash
The time frame for cancelling the motion after hitting the ground with [Normal Attack Button] has become longer.
| [Ride] Whirlwind
Motion after spin attack until hitting the floor has become faster.

# PHYSICIAN
| Lovesick
Debuff duration has been reduced.
 - Duration : 6 sec -> 4 sec
| Poison Strike
Attack Power is reduced and cooldown time has increased.
 - Attack Power : 1350% -> 650%
 - Cooldown time : 35 sec -> 60 sec

# SCREAMER
| Ghost Gate
Attack Power has decreased.
 - ATK : 88% -> 62%

# DARK SUMMONER
| Ascending Phantom
Cooldown time has increased.
 - Cooldown time : 18 sec -> 25 sec
| Shattering Hand
Cooldown time has increased.
 - Cooldown time : 45 sec -> 60 sec
| Chaos
Attack Power has decreased.
 - ATK : 787% -> 443%
| Phantom Claw EX
Attack Power increases by a less amount.
 - Increase in ATK : 50% -> 25%
Increase in Attack Power has changed.
- Phantom Claw’s ATK : 25% increase -> 15% increase
| Chain Claw EX
Additional hit's Attack Power has changed.
- Additional Hit ATK : 50% of Chain Claw -> 25% of Chain Claw
- ATK when Jump Button is entered : 150% of Chain Claw -> 125% of Chain Claw
| Hands of Vengeance EX
Increase in Attack Power has changed.
- Revenge Hand’s ATK increases by 30% -> increases by 15%
| Rampage Claw EX
Additional hit's Attack Power has changed.
- Additional hit ATK : 50% of Rampage Claw -> 25% of Rampage Claw
| Chaos EX
Increase in Attack Power has changed.
- Chaos’s ATK increases by 50% -> 25%
| [Awakened] Revenge Hand
Spirit Hand’s Attack Power has changed.
- Spirit Hand Attack Power : 30% -> 15%
| [Awakened] Rampage Claw
Additional hit’s damage has changed.
- Increase in additional hit damage : 50% -> 25%
| Shadow Euphoria
[Phantom Claw EX Advent] has been added to the list of skills that recover HP.
| Class Mastery
[Ascending Phantom] and [Shattering Hand] were missing in the main skills in tooltip so they have been added.
| [Awakened] Rampage Claw
The time frame for entering additional hit has increased a little.
| Ascending Phantom
Distance of evading backwards has become shorter.
| Shattering Hand
When used in midair, area for attack confirmation has moved more to the front and has become larger.

# SOUL EATER
| Soul Liberation
Cooldown has increased and Attack Power has decreased.
 - Attack Power : 185% -> 90%
 - Cooldown time : 40 sec -> 60 sec
| Soul Shriek
Ability to remove enhancement effects has been removed and Attack Power has decreased.
 - ATK : 1190% -> 754%

# DANCER
| Chakram Storm
Attack Power has decreased.
 - ATK : 763% -> 538%
| Windcall Twirl
Reduction in all received damage has been changed.
- All received damage : 18% reduction -> 5% reduction
| Illusion Dance
Reduction in all received damage has been changed.
- All received damage : 18% reduction -> 5% reduction
| Swivel Charge
Changes have been made to when invulnerability is applied.
- Invulnerable during hit confirmation -> Invulnerable right after the skill is used until 2-hit confirmation
| Bladeflip
Super Armour and Super Armour destruction power have been reduced.
| General Dawnblade
Attack Power based on max level has changed.
-  Attack Power : 1040%  ->  758%

# BLADE DANCER
| [Awakened Passive] Chakram Storm
An effect that increased number of hits has been removed.
| Grazing Rush
Cooldown time has increased.
 - Cooldown time : 25 sec -> 60 sec
| Swivel Charge Instant
Changes have been made to when invulnerability is applied.
- Invulnerable during hit confirmation -> Invulnerable right after the skill is used until 2-hit confirmation
| Bladeflip EX
Super Armour and Super Armour destruction power have been reduced.
| Blade Step
Attack Power has changed.
- ATK per hit : 52% -> 36%

