Game Patch (Completed On 09 May) Dragon Nest EU
Game Service resumed at 0900HRS CEST. Due to major skill balancing changes, 1x Scroll of Oblivion (1 Day) have been credited via Speical Storage. Please remember to retrieve it as the mail will expire within 7 days. Happy Gaming!
Dear Players,
There will be a Game Patch on 09 May 2018 starting from 0400HRS CEST.
The game service will be unavailable during this time and is expected to be resumed by 0900HRS CEST.
We strongly recommend that you log out of the game before the stipulated time to avoid any item loss.
Changelog:
[General]
Machina Awakening
Cerberus Beginner Nest
Cash Shop Update
Monthly Costume – Stewardess Theme
Special Storage Ticket
Argenta Box [NEW] - Featuring the following key items:
- Argenta's Hidden Burning Necklace
- Argenta's Hidden Burning Wings
- Argenta's Hidden Burning Tail
- Argenta's Hidden Burning Decal
- Argenta's Hidden Burning Weapon Exchange Coupon
- Lucid Mythical Guardian Mount
[Updates]
1. Spinoff Character Specialization Scenario Revamp : Dark Avenger
2. Rune Dragon evolution route removed
As we have informed you in the last patch notes, Unique/Legend grade Rune Dragon equipment can no longer be converted into Level 95 equipment. You cannot upgrade Rune Dragon equipment to 95 tier equipment at the Blacksmith.
[Skill Balancing]
PVE
Warrior
Relieve: Skill's maximum level has changed. (PVE)
Relieve: Cooldown duration is now fixed. (PVE)
Relieve: Removes 5 debuffs. (Increases by 1 for each level limit, maximum 7) (PVE)
Breaking Point: Cooldown time and buff duration are changed. (PVE)
Swordsman
Parrying: Parrying does not consume MP. (PVE)
Brave: Now using [Brave] does not attack enemies. (PVE)
Brave: Cooldown time and buff duration are changed. (based on Skill Level 9) (PVE)
Mercenary
Resentment: Increase in STR and reduction in received damage proportional to the amount of Bubbles accumulated have been removed. (PVE)
Resentment: An effect that reduces received damage has been added. (PVE)
Iron Skin: Cooldown time has increased. (PVE)
Iron Skin: Duration has increased. (PVE)
Battle Howl: Cooldown time is reduced. (PVE)
Battle Howl: Duration has increased. (PVE)
Devitalizing Howl: 10 Rage Points are used for using the skill. (PVE)
Devitalizing Howl: "Resentment" skill has been added to prerequisite skill. (PVE)
Havoc Howl: Rage is no longer used when you use this skill. (PVE)
Havoc Howl: "Resentment" skill has been removed from prerequisite skill. (PVE)
Circle Swing: Super Armour defence power has increased. (Including Circle Swing EX and Ultimate Circle Swing) (PVE)
Flying Swing: Attack Power has increased. (PVE)
Punishing Swing: Attack Power has increased. (PVE)
Ring Bombs: Attack Power has increased. (PVE)
Rolling Attack: Rage is no longer used when you use this skill. (PVE)
Rolling Attack: "Resentment" skill has been removed from prerequisite skill. (PVE)
Barbarian
Circle Swing EX: Ultimate Circle Swing’s 1hit and 2hit Attack Power amplification has been changed. (PVE)
Bone Crash EX: Attack Power rate for additional hit has increased. (PVE)
Class Mastery: Increase in Final Damage proportional to the amount of accumulated Bubbles has been removed. (PVE)
Class Mastery: Increase in own STR effect has been added. (PVE)
Class Mastery: An effect has been added that increases Final Damage when Highlander skill is used. (PVE)
Class Mastery: Final damage is increased and lasts for 20 sec. (PVE)
[Awakened] Barbarian
Overtaker: Attack Power has increased. (PVE)
Overtaker: Ultimate Circle Swing cannot be activated when you have less than 30 Rage. (PVE)
Frenzy: Attack Power has increased. (PVE)
Frenzy: You will no longer get Rage when Enhanced Whirlwind hits enemies. (PVE)
Frenzy: Enhanced Whirlwind's cooldown time has increased. (PVE)
Frenzy: Enhanced Whirlwind's Attack Power increases by a greater amount. (PVE)