# SPIRIT DANCER
| Acanthus
Cooldown time has increased.
 - Cooldown time : 32 sec -> 60 sec
Attack Power has increased.
-  Attack Power : 396%  ->  712%
| Crushing Hammer
Cooldown time has increased.
 - Cooldown time : 50 sec -> 60 sec
| [Awakened] Illusion Dance
Reduction in all received damage has been changed.
- All received damage : 18% reduction -> 5% reduction

# ORACLE
| Agility Aura
Action speed and movement speed have changed.
- Action and movement speed increased by 10% -> 5%

# ORACLE ELDER
| Flash Tempest
Attack Power has decreased. Number of hits has been reduced.
 - ATK : 965% -> 671%
| Oracle Elder Transformation
Transformation duration has changed.
- Transformation duration : 25 sec -> 15 sec
| Flash Tempest
Attack Power based on max level has changed.
-  Attack Power : 671%  ->  557%

# SHINOBI
| Dedicate Shadow
Recovery rate has been reduced and cooldown has increased.
 - Recovery rate : 3% -> 2%
 - Cooldown time : 45 sec -> 60 sec
| Barrage
Cooldown has increased and Super Armour Attack Power has decreased.
 - Cooldown time : 10 sec -> 15 sec

# REAPER
| Beast Swipe
Cooldown time has increased.
 - Cooldown time : 20 sec -> 60 sec
| Flame Dragnile
Cooldown time has increased.
 - Cooldown time : 24 sec -> 60 sec
| Barrage EX
Super Armour ATK is reduced.
 - Cooldown time : 10 sec -> 15 sec
| Artful Chaser
Cooldown has increased and Attack Power and Super Armour Defence Power are reduced.
 - Cooldown time : 20 sec -> 25 sec
 - Attack Power : 723% -> 567%
| [Awakened Passive] Burning Coal
Super Armour ATK is reduced.
| Ash
Attack Power has decreased by half.

# RAVEN
| Guillotine Cross
Cooldown time has increased.
 - Cooldown time : 25 sec -> 45 sec

# TAOIST
| Dark Line
Cooldown is no longer saved.
Attack Power : 727% -> 789%
Cooldown time : 30 sec ->20 sec

# LIGHT BRINGER
| Chakra Grip
Cooldown time has increased.
 - Cooldown time : 10 sec -> 60 sec
| Unseen Art
Attack Power is reduced and cooldown time has increased.
 - Attack Power : 814% -> 350%
 - Cooldown time : 35 sec -> 60 sec
| Sunshine Spark
Attack Power has decreased.
 - ATK : 857% -> 516%
| [Awakened Passive] Quantum Trance
Cooldown has been added.
 - Cooldown time : 20 sec

# ABYSS WALKER
| Dark Line EX
Attack Power increases by a less amount.
 - Increase in ATK : 30% -> 10%
Changes have been made to cooldown time reduction effect.
3 sec -> 5 sec
| [Awakened Passive] Dark Line
Increased Attack Power effect has been removed.
| [Awakened Passive] Illusion Strike
Changes have been made to allow another rampant shots with any direction key.
| [Awakened Passive] Summon Shadow
Changes have been made to allow clone absorption even when [Back] key is entered right after the skill is used.
| Abyss Claw
Cooldown time has increased.
 - Cooldown time : 28 sec -> 60 sec
| Killing Wave
Cooldown time has increased.
 - Cooldown time : 30 sec -> 60 sec
| Night Explosion EX
20% additional Attribute Resistance reduction effect has been added that lasts for 5 seconds.
First hit has been changed to be more powerful. (No changes in total damage)

# BLEED PHANTOM
| Bleed Phantom Transformation
Duration has been reduced.
 - Duration : 40 sec -> 15 sec
| Enhanced Bleed Phantom (B)
Changes have been made to the reduction in received damage.
 - Reduction in received damage : 10% -> 5%
| Vaporise
Cooldown time has increased.
 - Cooldown time : 12 sec -> 40 sec

# LENCEA
| Headbutt
Travelled distance is reduced and paralyse duration is increased.

# LANCER
| Stalwart Spirit
Cooldown time has changed.
 - Cooldown time : 15 sec -> 30 sec
| Martial Spirit
Cooldown time has changed.
 - Cooldown time : 15 sec -> 30 sec
| Erratic Power
Movement speed and action speed increase by a less amount.
 - Increase in speed : 10% -> 3%
| Double Somersault
Cooldown time has increased.
 - Cooldown time : 18 sec -> 24 sec
| Twirling Chop
Super Armour Attack Power is reduced.

# DRAGOON
| Evil Punisher
Number of items is reduced and you cannot get Justice in PVP.
 - Number of items : 6 -> 2
Cooldown time has increased.
 - 50 sec -> 60 sec
| Bifrost
Cooldown time has increased.
 - Cooldown time : 45 sec -> 60 sec

# VALKYRIE
| Flag Shine
Cooldown time has increased.
 - Cooldown time : 25 sec -> 60 sec
| Angelic Spear
Cooldown time has increased.
 - Cooldown time : 50 sec -> 60 sec
| Dance of Light
Cooldown time has increased.
 - Cooldown time : 5 sec -> 20 sec
| Lingering Swing EX
Enhanced Magic After Effects’ weightage has been reduced.
 - 1000% of magic after image -> 500% of magic after image

# MACHINA
| Charging Gear
Attack Power for charging attack at the beginning has decreased.
 - Initial Attack Power : 400% -> 100%

# PATRONA
| Pneumatic Reflex
Cooldown time has increased.
 - Cooldown time : 35 sec -> 45 sec
| Beyond the Wall
The enhancement in main skills when enemies are hit accurately increases by a less amount.
 - Main skill enhancement : 10% -> 5%

# RUINA
| Rock Fist
Cooldown time has increased.
 - Cooldown time : 35 sec -> 60 sec
| Beast Rush
Cooldown time has increased.
 - Cooldown time : 40 sec -> 60 sec

# DEFENSIO
| Reverse Order
Cooldown time has increased.
 - Cooldown time : 3 sec -> 25 sec
| Ruination
Cooldown time has increased.
 - Cooldown time : 40 sec -> 60 sec
| Provoke
This is a new provocation skill.
- Cooldown time : 30 sec
- Provoke duration : 5 sec
| Taunting Blow
Provocation effect is removed.
| Taunting Blow EX
Provocation effect is removed.
| [Awakened Passive] Taunting Blow
Provocation effect is removed.
Cooldown reduction has been removed when used in the air.
| [Awakened] Taunting Blow
Provocation effect is removed.
| Beat Down EX
Attack Power increases by a less amount.
 - Increase in ATK : 100% -> 50%
| Leap Over EX
Attack Power that was reflected in spinning on the spot has been reduced.
 - Spinning on the spot Attack Power : 150% -> 50%
| Taunting Blow EX
The effect that increased Mark’s Attack Power has been removed.
| Beyond the Wall EX
Enemies’ Attack Power are reduced less.
 - Attack Power reduction : 20% -> 10%
| Reverse Order
Cooldown time has increased.
 -  Cooldown  25 sec -> 40 sec
| Ruination
Attack Power has decreased.
 - Attack Power : 885% -> 600%



Event

# Board Game Battle has came back!

[Note]
-[Roulette Tickets] and [Board Game Coins] used in the previous season can be used again in the current season.
-Guild Board rewards have changed. You can see more details on the rewards at [See Rewards] menu.

# Everyone's Banquet has ended.


Cash Shop Update

Blue Hatchling Spirit

Crimson Ancestor Crystal Dragon Wings/Tail/Decal


- Ally Version 3.0 launched!


To celebrate 2nd anniversary of Dragon Nest NA, special Package has been launched!
Please check items you can get and get what you want from it!


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