[Awakened Passive] Havoc Howl: Havoc Howl's Attack Power increases by a greater amount. (PVE)
Destroyer
Howl Charging: Shield’s durability is now based on the target instead of skill user. (PVE)
Howl Charging: Shield's durability is equal to a higher percentage of HP. (PVE)
Howl Charging: Cooldown time has increased. (PVE)
Howl Charging: Duration has increased. (PVE)
Howl Charging: More Rage Points are used. (PVE)
Maelstrom Howl: Attack Power has increased. (PVE)
Class Mastery: Increase in own STR effect has been added. (PVE)
Class Mastery: Own Attack Power increases by a greater amount. (PVE)
[Awakened] Destroyer
Crash Mode: Crash Mode skill has been improved. (PVE)
Crash Mode: [Front Direction Button]: Dashes forward and pulls enemies along. (PVE)
Crash Mode: [Normal Attack Button]: Jumps and slams the ground to create shockwaves and pulls nearby enemies. Jump action is skipped when the button is entered continuously. (PVE)
Crash Mode: [Special Attack Button]: Blows enemies in front away. (PVE)
Crash Mode: [Jump Button]: Collects energy to pull nearby enemies and explodes the energy to blow the gathered enemies away. (PVE)
Crash Mode: Further changes - All received damage reduction, HP Recovery, Critical Rate, Cooldown & Skill Duration (PVE)
[Awakened Passive] Howl Charging: Entering Special Attack Button to activate the skill has been removed. (PVE)
[Awakened Passive] Howl Charging: Increase in Final Damage is only applied to the skill user when Howl Charging is used. (PVE)
Gladiator
[Awakened] Triple Slash: Attack Power based on maximum level has increased. (PVE)
[Awakened] Front Shove: Attack Power based on maximum level has increased. (PVE)
Hacking Stance EX: Hacking Stance's Attack Power has increased. (PVE)
Line Drive EX: Line Drive's Attack Power has increased. (PVE)
Infinity Edge: Attack Power based on maximum level has increased. (PVE)
Evasion Slash: Attack Power based on maximum level has increased. (PVE)
Finish Attack: Attack Power based on maximum level has increased. (PVE)
Side Dodge: Attack Power based on maximum level has increased. (PVE)
[Awakened] Brave: Cooldown time and buff duration are changed. (PVE)
Class Mastery: STR increases when you acquire Class Mastery 1. (PVE)
Class Mastery: Increase in STR based on number of [Physical Rising] has been removed. (PVE)
Moon Lord
[Awakened] Moonlight Splitter: Attack Power based on maximum level has increased. (PVE)
[Awakened] Moonlight Splitter: Three [Tornadoes] now travel in the same angle. (PVE)
[Awakened] Cyclone Slash: Attack Power based on maximum level has increased. (PVE)
Crescent Cleave EX: Crescent Cleave's Attack Power has increased. (PVE)
Halfmoon Slash EX: Halfmoon Slash's Attack Power has increased. (PVE)
Moon Blade Dance: Attack Power based on maximum level has increased. (PVE)
Moon Blade Dance EX: Moon Blade Dance's Attack Power has increased. (PVE)
Flash Stance: Attack Power based on maximum level has increased. (PVE)
Smash X: Attack Power based on maximum level has increased. (PVE)
Class Mastery: INT increases when you acquire Class Mastery 1. (PVE)
Class Mastery: Increase in INT based on number of [Magic Energy] has been removed. (PVE)
Sorceress
Mana Flow: Cooldown time and buff duration are changed. (PVE)
Saleana
Fireball EX: Maximum charging ATK has increased. (PVE)
Inferno EX: Inferno's Attack Power has increased. (PVE)
[Awakened] Fire Wall: Attack Power based on maximum level has increased. (PVE)
Flame Road EX: Flame Road's Attack Power has increased. (PVE)
Rolling Lava: Attack Power based on maximum level has increased. (PVE)
[Awakened] Ignite: Attack Power based on maximum level has increased. (PVE)
Summon Meteor: Attack Power based on maximum level has increased. (PVE)
Flame Burst: Attack Power based on maximum level has increased. (PVE)
Class Mastery II: Attack Power has increased. (PVE)
Glaciana
[Awakened] Icy Shards: Attack Power based on maximum level has increased. (PVE)
Freezing Field EX: Freezing Field's Attack Power has increased. (PVE)
Frozen Spikes EX: Frozen Spikes's Attack Power has increased. (PVE)
Chilling Mist EX: Chilling Mist's Attack Power has increased. (PVE)
[Awakened] Shatter: Attack Power based on maximum level has increased. (PVE)
Ice Sphere: Attack Power based on maximum level has increased. (PVE)
Glacial Field: Attack Power based on maximum level has increased. (PVE)
Ice Cyclone: Attack Power based on maximum level has increased. (PVE)
Ice Cyclone: Now tornado is created in front and attacks enemies on the spot. (PVE)
Class Mastery II: Attack Power has increased. (PVE)
Majesty
[Awakened] Gravity Ball: Attack Power based on maximum level has increased. (PVE)
[Awakened] Triple Orbs: Attack Power based on maximum level has increased. (PVE)
Black Hole EX: Black Hole's Attack Power has increased. (PVE)
Summon Comet: Attack Power based on maximum level has increased. (PVE)
Gravity Ascension EX: Gravity Ascension's Attack Power has increased. (PVE)
Switch Gravity: Attack Power based on maximum level has increased. (PVE)
Gravity Rush: Attack Power based on maximum level has increased. (PVE)
Focus Gravity: Attack Power based on maximum level has increased. (PVE)
Steal Magic: Cooldown time and buff duration are changed. (PVE)
Class Mastery II: Attack Power has increased. (PVE)
Smasher
Linear Ray EX: Linear Ray's Attack Power has increased. (PVE)
[Awakened] Nine Tail Laser: Attack Power based on maximum level has increased. (PVE)
Spectrum Shower EX: Spectrum Shower's Attack Power has increased. (PVE)
[Awakened] Eraser: Attack Power based on maximum level has increased. (PVE)
[Awakened] Laser Cutter: Attack Power based on maximum level has increased. (PVE)
Laser Ray: Attack Power based on maximum level has increased. (PVE)
Arcane: Cooldown time and buff duration are changed. (PVE)
Arcane: Increased mana consumption is removed (PVE)
Class Mastery II: Attack Power has increased. (PVE)
Cleric
Block: Number of blocks has decreased. (PVE)
Aura Restoration: HP recovery rate increases by a less amount. (PVE)
Paladin
Auto Block: Block rate is reduced. (PVE)
Stance of Faith: Now the skill can be used in the midst of any action. (PVE)
Divine Ascension: Changed to active skill. (Usability remains unchanged.) (PVE)
Divine Ascension: Does not use Guardian Bubbles. (PVE)
Divine Ascension: Attack Power is reduced. (PVE)
Divine Vengeance: Attack Power has increased. (PVE)
Divine Punishment: Cooldown time is reduced. (PVE)
Divine Punishment: Duration has increased. (PVE)
Aerial Block: Skill has been deleted. (PVE)
Divine Judgement: New skill has been added - attacks a certain area of enemies in front. (PVE)
Divine Avatar: Increase in VIT effect has been removed. (PVE)
Divine Avatar: Cooldown time has increased. (PVE)
Divine Avatar: Duration has changed. (PVE)
Divine Avatar: Attack Power has increased. Magic ATK > Physical ATK (based on Level 3) (PVE)
Guardian
Guardian Force: Shield’s durability is now based on the target instead of skill user. (PVE)
Guardian Force: Shield's durability is equal to a higher percentage of HP. (PVE)
Guardian Force: Cooldown time has increased. (PVE)
Guardian Force: Duration has increased. (PVE)
Justice Crash: Attack Power has increased. (PVE)
Justice Crash: You can cast a successive skill faster after using this skill. (PVE)
Auto Block EX: Increase in STR proportional to the amount of accumulated Bubbles has been removed. (PVE)
Stance of Faith EX: Effects gained for perfectly timed defence have been enhanced. (PVE)
Stance of Faith EX: Additional shockwave attack nearby, HP Recovery, More Guardian Bubbles Gained & Removes 1 Debuff for skill user (PVE)
Class Mastery: 50% increase in own STR effect has been added. (PVE)
Class Mastery: You get 1 Bubble when Divine Ascension or Divine Vengeance hits targets. (PVE)
Class Mastery: Increase in maximum HP while Divine Punishment is active has been removed. (PVE)
Class Mastery: Increase in ATK by 50% of VIT while Divine Punishment is active has been removed. (PVE)
Class Mastery: Light Attribute ATK increases by less amount. (PVE)
Class Mastery II: Justice Crash’s cooldown recovery when Divine Vengeance hits targets has been removed. (PVE)
Class Mastery II: When Divine Ascension is used, Divine Vengeance Instant is activated. (PVE)
Class Mastery II: When Divine Vengeance is used, Divine Ascension Instant is activated. (PVE)
Class Mastery II: Reduced received damage effect is removed. (PVE)
Class Mastery II: Increase in ATK effect is added. (PVE)
Class Mastery III: Shield Blow's ATK increases by a greater amount. (PVE)
[Awakened] Guardian
Thrust Force: 1 Guardian Bubble is used for using this skill. (PVE)
[Awakened Passive] Stance of Faith: Skill has been deleted. (PVE)
[Awakened Passive] Divine Judgement: New skill has been added. (PVE)
[Awakened Passive] Divine Judgement: Divine Judgement now uses Bubble but number of hits and Attack Power are increased. (PVE)
[Awakened Passive] Armour Break: An additional effect extends debuff duration to 20 seconds. (PVE)
[Awakened Passive] Shield Charge: The effect that reduced dash speed and distance upon acquiring Awakened Passive has been removed. (PVE)
[Awakened Passive] Shield Charge: Now you can immediately use final attack by entering Normal Attack Button. (PVE)
[Awakened Passive] Guardian Force: An additional effect reduces Thrust Force and Overwhelm's cooldown by 50% when Divine Avatar is used. (PVE)
Priest
Lightning Bolt: Attack Power has increased. (PVE)
Lightning Bolt: Cooldown time is reduced. (PVE)
Detonate: Attack Power has increased. (PVE)
Blessing of Light: Skill has been deleted. (PVE)
Protection Shell: Cooldown time has increased. (PVE)
Striking: Increased Physical ATK effect has been removed. (PVE)
Striking: Magic ATK increases by a less amount. (PVE)
Striking: Increase in Light Attribute ATK has been added. (PVE)
Striking: Cooldown time is reduced. (PVE)
Striking: Duration has increased. (PVE)
Healing Relic: HP recovery rate has increased. (PVE)
Healing Relic: Cooldown time has increased. (PVE)
Healing Relic: Duration is shortened. (PVE)
Cure Relic: Cooldown time has increased. (PVE)
Cure Relic: Duration is shortened. (PVE)
Miracle Relic: Cure effect has been removed. (PVE)
Miracle Relic: Cooldown time has increased. (PVE)
Inquisitor
Class Mastery II: Attack Power increases by a greater amount. (PVE)
[Awakened] Inquisitor
Lightning Storm: Now maximum damage can be dealt even when Lightning Storm's action is not maintained. (PVE)
Lightning Storm: Action is cancelled immediately when lightning cloud is summoned, and maximum damage and number of hits will remain unchanged. (PVE)
Saint
Great Heal: Cooldown time has increased. (PVE)
Healing Relic EX: Increased HP recovery effect has been added. (PVE)
Healing Relic EX: Reduces Healing Relic’s cooldown. (PVE)
Healing Relic EX: MP Heal effect has been removed. (PVE)
Cure Relic EX: Reduces Cure Relic’s cooldown. (PVE)
Class Mastery II: Attack Power increases by a greater amount. (PVE)
Highlander (tentative name): New skill has been added. (PVE)
Highlander (tentative name): When the skill is used, a buff is applied to all party members that lasts for 5 seconds. (PVE)
Highlander (tentative name): When HP falls under 1 while the buff lasts, the effect is renewed with immortal buff. (PVE)
Highlander (tentative name): Immortal buff lasts for 5 seconds and prevents HP from falling under 1 while it is active. (PVE)
[Awakened] Saint
Antiphona Pool: Attack Power is reduced. (PVE)
[Awakened Passive] Grand Cross: All features related to Saint Bubble have been removed. (PVE)
[Awakened Passive] Grand Cross: When Grand Cross hits targets, you can use ‘Enhanced Antiphona Pool'. (PVE)
[Awakened Passive] Grand Cross: Enhanced Antiphona Pool : Enter Normal Attack Button to summon a few Holy Dots. (PVE)
[Awakened Passive] Grand Cross: However, Holy Dots summoned from second time onwards will not have 200% additional damage effect around it. (PVE)
[Awakened Passive] Saint Roll: [Awakened Passive] Great Heal's name has changed. (PVE)
[Awakened Passive] Saint Roll: [Heal] : HP recovery is increased, HP Recovery changed, Duration % Cooldown is changed. (PVE)
[Awakened Passive] Saint Roll: [Miracle Relic] : Cure effect is added, Received damage is reduced. (PVE)
[Awakened Passive] Saint Roll: [Great Heal] : Change in HP Recovery and Duration. (PVE)
Academic
Bubble Bubble: Buff applied on allies after accurate hits has changed. Shield durability > Increase in Super Armour (Skill Level : 8) (PVE)
Alchemist
Cocktail: The skill no longer uses Alchemy Bubbles. (PVE)
Cocktail: Heal rate increases by a less amount. (PVE)
Cocktail: Cooldown recovery rate increases. (PVE)
Cocktail: Cooldown time is reduced (PVE)
Cocktail: Duration has increased. (PVE)
Sacrifice: HP recovery rate has increased. (PVE)
Sacrifice: Cooldown time has increased. (PVE)
Sacrifice: Duration is shortened. (PVE)
Poison Charging: Changed to active skill. (Usability remains unchanged.) (PVE)
Disease: Attack Power has increased. (PVE)
Mixed Infection: Attack Power has increased. (PVE)
Poison Break: Attack Power has increased. (PVE)
Physician
Love Virus: Attack Power has increased. (PVE)
Heal Shower: HP recovery rate has increased. (PVE)
Heal Shower: Cooldown time has increased. (PVE)
Injector EX: Effect is enhanced. (PVE)
Injector EX: When Injector hits targets, Slime's cooldown is recovered. (PVE)
Injector EX: Gives action speed buff to skill user and allies. (PVE)
Poison Break EX: Cure can no longer be used by entering Special Attack Button. (PVE)
Heal Shower EX: Recovery area effect has been removed. (PVE)
Heal Shower EX: Allies who have received Heal Shower will recover HP over time. (PVE)
Poison Cure: New skill has been added. (PVE)
Poison Cure: Creates a status debuff recovery area for allies when the skill is used. (PVE)
Poison Cure: Recovers allies' status debuff for a certain duration. (PVE)
[Awakened] Physician
Poison Strike: Changes have been made to skill features. (PVE)
Poison Strike: Mini slime pool is not created anymore. (PVE)
Poison Strike: Attack range has increased. (PVE)
Poison Strike: A powerful explosion occurs immediately when the attack hits enemies and deals damage over a wide area. (PVE)
Poison Strike: Changes in Attack Damage and Cooldown. (PVE)
[Awakened Passive] Injector: Skill has been deleted. (PVE)
[Awakened Passive] Love Virus: New skill has been added. (PVE)
[Awakened Passive] Love Virus: Love Virus's size increases and is changed to penetrating skill. (PVE)
[Awakened Passive] Love Virus: Increase in debuff duration is added. (PVE)
[Awakened Passive] Poison Break: An effect is added that reduces Poison Break's subsequent delay when Awakened Passive is acquired. (PVE)
[Awakened Passive] Sacrifice: Awakened Sacrifice's party buff has been adjusted. (PVE)
[Awakened Passive] Sacrifice: ATK increases. (PVE)
[Awakened Passive] Sacrifice: Changes in Skill Duration, Cooldown, HP Recovery rate and scaling. (PVE)
Bringer
Chakra Cure: Cooldown time has increased. (PVE)
Outbreak: Attack Power has increased. (PVE)
Full Brightness: Attack Power has increased. (PVE)
Full Brightness: Cooldown time is reduced. (PVE)
Chakra Energy: Recovers the HP of not the lowest 2 but all allies. (PVE)
Chakra Energy: HP recovery rate is reduced. (PVE)
Chakra Energy: Cooldown time has increased. (PVE)
Ring Strike: Attack Power has increased. (PVE)
Chakra Heal: HP recovery effect is added. (PVE)
Chakra Heal: Changes in Duration. (PVE)
Chakra Heal: Cooldown time has increased. (PVE)
Chakra Heal: MP heal has been removed. (PVE)
Ring of Energy: Cure effect has been removed. (PVE)
Ring of Energy: Cooldown time has increased. (PVE)
Healing of Ajna: The skill is changed to recovery skill only for the skill user and some changes were made. (PVE)
Healing of Ajna: Changes in HP Recover, Cooldown and Skill Duration. (PVE)
Light Fury
Chakra Miracle: Cooldown time has increased. (PVE)
Sunshine Spark: Increased received damage has been removed. (PVE)
Sunshine Spark: Attack Power has increased. (PVE)
Outbreak EX: Increase in received damage has been added. (PVE)
Outbreak EX: Changes in Duration. (PVE)
Chakra Energy EX: Reduces Chakra Energy's cooldown. (PVE)
Chakra Energy EX: Increased HP recovery effect has been added. (PVE)
Chakra Heal EX: Reduction in received damage is removed. (PVE)
Chakra Heal EX: Reduces Chakra Heal’s cooldown. (PVE)
Chakra Heal EX: Increased HP recovery effect has been added. (PVE)
Class Mastery: Reduces Chakra Cure's cooldown. (PVE)
Class Mastery: Light Attribute ATK increases by less amount. (PVE)
[Awakened] Light Fury
Unseen Art: Increased received damage is added. (PVE)
Unseen Art: Received damage increases. (PVE)
Unseen Art: Other skills' increased damage effect can be stacked. (PVE)
[Awakened Passive] Chakra Miracle: Heal proportional to Chakra Miracle's Physical ATK is applied faster. (PVE)
[Awakened Passive] Chakra Miracle: Duration is reduced. (PVE)
[Awakened Passive] Chakra Miracle: Ring of Energy enhancement effect is added. (PVE)
[Awakened Passive] Chakra Miracle: Cure effect is added. (PVE)
[Awakened Passive] Chakra Miracle: Received damage is reduced. (PVE)
Ray Mechanic
Plasma Boost: Cooldown is reduced. (PVE)
PVP
Warrior
Relieve : Skill's maximum level has changed. (PVP)
Relieve : Removes 5 debuffs. (Increases by 1 for each level limit, maximum 7) (PVP)
Swordmaster
Parrying : Parrying does not consume MP. (PVP)
Brave: Now using [Brave] does not attack enemies. (PVP)
Mercenary
Resentment : Increase in STR and reduction in damage taken in proportion to the amount of Bubbles accumulated have been removed. (PVP)
Resentment : Additional effect reduces received damage by 5%. (PVP)
Iron Skin : Duration has increased. (PVP)
Devitalizing Howl : Rage Points are used for using the skill. (PVP)
Devitalizing Howl : "Resentment" skill has been added to prerequisite skill. (PVP)
Havoc Howl : Rage is no longer used when you use this skill. (PVP)
Havoc Howl : "Resentment" skill has been removed from prerequisite skill. (PVP)
Rolling Attack : Rage is no longer used when you use this skill. (PVP)
Rolling Attack : "Resentment" skill has been removed from prerequisite skill. (PVP)
Barbarian
Class Mastery : Increase in Final Damage proportional to the amount of accumulated Bubbles has been removed. (PVP)
Class Mastery : Own STR increases. (PVP)
Class Mastery : An effect has been added that increases Final Damage when Highlander skill is used. (PVP)
Class Mastery : Final Damage increases. (PVP)
Class Mastery : Changes in Duration. (PVP)
[Awakened] Barbarian
Overtaker : Ultimate Circle Swing cannot be activated when you have less than 30 Rage. (PVP)
Frenzy : You will no longer get Rage when Enhanced Whirlwind hits enemies. (PVP)
Destroyer
Howl Charging : Shield’s durability is now based on the target instead of skill user. (PVP)
Howl Charging : Shield durability is now applied differently. (PVP)
Howl Charging : Cooldown time has increased. (PVP)
Howl Charging : Duration is shortened. (PVP)
Howl Charging : More Rage Points are used. (PVP)
Class Mastery : Own STR increases. (PVP)
[Awakened] Destroyer
Crash Mode : Crash Mode skill has been improved. (PVP)
Crash Mode : [Front Direction Button]: Dashes forward and pulls enemies along (PVP)
Crash Mode : [Normal Attack Button]: Jumps and slams the ground to create shockwaves and pulls nearby enemies. Jump motion is skipped when the button is entered continuously (PVP)
Crash Mode : [Special Attack Button]: Blows enemies in front away. (PVP)
Crash Mode : [Jump Button]:Collects energy to pull nearby enemies and explodes the energy to blow the gathered enemies away. (PVP)
Crash Mode : Changes - All received damage is reduced, Critical Rate increases, Cooldown & Skill Duration. (PVP)
[Awakened Passive] Howl Charging : Activating skill with Special Attack Button has been removed. (PVP)
[Awakened Passive] Howl Charging : Increased Final Damage is only applied on the skill user when Howl Charging is used. (PVP)
Gladiator
Class Mastery: STR increases when you acquire Class Mastery 1. (PVP)
Class Mastery: -STR increases by 40% (PVP)
Class Mastery: Increase in STR based on number of [Physical Rising] has been removed. (PVP)
Moon Lord
Class Mastery: INT increases when you acquire Class Mastery 1. (PVP)
Class Mastery: -INT increases by 25% (PVP)
Class Mastery: Increase in INT based on number of [Magic Energy] has been removed. (PVP)
[Awakened] Guardian
Thrust Force : 1 Guardian Bubble is used for using this skill. (PVP)
[Awakened Passive] Stance of Faith : Skill has been deleted. (PVP)
[Awakened Passive] Divine Judgement : New skill has been added. (PVP)
[Awakened Passive] Divine Judgement : Divine Judgement now uses Bubble but number of hits and Attack Power are increased. (PVP)
[Awakened Passive] Divine Judgement : ATK increases. (PVP)
[Awakened Passive] Divine Judgement : Uses Guardian Bubbles (PVP)
[Awakened Passive] Shield Charge : The effect that reduced dash speed and distance upon acquiring Awakened Passive has been removed. (PVP)
[Awakened Passive] Shield Charge : Now you can immediately use final attack by entering Normal Attack Button. (PVP)
[Awakened Passive] Guardian Force : An effect is added that reduces Thrust Force and Overwhelm's cooldown when Divine Avatar is used. (PVP)
Glaciana
Ice Cyclone: Now tornado is created in front and attacks enemies on the spot. (PVP)
Smasher
Arcane: Increased mana consumption is removed (PVP)
Priest
Blessing of Light : Skill has been deleted. (PVP)
Striking : Increased Physical ATK effect has been removed. (PVP)
Striking : Magic ATK increases by a greater amount. (PVP)
Striking : Increase in Light Attribute ATK has been added. (PVP)
Healing Relic : Duration is shortened. (PVP)
Cure Relic : Duration is shortened. (PVP)
Miracle Relic : Cure effect has been removed. (PVP)
[Awakened] Inquisitor
Lightning Storm : Now maximum damage can be dealt even when Lightning Storm's action is not maintained. (PVP)
Lightning Storm : Action is cancelled immediately when lightning cloud is summoned, and maximum damage and number of hits will remain unchanged. (PVP)
Saint
Healing Relic EX : Additional HP recovery. (PVP)
Healing Relic EX : Reduced received damage effect is removed. (PVP)
Highlander(tentative name) : Cannot be used in PVP. (PVP)
[Awakened] Saint
[Awakened Passive] Grand Cross : All features related to Saint Bubble have been removed. (PVP)
[Awakened Passive] Saint Roll : [Awakened Passive] Great Heal's effect is added and skill name has changed. (PVP)
[Awakened Passive] Saint Roll : [Heal] : HP recovery is increased, Changes in Cooldown. (PVP)
[Awakened Passive] Saint Roll : [Miracle Relic] : Cure effect is added, Received damage is reduced. (PVP)
[Awakened Passive] Saint Roll : [Great Heal] : Changes in HP recovery and Duration. (PVP)
Academic
Bubble Bubble : Buff applied on allies after accurate hits has changed. (PVP)
Bubble Bubble : Shield durability > Increase in Super Armour (Skill Level : 8) (PVP)
Alchemist
Cocktail : The skill no longer uses Alchemy Bubbles. (PVP)
Cocktail : Heal rate increases by a less amount. (PVP)
Sacrifice : Duration is shortened. (PVP)
Poison Charging : Changed to active skill. (Usability remains unchanged.) (PVP)
Physician
Poison Break EX : Cure can no longer be used by entering Special Attack Button. (PVP)
Heal Shower EX : Recovery area effect has been removed. (PVP)
Heal Shower EX : Allies who have received Heal Shower will recover HP over time. (PVP)
Poison Cure : New skill has been added. (PVP)
Poison Cure : Creates a status debuff recovery area for allies when the skill is used. (PVP)
Poison Cure : Recovers allies' status debuff for a certain duration. (PVP)
[Awakened] Physician
Poison Strike : Changes have been made to skill features. (PVP)
Poison Strike : Mini slime pool is not created anymore. (PVP)
Poison Strike : Attack range has increased. (PVP)
Poison Strike : A powerful explosion occurs immediately when the attack hits enemies and deals damage over a wide area. (PVP)
[Awakened Passive] Injector : Skill has been deleted. (PVP)
[Awakened Passive] Love Virus : New skill has been added. (PVP)
[Awakened Passive] Love Virus : Love Virus's size increases and is changed to penetrating skill. (PVP)
[Awakened Passive] Poison Break : An effect is added that reduces Poison Break's subsequent delay when Awakened Passive is acquired. (PVP)
[Awakened Passive] Sacrifice : Awakened Sacrifice's party buff has been adjusted. (PVP)
[Awakened Passive] Sacrifice : Changes in ATK Damage, HP Recovery, Cooldown & Skill Duration. (PVP)
Bringer
Chakra Energy : Recovers the HP of not the lowest 2 but all allies. (PVP)
Chakra Energy : HP recovery rate is reduced. (PVP)
Chakra Energy : Cooldown time has increased. (PVP)
Chakra Heal : HP recovery effect is added. (PVP)
Chakra Heal : Cooldown time has increased. (PVP)
Chakra Heal : MP heal has been removed. (PVP)
Ring of Energy : Cure effect has been removed. (PVP)
Healing of Ajna : Changed to a recovery skill that is applied only on the skill user. (PVP)
Healing of Ajna : Changes in Cooldown and Skill Duration. (PVP)
Light Fury
Sunshine Spark : Increased received damage has been removed. (PVP)
Outbreak EX : Increase in received damage has been added. (PVP)
Outbreak EX : Changes in Duration. (PVP)
Chakra Energy EX : Reduces Chakra Energy's cooldown. (PVP)
Chakra Energy EX : Increased HP recovery effect has been added. (PVP)
Chakra Energy EX : Changes in Duration. (PVP)
Chakra Heal EX : Reduction in received damage is removed. (PVP)
Chakra Heal EX : Reduces Chakra Heal's cooldown. (PVP)
Chakra Heal EX : Increased HP recovery effect has been added. (PVP)
Chakra Heal EX : Recovers additional HP. (PVP)
Chakra Heal EX : Changes in Duration. (PVP)
[Awakened] Light Fury
[Awakened Passive] Chakra Miracle : Heal proportional to Chakra Miracle's Physical ATK is applied faster. (PVP)
[Awakened Passive] Chakra Miracle : Duration reduced. (PVP)
[Awakened Passive] Chakra Miracle : Ring of Energy enhancement effect is added. (PVP)
[Awakened Passive] Chakra Miracle : Cure effect is added (PVP)
[Awakened Passive] Chakra Miracle : Received damage is reduced. (PVP)
Following the changes in skill balancing, some effects will be removed from certain Skill Heraldries:
Cooldown reduction effect removed: Howl Charging
Cooldown reduction effect removed: Heal
Cooldown reduction effect removed: Healing Relic
Cooldown reduction effect removed: Cure Relic
Cooldown reduction effect removed: Miracle Relic
Cooldown reduction effect removed: Sacrifice
Cooldown reduction effect removed: Heal Shower
Cooldown reduction effect removed: Chakra Cure
Cooldown reduction effect removed: Chakra Heal
Cooldown reduction effect removed: Chakra Miracle
Cooldown reduction effect removed: Overclock
Cooldown reduction effect removed: Chakra Energy
Increased heal effect removed: Chakra Energy
Reacties